Gorizia - Italian Tier VII Premium Cruiser 1932
A heavy Zara-class cruiser. Ships of this class were designed to confront the weakly protected cruisers that were built after the Washington Naval Treaty of 1922. At the time of their entry into service, they had the best armor among ships of their type. The international displacement-limiting treaties, which were still in force during the ship's construction, were the reason why no torpedo weaponry was mounted on her.
Gorizia Commemorative Flag
One of the Zara-class heavy cruisers that was launched in December 1930 and named after the city of Gorizia, which was incorporated into the Kingdom of Italy as an outcome of World War I.
Key Features
VII Gorizia is a Zara-class heavy cruiser and one of the most advanced ship of this type in the Italian Navy. She stands out for her armor protection, which is decent for her ship type. She also uses the Italian signature semi-armor piercing shells and enjoys the use of Hydroacoustic Search, which is quite an unusual consumable for Italian heavy cruisers.
- Eight 203 mm main guns placed in four twin-gun turrets. Her SAP and AP shells have good damage-dealing capabilities and high initial shell velocities.
- The standard firing range of her main battery guns can be extended through use of the Spotting Aircraft consumable.
- Her Exhaust Smoke Generator consumable recharges faster than the variant that is available to researchable Italian cruisers.
- The Hydroacoustic Search consumable will help you avoid unpleasant surprises when you activate your smokes.
- In contrast to most other Italian cruisers, Gorizia doesn't have any torpedo armament.
- She earns more Credits per battle, and her permanent camouflage adds a 50% XP bonus per battle and reduces the cost of the ship's post-battle service by 10%.
Gorizia Info
Ship name: VII Gorizia
Level: VII (7)
Paper ship: No
Class: Zara-class cruiser
WG introduction: July 23, 2019
Released: December 13, 2019
Base value: 8,500 doubloons
Nation: Italy
Current development status: Released
Survivability
Hit points: 37,100 hp.
Overall: 13-150 mm.
Superstructure: 13 mm.
Turret Plating: 70-150 mm.
Torpedo Damage Protection: 19%.
Tonnage: 14,530 tn.
Main Battery Armament
4x2 203 mm/53 Model 1927 on a Model 1927 mount:
Max Range: 15.6 km
Reload: 15.0 s
180° Turn Time: 25.7 s
Sigma: 2.00σ
Dispersion: 140 m
Shell Types:
SAP Shells 8x 203 mm proiettili CS 1927:
Max SAP Shell Damage: 5,050
Alpha Piercing CS: 54.9 mm
Ammo Type: Semi Armor Piercing
Shell Air Drag: 0.256
Shell Always Ricochet At: 80.0°
Normalization: 45.0°
Shell Detonator: 0.03
Shell Detonator Threshold: 25.0
Shell Krupp: 3.0
Shell Mass: 110.6 kg
Shell Ricochet: 70.0°
Shell Speed: 900.0 m/s
AP Shells: 8x 203 mm proiettili AP 1927:
Max AP Shell Damage: 4,800
Ammo Type: Armor Piercing
Shell Air Drag: 0.29
Shell Always Ricochet At: 60.0°
Normalization: 7.0°
Shell Detonator: 0.033
Shell Detonator Threshold: 34.0
Shell Krupp: 2450.0
Shell Mass: 125.3 kg
Ricochet: 45.0°
Shell Speed: 900.0 m/s
Secondary Armament
8x2 100 mm proiettili HE:
Max Range: 5.6 km
Reload: 6.0 s
Max HE Shell Damage: 1,500
Alpha Piercing, HE: 17.0 mm
Ammo Type: High Explosive
Shell Velocity: 850.0 m/s
Burn Probability: 6%
Depth Charge Airstrike
Reload: 30 s
Available Flights: 2
Number of Aircraft in Attacking Flight: 1
Max Range: 6.0 km
Bombs in Payload: 1x CS 50 KG
Max Bomb Damage: 3,400
Anti Aircraft Defence
Long Range:
8x2 100 mm/47 Model 1924/27/28 on a Eugenio Minisini:
Firing range: 4.6 km
Hit Probability: 90 %
Damage by Zone Area AA: 88
Damage Caused by Shell Explosions: 1120
Number of Explosions Per Salvo: 3
Action Zone: 3.5 - 4.6 km
Continuous Damage: 118
Mid Range:
4x1 40 mm/39 Vickers-Terni Model 1917 on a single mount:
Firing range: 2.5 km
Hit Probability: 90 %
Damage by Zone Area AA: 53
Short Range:
4x2 13.2 mm/76 Breda Model 1931 on a twin mount:
Firing range: 1.5 km
Hit Probability: 85 %
Damage by Zone Area AA: 46
Mobility
Maximum speed: 33.0 knots
Turning circle radius: 580 m
Rudder shift time: 9.8 s
Propulsion: 95,000 hp
Visibility
Surface Detectability: 13.5 km
Air Detectability: 7.0 km
Detectability by depths: 0-7.0 km
Detectability whilst firing in smoke: 8.27 km
Available Consumables
Slot 1: Damage Control Party:
Charges: infinite
Action Time: 5 s
Reload Time: 60 s
Slot 2: Exhaust Smoke Generator:
Charges: 2
Action time: 40 s
Smoke screen lifetime: 10 s
Cooldown time: 140 s
Smoke Radius: 0.51 km
Slot 3: Spotting Aircraft:
Charges: 4
Action time: 100 s
Reload time: 240 s
Added Spotting Radius: +20%
Slot 4: Hydroacoustic Search:
Charges: 3
Action time: 120 s
Reload time: 120 s
Detection of Torps: 4.0 km
Detection of Ships: 6.0 km