Iwami - Japanese Tier IX Premium Battleship 1944 - Resource Coal

flag Iwami Japanese Tier IX Premium Battleship 1944

A version of the A-140-J3 "super battleship" project that had a smaller number of main battery guns and more effective dual-purpose artillery and torpedo armament.
 
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Changes to flagPREMIUM BATTLESHIP IX Iwami - May 12, 2022
  • Torpedo range increased: 12 to 20 km.
    • These torpedoes are similar to the ones carried by Shimakaze
    • Their reload time was increased: 120 to 150 s.
 
flag
Iwami Commemorative Flag
Iwami is a historical province in Japan in the western part of Honshu island. From the beginning of the 13th century up until the year 1600, Iwami was ruled by the Masuda samurai clan. The flag depicts his family emblem, or mon.
 
Key Features of Iwami:
Iwami is a close-quarters combat battleship that enjoys powerful main armament, secondaries with good armor penetration, and torpedoes with a range of 12 km that are similar in stats to those on Shimakaze. To compensate for this formidable array of offensive weaponry, the ship received 32 mm plating and a vulnerable citadel.
 

Iwami Info:

Ship Name:  flagPREMIUM BATTLESHIP IX Iwami
Tier: IX (9)
Paper ship: Yes
Class: Project Battleship
WG introduction as a special ship:  February 12, 2022
Status: PREMIUM BATTLESHIP Premium Ship
Ship release: ~0.11.4
How to obtain Iwami: Coal - Possibly ~COAL228 000
Nation:  flag Japan
Permaflage:   Iwami - Type 10
Current development status:  Work In Progress

Iwami Armor:

Hit Points: 80 700 hp
Armour: 19~508 mm
Fore Athwartships: 25~380 mm
Aft Athwartships: 25~356 mm
Citadel Fore Athwartships: 76~380 mm
Citadel Aft Athwartships: 76~203 mm
Armor Belt: 356 mm
Citadel Torpedo Bulkhead: 93 mm
Citadel Deck: 32~51 mm
Turret Plating: 229~508 mm
Citadel Bottom: 50 mm
Torpedo protection - Damage reduction: 37%

Main Battery Armament:

4 × 2 410 mm/50 10th Year Type Mod.A in a twin turret:
Max Range:  20.3 km
Reload:  28.0 s
180° Turn Time:  35.0 s
Dispersion at Max Range:  230 m
Sigma:  1.90σ
 

Shell Types:

HE Shells: 8 x 410 mm HE Type 01:
Max HE Shell Damage: 6500
Alpha Piercing HE: 68.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.34
Shell Always Ricochet At: 60.0°
Normalization: 8.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 410 mm
Shell Krupp: 3.0
Shell Mass: 1016.0 kg
Shell Ricochet At: 91.0°
Shell Speed: 834.0 m/s
Burn Probability: 30%
 
AP Shells: 8 x 410 mm AP/APC Type 01:
Max AP Shell Damage: 12750
Ammo Type: Armor Piercing
Shell Air Drag: 0.34
Shell Always Ricochet At: 60.0°
Normalization: 6.0°
Shell Detonator: 0.033
Shell Detonator Threshold: 68.0 mm
Shell Diameter: 410 mm
Shell Krupp: 2650.0
Shell Mass: 1020.0 kg
Shell Ricochet At: 45.0°
Shell Speed: 834.0 m/s

Secondary Armament:

3 × 3  155 mm/60 3rd Year Type in a triple turret:
Max HE Shell Damage: 2600
Range: 7.0 km
Reload: 12.0 s
Alpha Piercing HE: 26.0 mm
Ammo Type: High Explosive
Shell Speed: 925.0 m/s
Burn Probability: 10%
8 × 2 100 mm/65 Type 98 on a Model A mount:
Max HE Shell Damage: 1700
Range: 7.0 km
Reload: 3.0 s
Alpha Piercing HE: 30.0 mm
Ammo Type: High Explosive
Shell Speed: 1000.0 m/s
Burn Probability: 6%

Depth Charges Airstrike:

Available Flights: 2
No of Aircraft in Attacking Flight: 1
Aircraft HP: 2000
Bombs in Payload: 3 × Experimental 19 No.25 MK 2
Max Bomb Damage: 2800
Max Range: 10 km
Reload: 60 s

Torpedoes:

2 × 4 610 mm Quad:
Range: 20.0 km
Reload: 150 s
Alpha Damage: 23767
Speed: 62 kts
180 degree turn time: 7.2 s
Torpedo detectability: 2.5 km

AA Defence:

Long Range:
8 × 2 100 mm/65 Type 98 on a Model A mount:
Firing range:  ~5.8 km
Hit Probability:  75 %
Damage Within an Explosion:  1470
Damage by long range AA guns:  203
Number of Explosions Per Salvo:  8
Continuous damage:  256
Action Zone:  3.5 - 5.8 km
Short Range:
18 × 1 25 mm/60 Type 96 on a single mount:
24 × 2 25 mm/60 Type 96 on a twin mount:
12 × 3 25 mm/60 Type 96 on a triple mount:
Firing range: ~2.5 km
Hit Probability: 85 %
Damage by Zone Area AA: 284
Action Zone:  0.1 - 2.5 km

Mobility:

Maximum speed: 28.2 knots
Turning circle radius: 880 m
Rudder shift time: 14.0 s
Propulsion: 145 000 hp

Visibility:

Surface Detectability: 15.9 km
Air Detectability: 12.2 km
Detectability by enemy subs: 0-12.2 km
Detectability whilst in smoke: 15.9 km

Consumables:

Slot 1: Damage Control Party:
Work Time: 10 s
Reload Time:  80 s
Slot 2: Repair Party:
Charges 4
Action Time:  28 s
Reload Time:  80 s
HP per Second: +403hp/sec
 
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.
 
Please note! that all information in this post is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published stated as Released on our WGB website.

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