Schill: Tier VIII German Premium Cruiser 1939

Schill: Tier VIII German Premium Cruiser 1939

Schill: Tier VIII German Premium Cruiser 1939

In the late 1930s, the German Navy High Command ordered the development of a project that was intended for use as part of a naval blockade of Great Britain by raider formations. Twelve P-class ships, created based on the development of the Deutschland-class panzerschiff (heavy cruiser) project, were supposed to act as the main strike force in this plan. In 1939, contracts were signed with dockyards for the construction of these ships, but the order was subsequently canceled in favor of O-class battlecruisers. The original documentation specified the ship class as Handelsstörer, or "Raider."


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Commemorative Flag


Schill
In May 0 1809, hussar officer Ferdinand von Schill led a rebellion against the Napoleon's rule in German lands. He soon fell in an uneven fight, became a hero for all Germans, and inspired them to resume their struggle, which ended in success several years later.

Key Features

  • The cruiser is armed with six 283mm main battery guns with good accuracy and flat ballistics, but low damage per minute. Her AP shells deal high damage. Her HE shells have good armor penetration, but they deal low damage.
  • The ship has good HP pool and armor and a well-protected citadel, but bad concealment.
  • The consumables are represented by "trademark" German Hydroacoustic search, Defensive AA Fire, and Fighter also Repair party, on different slots.

Ship Info

Ship Name:  flagshipicon VIII Schill
Level:  8
WG introduction:  April 14, 2023
Status: shipicon Premium Ship
Released: 12.8
Base Value: resource 11,000 doubloons
Nation:  flag Germany
Current development status: Released

Schill Armor:

image of warship Shill armor plating
Hit Points: 44,000 hp
Armour: 16-360 mm
Armor Belt: 30-120 mm
Turret Plating: 130-360 mm
Superstructure: 16 mm
Torpedo Bulkhead: 30 mm
Citadel Deck: 40 mm
Citadel Bottom: 40 mm
Tonnage: 26,177
Fires duration: 60 s
Torpedo Protection, Damage Reduction: 13%

Main Battery Armament:

2 x 3 283 mm/54.5 SK C/34 on a Drh LC/34 mount:
Max Range: 17.3 km
Reload: 20.0 s
180° Turn Time: 25.0 s
Dispersion at Max Range: 152 m
Sigma: 2.00σ

Shell Types:

HE Shells:

6x 283 mm Spr.Gr. L/4.2 Kz.:
Max HE Shell Damage: 3,200
Alpha Piercing HE: 71.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.333
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Krupp: 1.0
Shell Mass: 300.0 kg
Ricochet At: 91.0°
Shell Velocity: 910.0 m/s
Burn Probability: 20%

AP Shells

6x 283 mm P.Spr.Gr. L/3.7:
Max AP Shell Damage: 8,400
Ammo Type: Armor Piercing
Shell Air Drag: 0.283
Shell Always Ricochet At: 60.0°
Normalization: 6.0°
Shell Detonator: 0.033
Shell Detonator Threshold: 47.0 mm
Shell Krupp: 2562.0
Shell Mass: 300.0 kg
Ricochet At: 45.0°
Shell Speed: 910.0 m/s

Depth Charge Airstrike:

Aircraft HP: 2000 hp
Reload time: 30.0 s
Available flights: 2
Number of Aircraft in Attacking Flight: 1
Maximum range: 7.0 km
Number of Bombs in Payload: 2x SC-150
Maximum bomb damage: 4200
Chance of fire: 24%

Torpedoes:

2 x 4 533 mm Vierling/G7a T1:
Max Damage: 13,700
Range: 8.0 km
Reload: 90 s
Speed: 65 kts
180 degree turn time: 7.2 s
Torpedo detectability: 1.3 km

Secondaries:

2 x 3 150 mm Spr.Gr. L/4.5:
Max HE Shell Damage: 1,700
Range: 7.6 km
Reload: 7.5 s
Alpha Piercing HE: 38.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.33
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Krupp: 320.0
Shell Mass: 45.3 kg
Shell Ricochet At: 91.0°
Shell Speed: 875.0 m/s
Burn Probability: 8%

6 x 2 105 mm Spr.Gr. Kz.:
Max HE Shell Damage: 1,200
Range: 7.6 km
Reload: 3.40 s
Alpha Piercing HE: 26.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.33
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Krupp: 590.0
Shell Mass: 15.1 kg
Shell Ricochet At: 91.0°
Shell Speed: 900.0 m/s
Burn Probability: 5%

AA Defence:

Long Range:

6 x 2 105 mm/65 SK C/33 on a Dop. L. C/38 mount:
Firing range: 5.2 km
Hit Probability: 90%
Damage Within an Explosion: 1400
Damage by long-range AA guns: 133
Number of Explosions Per Salvo: 6
Continuous Damage: 200
Action Zone: 3.5 - 5.2 km

Mid Range:

4 x 2 37 mm/83 SK C/30 on a Dopp LC/30 mount:
Firing range: 3.5 km
Damage by mid-range AA guns: 21
Hit Probability: 90%

Short Range:

8 x 4 20 mm/65 C/38 on a twin mount:
10 x 2 20 mm/65 C/38 on a Flak 35 Vierling L/38 mount:
Firing range: 2.0 km
Damage by short-range AA guns: 207
Hit Probability: 85%

Mobility:

Maximum speed: 32.5 knots
Turning circle radius: 760 m
Rudder shift time: 12.4 s
Propulsion: 140,000 hp

Visibility:

Surface Detectability: 14.5 km
Air Detectability: 8.2 km
Detectability by enemy subs: 0-8.2 km
Detectability whilst firing in smoke: 11.0 km

Consumables:

Slot 1: Damage Control Party:

Charges: Unlimited
Work Time: 5 s
Reload Time: 60 s

Slot 2: Hydroacoustic Search:

Charges: 3
Action time: 120 s
Reload Time: 120 s
Detection Range Subs: 2.0 km
Detection Range Torpedoes: 4.0 km
Detection Range Ships: 6.0 km

Slot 2: Defensive AA Fire:

Charges: 3
Action Time: 40 s
Reload Time: 80 s

Slot 3: Main Battery Reload Booster:

Charges: 3
Main battery reload time: -50%
Action Time: 20 s
Reload Time: 120 s

Slot 4: Fighter:

Charges: 3
Action Time: 60 s
Reload Time: 90 s
Radius: +3.0 km
Fighters: x3

Slot 4: Spotting Aircraft:

Charges: 4
Action Time: 100 s
Reload time: 240 s
Main Battery Firing Range: +20%

Slot 5: Repair Party:

Charges: 2
Action Time: 28 s
Reload Time: 120 s
Regenerated HP per Sec: +220 hp p/s
Note: All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.

2 Comments

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  1. Draza_MihailovicJune 17, 2023 11:14 am

    I really don't understand how this ship is supposed to work with out a hill. Happy to see a post-Deutchland-class design come to game, but without a heal is going to force it into their weird sniper role it's not meant to fill.

    ReplyDelete
  2. ship seems useless. don't see the point

    ReplyDelete
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