Buffs 'n' Nerfs to Test Ships VIII Schill, IX Scarlet Thunder, X Defence, X Lübeck, X Vrijheid - Closed Test 12.7

Buffs 'n' Nerfs image

Buffs 'n' Nerfs to Test Ships VIII Schill, IX Scarlet Thunder, X Defence, X Lübeck, X Vrijheid - Closed Test 12.7

WG continue to fine-tune the ships based on the test results. The changes will affect VIII Schill, IX Scarlet Thunder, X Defence, X Lübeck, X Vrijheid.

 

Changes will be made to each ship blog page ASAP

 

flagshipicon VIII Schill

  • Main battery reload time increased: 18.1 to 20s.
  • AP shell penetration capabilities increased.
  • Torpedo range reduced: 10 to 8km.
  • Torpedo speed increased: 64 to 65 kt.
  • HP reduced: 56,800 to 44,000
  • Fire duration increased: 30 to 60s.
  • Added Main Battery Reload Booster consumable with the following parameters: (Main battery reload time -67%, Action time- 20s, Reload time - 120s, Charges - 3)
  • Damage Control Party consumable replaced with Fast Damage Control Team consumable with the following parameters: (Action time - 10s, Reload time - 40s, Charges - 4)
  • Defensive AA Fire consumable has been moved to the same slot as Hydroacoustic Search consumable.

flagicon cruiser IX Scarlet Thunder

  • Main battery reload time increased: 27 to 29s.

flagicon cruiser X Defence

  • Main battery reload time increased: 16 to 18s.
  • Torpedo launching angles are now wider.
  • Improved the Repair Party consumable. Now it restores more HP. Also, the restoration of HP for ship parts increased: 50 to 60%.

flagshipicon X Lübeck

  • Main battery reload time reduced: 7.1 to 6.8s.
  • Engine Boost consumable speed bonus increased: 8 to 20%
  • Main Battery traverse speed increased: 10 to 20 degrees/s

flag shipiconX Vrijheid

  • The number of HE Bomb Airstrike charges increased: 2 to 3.
  • Reload time of HE Bomb Airstrike reduced: 100 to 70s.

Both Lübeck and Vrijheid will have their 6th upgrade slot removed.

 
Please note that all information in the development blog is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published on our game's website.

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