Schill - German Tier VIII Premium Cruiser 1939

Image of warship Schill at Sea

flag Schill - German Tier VIII Premium Cruiser 1939

In the late 1930s the leadership of the German navy developed a project for a naval blockade of Great Britain using its raiding forces. The main striking force in this regard was to be 12 P-class ships, created on the basis of the development of the Deutschland-class pocket battleship. In 1939, contracts were signed with shipyards for the construction of these ships, but the order was subsequently cancelled in favour of the O-class battlecruiser. In the original documentation, this type of ship is indicated as Handelszerstörer - "raider".
{tocify} $title={Table of Contents}
Flip your mobile device to landscape for better viewing.
Changes to flagshipicon VIII Schill
  • Bonus to main battery reload provided by the Main Battery Reload Booster consumable reduced: -67 to -50%.
  • Replaced Fast Damage Control Team consumable with standard Damage Control Party consumable.
  • Added Repair Party consumable with following parameters: (Action time - 28s, HP per second - 220, Reload time - 120s, Charges - 2, Citadel damage recovered - 10%)
After analysing the data and player feedback, WG have decided to increase the ship's survivability by introducing the Repair Party consumable. As this addition might cause Schill to overperform in battles, WG have changed other aspects of the ship accordingly.

Schill Commemorative Flag
In May 1809, hussar officer Ferdinand von Schill led a rebellion against the Napoleon's rule in German lands. He soon fell in an uneven fight, became a hero for all Germans, and inspired them to resume their struggle, which ended in success several years later.

Key Features of Schill:

  • The cruiser is armed with six 283mm main battery guns with good accuracy and flat ballistics, but low damage per minute. Her AP shells deal high damage. Her HE shells have good armor penetration, but they deal low damage.
  • The ship has good HP pool and armor and a well-protected citadel, but bad concealment.
  • The consumables are represented by "trademark" German Hydroacoustic search, Defensive AA Fire, and Fighter also Repair party, on different slots.

Schill Info:

Image of Schill paint
Ship Name:  flagshipicon VIII Schill
Level:  8
WG introduction:  April 14, 2023
Status: shipicon Premium Ship
Released: 12.8
Base Value: resource 11,000 doubloons
Nation:  flag Germany
Current development status: Released

Available in containers that come from 8x Consecutive bundles or the final bundle for CREDITS 1 credit.

eu buttonna buttonasia button

Schill Armor:

image of warship Shill armor plating
Hit Points: 44,000 hp
Armour: 16-360 mm
Armor Belt: 30-120 mm
Turret Plating: 130-360 mm
Superstructure: 16 mm
Torpedo Bulkhead: 30 mm
Citadel Deck: 40 mm
Citadel Bottom: 40 mm
Tonnage: 26,177
Fires duration: 60 s
Torpedo Protection, Damage Reduction: 13%

Main Battery Armament:

2x3 283 mm/54.5 SK C/34 on a Drh LC/34 mount:
Max Range: 17.3 km
Reload: 20.0 s
180° Turn Time: 25.0 s
Dispersion at Max Range: 152 m
Sigma: 2.00σ

Shell Types

HE Shells 6x 283 mm Spr.Gr. L/4.2 Kz.:
Max HE Shell Damage: 3,200
Alpha Piercing HE: 71.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.333
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Krupp: 1.0
Shell Mass: 300.0 kg
Ricochet At: 91.0°
Shell Velocity: 910.0 m/s
Burn Probability: 20%
AP Shells: 6x 283 mm P.Spr.Gr. L/3.7:
Max AP Shell Damage: 8,400
Ammo Type: Armor Piercing
Shell Air Drag: 0.333
Shell Always Ricochet At: 60.0°
Normalization: 6.0°
Shell Detonator: 0.033
Shell Detonator Threshold: 47.0 mm
Shell Krupp: 2282.0
Shell Mass: 300.0 kg
Ricochet At: 45.0°
Shell Speed: 910.0 m/s

Depth Charge Airstrike:

Aircraft HP: 2000 hp
Reload time: 30.0 s
Available flights: 2
Number of Aircraft in Attacking Flight: 1
Maximum range: 7.0 km
Number of Bombs in Payload: 2x SC-150
Maximum bomb damage: 4200


2 × 4 533 mm Vierling/G7a T1:
Max Damage: 13,700
Range: 8.0 km
Reload: 90 s
Speed: 65 kts
180 degree turn time: 7.2 s
Torpedo detectability: 1.3 km


2×3 150 mm Spr.Gr. L/4.5:
Max HE Shell Damage: 1,700
Range: 7.6 km
Reload: 7.5 s
Alpha Piercing HE: 38.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.33
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Krupp: 320.0
Shell Mass: 45.3 kg
Shell Ricochet At: 91.0°
Shell Speed: 875.0 m/s
Burn Probability: 8%
6 × 2 105 mm Spr.Gr. Kz.:
Max HE Shell Damage: 1,200
Range: 7.6 km
Reload: 3.40 s
Alpha Piercing HE: 26.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.33
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Krupp: 590.0
Shell Mass: 15.1 kg
Shell Ricochet At: 91.0°
Shell Speed: 900.0 m/s
Burn Probability: 5%

AA Defence:

Long Range:
6x2 105 mm/65 SK C/33 on a Dop. L. C/38 mount:
Firing range:  5.2 km
Hit Probability:  90%
Damage Within an Explosion:  1400
Damage by long-range AA guns:  133
Number of Explosions Per Salvo:  6
Continuous Damage: 200
Action Zone:  3.5 - 5.2 km
Mid Range:
4x2 37 mm/83 SK C/30 on a Dopp LC/30 mount:
Firing range:  3.5 km
Damage by mid-range AA guns:  21
Hit Probability:  90%
Short Range:
8×4 20 mm/65 C/38 on a twin mount:
10x2 20 mm/65 C/38 on a Flak 35 Vierling L/38 mount:
Firing range:  2.0 km
Damage by short-range AA guns:  207
Hit Probability:  85%


Maximum speed: 32.5 knots
Turning circle radius: 760 m
Rudder shift time: 12.4 s
Propulsion: 140,000 hp


Surface Detectability: 14.5 km
Air Detectability: 8.2 km
Detectability by enemy subs: 0-8.2 km
Detectability whilst firing in smoke: 11.0 km


Slot 1: Damage Control Party:
Charges: Infinite
Work Time: 5 s
Reload Time: 60 s
Slot 2: Hydroacoustic Search:
Charges: 3
Action time: 120 s
Reload Time: 120 s
Detection Range Torpedoes: 4.0 km
Detection Range Ships: 6.0 km
Slot 2: Defensive AA Fire:
Charges: 3
Action Time: 40 s
Reload Time: 80 s
Slot 3: Main Battery Reload Booster:
Charges: 3
Main battery reload time: -50%
Action Time: 20 s
Reload Time: 120 s
Slot 4: Fighter:
Charges: 3
Action Time: 60 s
Reload Time: 90 s
Radius: +3.0 km
Fighters: x3
Slot 4: Spotting Aircraft:
Charges: 4
Action Time: 100 s
Reload time: 240 s
Main Battery Firing Range: +20%
Slot 5: Repair Party:
Charges: 3
Action Time: 28 s
Reload Time: 120 s
Regenerated HP per Sec: +220 hp p/s
Citadel Damage Recovered: +10%
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.


😃Thank you for your comment, it will be added asap.✅

  1. Draza_MihailovicJune 17, 2023 11:14 am

    I really don't understand how this ship is supposed to work with out a hill. Happy to see a post-Deutchland-class design come to game, but without a heal is going to force it into their weird sniper role it's not meant to fill.

  2. ship seems useless. don't see the point

Post a Comment
Previous Post Next Post

Share This

invite code banner
eu link button na link button asia link button