Tsurugi - Japanese Tier IX Premium Battlecruiser 1921

image of japanese battleship tsurugi

flag Tsurugi - Japanese Tier IX Premium Battlecruiser 1921

According to the Japanese Navy's new development plan, the projects of battleships and battlecruisers didn't differ much: battlecruisers featured the same speed as had the Kii class battleships. This went beyond the accepted Japanese naval tactics. To increase the speed and turn a project into a true battlecruiser, one of the main turrets could be sacrificed.

 
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Tsurugi Commemorative Flag

Straight double-edged swords went out of use in Japan in the 10th century. But several mountain peaks inherited their name, including the famous "sword mountain" Tsurugi on the island of Shikoku.
 
 

Aemada Tsurugi

 

Key Features of Tsurugi:

Tsurugi is a battlecruiser with powerful long-range main battery guns. She is also equipped with deep-water torpedoes similar to Asashio's, but with a shorter range. The ship is also notable for its high speed and good concealment. As for her disadvantages, she has a small HP pool and weak armor, particularly around the citadel.
 

Tsurugi Info:

Tsurugi Paint
Ship Name: flagPREMIUM BATTLESHIP IX Tsurugi
level: 9
WG introduction:  July 13, 2023
Status when final: PREMIUM BATTLESHIP Premium Ship
Released: 12.9
Nation:  flag Japan
Current development status: Released
 

How to Obtain Tsurugi during Update 12.9:

Available in 1 of 75 Random Bundles includes a 10pt Captain
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Tsurugi Armor:

Tsurug Armor
Hit Points: 69,700 hp
Overall: 19-356
Fore Athwartships: 32 mm
Aft Athwartships: 32 mm
Citadel Fore Athwartships: 76-305 mm
Citadel Aft Athwartships: 76 mm
Superstructure: 19 mm
Armor Belt: 32-305 mm
Citadel Torpedo Bulkhead: 76 mm
Citadel Deck: 127 mm
Turret Plating: 152-356 mm
Citadel Bottom: 50 mm
Torpedo protection - Damage reduction: 41%

Main Battery Armament:

3×2 457 mm/50 5th Year Type in a twin turret:
Max Range:  23.0 km
Reload:  25.0 s
180° Turn Time:  36.0 s
Dispersion at Max Range:  234 m
Sigma:  2.05ฯƒ
 

Shell Types:

HE Shells: 3x2 457 mm HE Type0:
Max HE Shell Damage: 7,300
Alpha Piercing HE: 77.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.543
Shell Always Ricochet At: 60.0°
Normalization: 8.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 457 mm
Shell Krupp: 240.0
Shell Mass: 1360.0 kg
Shell Ricochet At: 91.0°
Shell Speed: 805.0 m/s
Chance of causing fire: 35%
 
AP Shells: 3x2 457 mm AP/APC Type91:
Max AP Shell Damage: 13,500
Ammo Type: Armor Piercing
Shell Air Drag: 0.292
Shell Always Ricochet At: 60.0°
Normalization: 6.0°
Shell Detonator: 0.033
Shell Detonator Threshold: 76.0 mm
Shell Diameter: 457 mm
Shell Krupp: 2574.0
Shell Mass: 1130.0 kg
Shell Ricochet At: 45.0°
Shell Speed: 860.0 m/s

Secondary Armament:

4x2 140 mm HE Type0:
Max HE Shell Damage: 2,400
Range: 7.0 km
Reload: 8.0 s
Alpha Piercing HE: 23.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.34
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 155 mm
Shell Krupp: 360.0
Shell Mass: 38.0 kg
Shell Speed: 850.0 m/s
Chance of causing fire: 10%
 
2x2 127 mm HE Type0:
Max HE Shell Damage: 2,100
Range: 7.0 km
Reload: 5.0 s
Alpha Piercing HE: 21.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.3395
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 100 mm
Shell Krupp: 500.0
Shell Mass: 23.45 kg
Shell Speed: 725.0 m/s
Chance of causing fire: 8%
 
6x2 127 mm HE Type0:
Max HE Shell Damage: 2,100
Range: 7.0 km
Reload: 7.5 s
Alpha Piercing HE: 21.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.3395
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 100 mm
Shell Krupp: 500.0
Shell Mass: 23.45 kg
Shell Speed: 725.0 m/s
Chance of causing fire: 8%

Depth Charges Airstrike:

Available Flights: 2
No of Aircraft in Attacking Flight: 1
Aircraft HP: 2000
Bombs in Payload: 2x Experimental 45 kg
Max Bomb Damage: 4200
Max Range: 10 km
Reload: 30 s

Torpedoes:

Equipped with Deepwater torpedoes that can only damage battleships BB and aircraft carriers CV.

2×4 610 mm Quad/Type93 [DW]:
Range: 15.0 km
Reload: 150 s
Alpha Damage: 20,967
Speed: 67 knots
180 degree turn time: 7.2 s
Torpedo detectability: 0.9 km

AA Defence:

Long Range:
8×2 127 mm:
Firing range:  5.8 km
Hit Probability:  75 %
Damage Within an Explosion:  1540
Damage by long range AA guns:  102
Number of Explosions Per Salvo:  5
Action Zone:  3.5 - 5.8 km
Continuous Damage: 208
Medium Range:
8x2 40.0 mm:
Firing range: 3.5 km
Hit Probability: 75 %
Damage by Zone Area AA: 158
Short Range:
20×1 25 mm:
12×3 25 mm:
Firing range: 2.5 km
Hit Probability: 85 %
Damage by Zone Area AA: 165

Mobility:

Maximum speed: 35.0 knots
Turning circle radius: 970 m
Rudder shift time: 16.0 s
Propulsion: 241,940 hp

Visibility:

Surface Detectability: 14.1 km
Air Detectability: 11.8 km
Detectability by enemy subs: 0-11.8 km
Detectability whilst in smoke: 15.7 km

Consumables:

Slot 1: Damage Control Party:
Work Time: 10 s
Reload Time:  80 s
Slot 2: Repair Party:
Charges 3
Action Time:  28 s
Reload Time:  80 s
HP per Second: +348hp/sec
Slot 3: Torpedo Reload Booster:
Charges 2
Action Time:  8 s
Reload Time:  300 s
 
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.
 

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