HMS Hood - British Tier VII Premium Battlecruiser 1920
A fast battlecruiser that had long remained the largest and one of the most powerful ships in the Royal Navy. The ship was built based on the experience gained during World War I. Unlike later period battleships, she had weak horizontal armor protection. In the beginning of World War II, the ship's outdated secondary armament was demounted and replaced by enhanced AA guns.
HMS Hood Commemorative Flag
Ventis Secundis. Sunk by her enemies, but avenged by her allies, in memory of HMS Hood.
History:
In 1915, development commenced on a new battlecruiser with enhanced sea endurance for the North Sea. After three British cruisers were sunk in the Battle of Jutland, the project was revised to strengthen the armor. Hood entered the Atlantic Fleet in May 1920, becoming the mightiest ship in the world. During World War II, she was the flagship of Force H in Gibraltar. Between 1940 and 1941, the ship carried out patrol missions in the Atlantic and escorted convoys. On May 20, 1941, Hood encountered Bismarck and Prinz Eugen, came under heavy fire, and sank after her magazine detonated.
HMS Hood Info:
Ship Name: VII HMS Hood
Tier: VII (7)
Paper Ship: No
Class: Admiral-class battlecruiser
WG Introduction: 0.6.4
Status: Premium Ship
Released: May 18, 2017
Base value: 9,700 doubloons
Nation: British
Current development status: Released
Survivability:
Hit Points: 67,700
Overall: 13-381 mm
Torpedo Protection, damage reduction: 16%
Fires Duration: 30 s
Fore Athwartships: 102-127 mm
Aft Athwartships: 102-127 mm
Fore Citadel Athwartships: 38-127 mm
Aft Citadel Athwartships: 38-127 mm
Armor Belt: 75-305 mm
Armored Deck Slopes: 51 mm
Torpedo Bulkhead: 38 mm
Citadel Deck: 38-127 mm
Superstructure: 16 mm
Citadel Bottom: 40 mm
Turrets: 127-381 mm
Tonnage: 48,000 t
Main Battery:
4x2 381 mm/42 Mk.I on a Mk.II mount:
Max Range: 18.6 km
Reload: 30.0 s
180° Turn Time: 36.0 s
Dispersion at Max Range: 242 m
Sigma: 1.90σ
Shell Types
HE Shells:
8x 381 mm HE Mk VIIIb:
Maximum HE shell damage: 5,300
Shell Type: High Explosive
Alpha Piercing HE: 64.0 mm
Shell Air Drag: 0.3379
Shell Always Ricochet At: 60.0°
Normalization: 45.0°
Shell Detonator: 0.03
Shell Detonator Threshold: 2.0
Shell Krupp: 1.0
Shell Mass: 879.0
Shell Ricochet At: 91.0°
HE Shell initial velocity: 731.0 m/s
Chance of causing fire: 34.0%
AP Shells:
8x 381 mm AP Mk XIIIa:
Maximum AP shell damage: 11,400
Shell Type: Armor Piercing
Shell Air Drag: 0.3379
Shell Always Ricochet At: 67.5°
Normalization: 6.0°
Shell Detonator: 0.033
Shell Detonator Threshold: 64.0 mm
Shell Krupp: 2190.0
Shell Mass: 879.0
Shell Ricochet At: 60.0°
AP Shell initial velocity: 731.5 m/s
Secondaries:
7x2 102 mm HE 35 lb:
Range: 5.6 km
Reload: 3.0 s
Maximum HE shell damage: 1500
Alpha Piercing HE: 17.0 mm
Shell Air Drag: 0.33
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Krupp: 3.0
Shell Mass: 15.88
Shell Ricochet At: 91.0°
HE Shell initial velocity: 811.0 m/s
Chance of causing fire: 6.0%
Depth Charge Airstrike:
Reload: 30 s
Available Flights: 2
Number of Aircraft in Attacking Flight: 1
Max Range: 8.0 km
Bombs in Payload: 1x 100-LB. Bomb MK VIII
Max Bomb Damage: 3,400
AA Defence:
Long Range:
5x20 UP AA Rocket Mk.I:
7x2 102 mm/45 QF Mk.XVI on a Mk.XIX mount:
7x2 102 mm/45 QF Mk.XVI on a Mk.XIX mount:
Action Zone: 3.5-5.8 km
Hit Probability: 75 %
Damage Within an Explosion: 1400
Continuous Damage Per Second: 155
Continuous Damage: 156
Number of Explosions Per Salvo: 5
Mid Range:
3x8 40 mm/39 Vickers QF Mk.VIII on a Mk.VI mount:
Action Zone: 2.5 km
Hit Probability: 75 %
Continuous Damage Per Second: 112
Short Range:
4x4 12.7 mm Mk.III:
Action Zone: 1.5 km
Hit Probability: 70 %
Continuous Damage Per Second: 18
Mobility:
Maximum Speed: 32.0 kts
Turning Circle Radius: 910 m
Rudder Shift Time: 13.4 s
Propulsion: 144,000 hp
Visibility:
Surface Detectability: 15.7 km
Air Detectability: 11.1 km
Detectability by enemy Subs: 0-11.1 km
Detectability after Firing Main Guns in Smoke: 14.9 km
Consumables:
Slot 1: Damage Control Party:
Work Time: 15 s
Reload Time: 80 s
Slot 3: Repair Party
Charges: 4
Action time: 28 s
Reload Time: 80 s
HP per Second: +388 hp/s
Slot 3: Defensive AA Fire:
Charges: 4
Action Time: 40 s
Reload Time: 80 s
Was saving up Armory tokens for this and now they've disappeared - WTH?!
ReplyDelete