Kikaku - Japanese Tier VIII Aircraft Carrier 1941

kikaku

flagship icon Kikaku - Japanese Tier VIII Aircraft Carrier 1941

A fast-moving aircraft carrier with good anti-torpedo protection for its size. A portion of the ship's air group is outfitted with smoke generators, enabling them to swiftly create smoke screens.
 
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Key Features

Kikaku will have base Shōkaku torpedo bombers, and more of researchable AP Bombers will be available on the deck. Torpedo Bombers are Shokaku's strongest source of damage. For Kikaku, we decided to shift the focus away from them by weakening the Torpedo Bombers and reinforcing the other squadrons of the ship.

Smoke Curtain Generator

flag VIII Kikaku can set a smoke screen using attack aircraft equipped with Smoke Curtain Generator. It works in the same way as the smoke generators on other ships. To boost its efficiency, the aircraft carrier uses a tactical squadronof attack aircraft.

*A tactical squadron is equipped with boosters, consists of one attack flight, and doesn't return to the aircraft carrier after an attack.

Kikaku Info

Ship Name: flag VIII Kikaku
Tier: 8
Paper ship: Yes
Class: WG project aircraft carrier
WG introduction: June 15, 2023
Status during tests and final:  Special Ship
Estimated Ship Release: 12.8/9
Nation:  flag Japan
Current development status: Work in progress
 
Players will be able to rent and play flag VIII Kikaku only while the "Concealed Maneuvers battle" type is present in a future update.

Armor

Hit Points: 51,400 hp
Armour: 6-215 mm
Side plating fore/mid/aft: 19/19-215/19 mm
Deck plating fore/mid/aft: 19 mm
Fore Athwartships: 102 mm
Citadel Fore Athwartships: 165 mm
Citadel Aft Athwartships: 102-165 mm
Superstructure: 13 mm
Citadel Armor Belt: 21-165 mm
Citadel Torpedo Bulkhead: 75 mm
Citadel Deck: 25-152 mm
Citadel Bottom: 40 mm
Conning Tower: 38 mm
Tonnage: 29,800
Torpedo Protection, Damage Reduction: 25%

Air Wing

Attack Aircraft - N1K2-J Shiden-Kai

Hit points: 1390
Cruising speed: 151.0 knots
Maximum speed: 191.0 knots
Size of attacking flight: 6
Aircraft per squadron: 6
Aircraft restoration time: 110 s
Detectability range: 10.0 km
Number of aircraft on deck: 6
Rocket Details
Rockets in payload: 4× Type 3 No. 6 Mk. 27
Maximum rocket damage: 2,200
Armor penetration: 28.2 mm
Projectile detonator: 0.03
Chance to cause fire: 8 %
 

Torpedo Bombers - B6N Tenzan

Hit points: 1600
Cruising speed: 133.0 knots
Maximum speed: 173.0 knots
Size of attacking flight: 2
Aircraft per squadron: 8
Aircraft restoration time: 86 s
Detectability range: 7.5 km
Number of aircraft on deck: 12
Torpedo Details
Torpedoes in Payload: 1× Type 91 Mod. 3
Maximum torpedo damage: 7,233
Aerial speed: 50.0 knots
Torpedo range: 5.0 km
Torpedo arming distance: 537 m
 

Dive Bomber - B7A Ryūsei

Hit points: 1650
Cruising speed: 145.0 knots
Maximum speed: 185.0 knots
Size of attacking flight: 3
Aircraft per squadron: 9
Aircraft restoration time: 76 s
Detectability range: 10.0 km
Number of aircraft on deck: 18
Bomb Details:
Bombs in payload: 1× Type 2 NO. 50 Mk. 1
Bomb type: AP
Maximum bomb damage: 6,200
 

Smoke Curtain Generator - Squadron Consumable

smoke curtain
Smoke Curtain Generator Details
The smoke curtain generator consumable is attached to the tactical attack aircraft armament. "Smoke Curtain Generator" works the same as with regular ships. The regular attack aircraft will be replaced by tactical ones which will help Kikaku to use Smoke Curtain Generator more effectively. Tactical attack aircraft are equipped with boosters and consist of only one attack flight, and they do not return to the aircraft carrier.
Smoke Curtain Generator:
Consumable action time: 7 s
Smoke screen dispersion time: 45 s
Action radius: 450 m
Cooldown time: 120 s
Number of consumables: 3
smoke_screen

Secondaries

6x2 127 mm/40 Type 89 on a Model A1 mount
Max HE Shell Damage: 2,100
Range: 4.5 km
Reload: 5.0 s
Alpha Piercing HE: 21.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.3395
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Krupp: 500.0
Shell Mass: 23.45 kg
Shell Speed: 725.0 m/s
Burn Probability: 8%
2×2 127 mm/40 Type 89 on a Model A1 Mod.3 mount
Max HE Shell Damage: 2,100
Range: 4.5 km
Reload: 6.0 s
Alpha Piercing HE: 21.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.3395
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Krupp: 500.0
Shell Mass: 23.45 kg
Shell Speed: 725.0 m/s
Burn Probability: 8%

Depth Charge Airstrike (Auto)

Reload: 25 s
Available Flights: 1
No of Aircraft in Attacking Flight: 1
Max Range: 7 km
Bombs in Payload: 1× Experimental 45 kg
Max Bomb Damage: 4200

Anti Aircraft Defence

Long Range:
6 × 2 127 mm/40 Type 89 on a Model A1 mount:
2 × 2 127 mm/40 Type 89 on a Model A1 Mod.3 mount:
Firing range:  5.8 km
Hit Probability:  100 %
Damage Within an Explosion:  1470
Damage by long-range AA guns:  112
Number of Explosions Per Salvo:  5
Continuous Damage: 225
Action Zone:  3.5 - 5.8 km
Short Range:
20 × 3 25 mm/60 Type 96 on a triple mount:
32 × 1 25 mm/60 Type 96 on a single mount:
Firing range:  2.5 km
Damage by short-range AA guns:  277
Hit Probability:  95%

Mobility

Maximum Speed: 34.0 kts
Turning Circle Radius: 1130 m
Rudder Shift Time: 13.1 s
Propulsion: 152,000 hp

Visibility

Surface Detectability:   12.1 km
Detectability by depths:  0-9.6 km
Air Detectability:  9.6 km

Available Consumables

Slot 1: Damage Control Party:
Charges:  infinite.
Action Time:  60 s.
Reload Time:  90 s.
Slot 2: Fighters:
Charges: 4
Action time: 600 s
Reload time: 40 s
Radius: 3 km
Fighters: +4
 
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.
 
Please note! that all information in this post is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published stated as Released on our WGB website.

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