Nottingham - British Tier VIII Premium Cruiser 1926


flag Nottingham British Tier VIII Premium Cruiser 1926

The ship's armament consists of nine 203-mm guns which HE shells have high damage and four quadruple torpedo launchers. Her torpedoes can be launched one at a time. The ship has a small stock of HP and weak armor, but good concealment. The consumables are represented by a Repair Party, a Hydroacoustic Search or an Defensive AA Fire in one slot, as well as a Short-burst Smoke Screen.
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570 token Nottingham Tokens on EU - NA - Asia - 120 token Nottingham Tokens on RU
HMS Nottingham Commemorative Flag
In the county of Nottinghamshire, near the city of Nottingham, Robin Hood—the legendary outlaw hero of a series of English ballads—carried out his noble deeds. Since the beginning of the 18th century, it's been a tradition for the Royal Navy to name ships after this city.

Project History

After signing the Washington Naval Treaty, Great Britain immediately got down to the task of designing cruisers. One of the great enthusiasts for the development of a new cruiser class was Sir George Thurston, who designed such ships as Kongō and Erin. Back in 1923, he published in an essay that described the general features of cruisers of the future. In 1926, he presented three cruiser projects to the Royal Navy—projects A and B resembled the County-class cruisers, while project C turned out to be more radical. It envisaged the arrangement of main battery turrets at the bow to achieve better concentration of fire. The Admiralty, however, assumed a more conservative approach than Thurston, and the project was left without consideration.

Nottingham Info:

Ship Name: flag VIII Nottingham
Tier: VIII (8)
Paper Ship: Yes
Class: Project C Cruiser
WG Introduction: February 10, 2023
Status:  Premium Ship
Released: 0.12.4
Base value: 11,000 doubloon doubloons
Nation:  flag British
Resource cost: 570 token Nottingham Tokens on EU - NA - Asia - 120 token Nottingham Tokens on RU
Current development status: Released
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Hit Points: 35,300
Overall: 16-152 mm
Torpedo Protection, damage reduction: 7%
Plating: 25 mm
Fires Duration: 30 s
Deck: 25/30/25 mm
Fore Athwartships: 25 mm
Aft Athwartships: 25 mm
Citadel  Fore Athwartships: 76-152 mm
Citadel  Aft Athwartships: 76-152 mm
Armor Belt: 27-152 mm
Torpedo Bulkhead: 25 mm
Citadel Deck: 70-102 mm
Superstructure: 16 mm
Citadel Bottom: 40 mm
Turrets: 25 mm
Tonnage: 13,006 t

Main Battery:

3x3 203 mm/50 BL Mk.VIII on a Mk.III mount:
Max Range: 15.7 km
Reload: 13.0 s
180° Turn Time: 22.5 s
Dispersion at Max Range: 141 m
Sigma: 2.00σ

Shell Types

HE Shells:
9x 203 mm HE 256 lb:
Maximum HE shell damage:  2850
Alpha Piercing HE:  34.0 mm
Shell Air Drag:  0.3037
Shell Always Ricochet At:  60.0°
Normalization:  8.0°
Shell Detonator:  0.001
Shell Detonator Threshold:  2.0
Shell Krupp:  630.0
Shell Mass:  116.1
Shell Ricochet At:  91.0°
HE Shell initial velocity:  814.0 m/s
Chance of causing fire:  15.0%
AP Shells: 
9x 203 mm AP 256 lb:
Maximum AP shell damage: 4500
Shell Air Drag:    0.3037
Shell Always Ricochet At: 60.0°
Normalization:  7.0°
Shell Detonator:  0.033
Shell Detonator Threshold: 34.0 mm
Shell Krupp:   2650.0
Shell Mass: 116.1
Shell Ricochet At: 45.0°
AP Shell initial velocity: 814.0 m/s


8x1 102 mm HE 35 lb:
Range: 6.6 km
Reload: 3.0 s
Maximum HE shell damage:  1500
Alpha Piercing HE:  17.0 mm
Shell Air Drag:  0.33
Shell Always Ricochet At:  60.0°
Normalization:  68.0°
Shell Detonator:  0.001
Shell Detonator Threshold:  2.0
Shell Krupp:  3.0
Shell Mass:  15.88
Shell Ricochet At:  91.0°
HE Shell initial velocity:  811.0 m/s
Chance of causing fire:  6.0%

Depth Charge Airstrike:

Reload: 30 s
Available Flights: 2
Number of Aircraft in Attacking Flight: 1
Max Range: 7.0 km
Bombs in Payload: 2x 650-LB. Bomb MK VIII
Max Bomb Damage: 4200


4x4 533 mm Mk VII:
Range: 8.0 km
Reload: 96.0 s
Alpha Damage: 15,533
Speed: 62 kts
180 degree turn time: 7.2 s
Torpedo detectability: 1.3 km
Enemy response time after spotting these torps: 8.06 s
Instead of choosing between wide and narrow spreads, you can select to fire off individual torpedoes or expend the entire launcher at once.

AA Defence:

Long Range:
8x1 102 mm/45 QF Mk.XVI on a Mk.XIX mount:
Action Zone: 3.5-4.0 km
Hit Probability: 90 %
Damage Within an Explosion: 1120
Continuous Damage Per Second: 39
Continuous Damage: 216
Number of Explosions Per Salvo: 1
Mid Range:
4x4 40 mm/56 OQF Mk.IX on a Mk.VI mount:
Action Zone: 2.5 km
Hit Probability: 90 %
Continuous Damage Per Second: 130
Short Range:
6x4 12.7 mm Mk.III:
Action Zone: 1.5 km
Hit Probability: 85 %
Continuous Damage Per Second: 39


Maximum Speed: 34.0 kts
Turning Circle Radius: 700 m
Rudder Shift Time: 9.4 s
Propulsion: 90,000 hp


Surface Detectability: 11.7 km
Air Detectability: 7.6 km
Detectability by enemy Subs: 0-7.6 km
Detectability after Firing Main Guns in Smoke: 6.8 km


Slot 1: Damage Control Party:
Work Time: 5 s
Reload Time: 60 s
Slot 2: Short-Burst Smoke Generator:
Charges: 5
Action Time: 15 s
Reload Time: 70 s
Lifetime: 40 s
Radius: 600 m
Slot 3: Hydroacoustic Search
Charges:   3
Action time: 100 s
Reload Time: 120 s
Submarine detection range max depth: 2.0 km
Torpedo detection range: 3.5 km
Ship detection range: 5.0 km
Slot 3: Defensive AA Fire:
Charges: 3
Action Time: 40 s
Reload Time: 80 s
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.

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