Nottingham: Tier VIII British Premium Cruiser 1926

Nottingham: Tier VIII British Premium Cruiser 1926

Nottingham: Tier VIII British Premium Cruiser 1926

After signing the Washington Naval Treaty, Great Britain immediately got down to the task of designing cruisers. One of the great enthusiasts for the development of a new cruiser class was Sir George Thurston, who designed such ships as Kongō and Erin. Back in 1923, he published an essay that described the general features of cruisers of the future. In 1926, he presented three cruiser projects to the Royal Navy—projects A and B resembled the County-class cruisers, while project C turned out to be more radical. It envisaged the arrangement of main battery turrets at the bow to achieve a better concentration of fire. The Admiralty, however, assumed a more conservative approach than Thurston, and the project was left without consideration.


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Nottingham Info

Ship Name: flag Premium Cruiser VIII Nottingham
Level: 8
Rarity: Uncommon Requires moderate effort, typically available through recurring events and steady in-game progress.
WG Introduction: February 10, 2023
Released: 0.12.4 - Re-Release: 14.6 for Coal Resource
Base value: doubloon11,000
Nation:  flag British

Survivability:

Hit Points: 35,300
Overall: 16-152 mm
Torpedo Protection, damage reduction: 7%
Plating: 25 mm
Fires Duration: 30 s
Deck: 25/30/25 mm
Fore Athwartships: 25 mm
Aft Athwartships: 25 mm
Citadel  Fore Athwartships: 76-152 mm
Citadel  Aft Athwartships: 76-152 mm
Armor Belt: 27-152 mm
Torpedo Bulkhead: 25 mm
Citadel Deck: 70-102 mm
Superstructure: 16 mm
Citadel Bottom: 40 mm
Turrets: 25 mm
Tonnage: 13,006 t

Main Battery:

3x3 203 mm/50 BL Mk.VIII on a Mk.III mount:
Max Range: 15.7 km
Reload: 13.0 s
180° Turn Time: 22.5 s
Dispersion at Max Range: 141 m
Sigma: 2.00σ

Shell Types

HE Shells:

9x 203 mm HE 256 lb:
Maximum HE shell damage:  2850
Alpha Piercing HE:  34.0 mm
Shell Air Drag:  0.3037
Shell Always Ricochet At:  60.0°
Normalization:  8.0°
Shell Detonator:  0.001
Shell Detonator Threshold:  2.0
Shell Krupp:  630.0
Shell Mass:  116.1
Shell Ricochet At:  91.0°
HE Shell initial velocity:  814.0 m/s
Chance of causing fire:  15.0%

AP Shells: 

9x 203 mm AP 256 lb:
Maximum AP shell damage: 4500
Shell Air Drag:    0.3037
Shell Always Ricochet At: 60.0°
Normalization:  7.0°
Shell Detonator:  0.033
Shell Detonator Threshold: 34.0 mm
Shell Krupp:   2650.0
Shell Mass: 116.1
Shell Ricochet At: 45.0°
AP Shell initial velocity: 814.0 m/s

Secondaries

8x1 102 mm HE 35 lb
Range: 6.6 km
Reload: 3.0 s
Maximum HE shell damage:  1500
Alpha Piercing HE:  17.0 mm
Shell Air Drag:  0.33
Shell Always Ricochet At:  60.0°
Normalization:  68.0°
Shell Detonator:  0.001
Shell Detonator Threshold:  2.0
Shell Krupp:  3.0
Shell Mass:  15.88
Shell Ricochet At:  91.0°
HE Shell initial velocity:  811.0 m/s
Chance of causing fire:  6.0%

Depth Charge Airstrike

Reload: 30 s
Available Flights: 2
Number of Aircraft in Attacking Flight: 1
Max Range: 7.0 km
Bombs in Payload: 2x 650-LB. Bomb MK VIII
Max Bomb Damage: 4200
Chance of Fire: 24%

Torpedoes

4x4 533 mm Mk VII
Range: 8.0 km
Reload: 96.0 s
Alpha Damage: 15,533
Speed: 62 kts
180 degree turn time: 7.2 s
Torpedo detectability: 1.3 km
Enemy response time after spotting these torps: 8.06 s
Instead of choosing between wide and narrow spreads, you can select to fire off individual torpedoes or expend the entire launcher at once.

AA Defence

Long Range

8x1 102 mm/45 QF Mk.XVI on a Mk.XIX mount
Action Zone: 3.5-4.0 km
Hit Probability: 90 %
Damage Within an Explosion: 1120
Continuous Damage Per Second: 39
Continuous Damage: 216
Number of Explosions Per Salvo: 1

Mid Range

4x4 40 mm/56 OQF Mk.IX on a Mk.VI mount
Action Zone: 2.5 km
Hit Probability: 90 %
Continuous Damage Per Second: 130

Short Range

6x4 12.7 mm Mk.III
Action Zone: 1.5 km
Hit Probability: 85 %
Continuous Damage Per Second: 39

Mobility

Maximum Speed: 34.0 kts
Turning Circle Radius: 700 m
Rudder Shift Time: 9.4 s
Propulsion: 90,000 hp

Visibility

Surface Detectability: 11.7 km
Air Detectability: 7.6 km
Detectability by enemy Subs: 0-7.6 km
Detectability after Firing Main Guns in Smoke: 6.8 km

Consumables

Slot 1: Damage Control Party:

Work Time: 5 s
Reload Time: 60 s

Slot 2: Short-Burst Smoke Generator:

Charges: 5
Action Time: 15 s
Reload Time: 70 s
Lifetime: 40 s
Radius: 600 m

Slot 3: Hydroacoustic Search:

Charges:   3
Action time: 100 s
Reload Time: 120 s
Submarine detection range max depth: 2.0 km
Torpedo detection range: 3.5 km
Ship detection range: 5.0 km

Slot 3: Defensive AA Fire:

Charges: 3
Action Time: 40 s
Reload Time: 80 s

All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.

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