Numancia: Tier VIII Spanish Premium Cruiser 1926

Numancia: Tier VIII Spanish Premium Cruiser 1926

Numancia: Tier VIII Spanish Premium Cruiser 1926

One of the variants of the "Washington" cruiser project, proposed to the Spanish Navy by the Vickers-Armstrongs company, was based on the Emerald-class hull but equipped with seven 203 mm guns in one (bow) three-gun and two twin-gun turrets. To ensure space saving for the propulsion unit, a linear arrangement of the boiler and engine rooms was adopted. The ship was supposed to be faster than her original and have a catapult; however, preference was given to the project variant that became the basis for the Baleares class of ships.


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Numancia Commemorative Flag
Numancia was an ancient Celtiberian settlement located near the present-day Spanish city of Soria. In 133 BC, during the war against the Romans, the defense of this settlement became a symbol of freedom and courage for the inhabitants of the Iberian Peninsula. This event was described in the drama by Miguel de Cervantes and gave its name to one of the first armored ships of the Spanish Navy.

Watch a short, narrated YT youtube icon video here > https://youtu.be/6G3ErganW1Q

History

One of the variants of the "Washington" cruiser project, proposed to the Spanish Navy by the Vickers-Armstrongs company, was based on the Emerald-class hull but equipped with seven 203 mm guns in one (bow) three-gun and two twin-gun turrets. To ensure space saving for the propulsion unit, a linear arrangement of the boiler and engine rooms was adopted. The ship was supposed to be faster than her original and have a catapult; however, preference was given to the project variant that became the basis for the Baleares class of ships.

Key Features

The main feature of this ship is the availability of an alternative firing mode. Activating burst fire mode increases the damage of the AP shells, but decreases gun accuracy. Numancia is also armed with four triple-tubed torpedo tubes with fast reload. The torpedoes, however, are slow and deal low damage.

The ship can boast good concealment as well as decent speed and manoeuvrability. At the same time, she has a low HP pool and weak AA weapons. The equipment is represented by a choice between Hydroacoustic Search and Defensive AA Fire, as well as Fighter in a separate slot.

Numancia Info

Numancia Paint
Ship Name: flag Premium Cruiser VIII Numancia
Level: 8
Rarity Level: Uncommon Ship. Requires moderate effort, typically available through recurring events and steady in-game progress.
WG introduction:  May 14, 2023.
Ship release: 12.7 - Re-Release 14.6
Base value: doubloon11,000
Nation:  flag Spain / España
Current development status: Released

Armor

Numancia Armor
Hit Points: 34,500 hp
Armour: 16-140 mm
Fires Duration: 30 s
Fore Athwartships: 27 mm
Aft Athwartships: 27 mm
Citadel Fore Athwartships: 27-75 mm
Citadel Aft Athwartships: 27-75 mm
Armor Belt: 27-127 mm
Magazine armor: 140 mm
Superstructure: 16 mm
Turret Plating: 25 mm
Citadel deck: 50-75 mm
Citadel bottom: 40 mm
Tonnage: 12,450
Torpedo Protection, Damage Reduction: 13%

Main Battery Armament

2x2 203 mm/50 BL Model 1924 Mk.D in a turret
1x3 203 mm/50 BL Mk.VIII on a Mk.III mount
Max Range:  15.2 km
Reload:  11.0 s
180° Turn Time:  18.0 s
Dispersion at Max Range:  132 m
Sigma:  2.00σ

HE Shells 7x 203 mm HE 256 lb:
Max HE Shell Damage: 2,850
Alpha Piercing, HE: 34.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.3037
Shell Always Ricochet At: 60.0°
Normalization: 8.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 203 mm
Shell Krupp: 560.0
Shell Mass: 116.1 kg
Shell Ricochet At: 91.0°
Shell Velocity: 814.0 m/s
Burn Probability: 17%

AP Shells: 7x 203 mm AP 256 lb Mk I:
Max AP Shell Damage: 4,500
Ammo Type: Armor Piercing
Shell Air Drag: 0.3037
Shell Always Ricochet At: 60.0°
Normalization: 7.0°
Shell Detonator: 0.033
Shell Detonator Threshold: 34.0 mm
Shell Diameter: 203 mm
Shell Krupp: 2650.0
Shell Mass: 116.1 kg
Shell Ricochet At: 45.0°
Shell Velocity: 814.0 m/s

Burst Fire

Reload time: 42.0 s
Burst interval: 1.0 s
Shots in the series 3
Main battery AP shell damage: +25%
Max main battery Shell dispersion: +25%

Depth Charge Airstrike

Reload: 30 s
Available Flights: 2
No of Aircraft in Attacking Flight: 1
Max Range: 7 km
Bombs in Payload: 2× 650 lb Depth Bomb
Max Bomb Damage: 4200

Torpedoes

4x3 533 mm Triple/533 mm MKIV* ES:
Maximum damage: 11,967.
Range: 8.0 km.
Speed: 59 kt.
Reload time: 76 s.
Launcher 180 degree turn time: 7.2 s.
Torpedo detectability: 1.2 km.
Enemy response time after spotting these torps: 7.82 s

Secondary Armament

4x2 105 mm Spr.Gr. Kz.:
Range: 6.6 km
Reload: 3.4 s
Sigma:  1.00σ
Max HE Shell Damage: 1,200
Alpha Piercing, HE: 26.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.33
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 105 mm
Shell Krupp: 590.0
Shell Mass: 15.1 kg
Shell Ricochet At: 91.0°
Shell Velocity: 900.0 m/s
Burn Probability: 5%

Anti Aircraft Defence

Long Range:
4x2 105 mm/65 SK C/33 on a Dop. L. C/31 mount:
Firing range:  5.2 km
Hit Probability:  90 %
Damage Within an Explosion:  1400
Damage by long range AA guns:  102
Number of Explosions Per Salvo:  4
Continuous damage: 128
Action Zone:  3.5 - 5.2 km

Mid Range:
8x2 37 mm/83 SK C/30 on a Dopp LC/30 mount:
Firing range:  3.5 km
Hit Probability:  90%
Damage by mid range AA guns:  35

Short Range:
6x1 20 mm/65 C/38 on an L/30 single mount:
Firing range: 2.0 km
Hit Probability: 85 %
Damage by Zone Area AA: 46

Mobility

Maximum speed: 33.5 knots
Turning circle radius: 710 m
Rudder shift time: 9.2 s
Propulsion: 80,000 hp

Visibility

Surface Detectability: 10.4 km
Air Detectability: 6.4 km
Detectability by depths: 0-6.4 km
Detectability after Firing Main Guns in Smoke:  5.9 km

Available Consumables

Slot 1: Damage Control Party:

Charges: infinite
Work Time: 5 s
Reload Time: 60 s

Slot 2: Hydroacoustic Search:

Charges: 3
Action time: 100 s
Reload Time: 120 s
Detection Range Torpedoes: 3.5 km
Detection Range Ships: 5.0 km

Slot 2: Defensive AA Fire:

Charges: 3
Action time: 40 s
Reload time: 80 s

Slot 3: Fighter:

Charges: 3
Action Time: 60 s
Reload Time: 90 s
Radius: +3.0 km
Fighters: x3

All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.

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