VII HMCS Haida - Commonwealth Canadian Destroyer 1943

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flagshipicon VII HMCS Haida - Commonwealth Canadian Destroyer 1943

A Tribal-class destroyer built for the Royal Canadian Navy. In contrast to British ships of the series that were commissioned before the beginning of World War II, she had stronger AA defenses installed in place of one of the main battery mounts.
 
 
haida flag
HMCS Haida Commemorative Flag
This Tribal-class destroyer served in the Royal Canadian Navy. The ship was named after an Indian tribe originating from the islands off the west coast of North America.
 
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 History

History

  • HMCS Haida is a Tribal-class destroyer that served in the Royal Canadian Navy (RCN) from 1943 to 1963, participating in World War II and the Korean War. She was named for the Haida people. 
  • The only surviving Tribal-class destroyer out of 27 vessels constructed for the RCN, the Royal Navy, and the Royal Australian Navy between 1937 and 1945, Haida sank more enemy surface tonnage than any other Canadian warship and as such is commonly referred to as the "Fightingest Ship in the Royal Canadian Navy".
 
 Haida Info

Haida Info

Ship Name:  VII Haida
Level: 7
Paper ship: No
Class:  Tribal-class  destroyer
WG introduction: July 1st, 2018
Status:  Premium ship
Game Nation:  Commonwealth (Canada)
Current development status: Released
 Survivability

Survivability

Hit Points: 15,700 hp
Overall: 6-20 mm
Side Plating: 16-19 mm
Deck Plating: 19 mm
Bottom: 15 mm
Turret Plating: 6 mm
Superstructure: 10 mm
Tonnage: 2,745 t
 Main Battery Armament

Main Battery Armament

3x2 120 mm/45 Mk.IX on a CPXIX mount:
Max Range: 12.3 km
Reload: 5.0 s
180° Turn Time: 18.0 s
Dispersion at Max Range: 107 m
Sigma: 2.00σ
 

Shell Types:

HE Shells 6x 120 mm HE:
Alpha Damage: 1,900
Alpha Piercing HE: 20.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.3927
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Krupp: 1.0
Shell Mass: 22.68 kg
Shell Ricochet At: 91.0°
Shell Velocity: 808.0 m/s
Burn Probability: 5%
 
AP Shells: 6x 120 mm AP:
Max AP Shell Damage: 2,100
Ammo Type: Armor Piercing
Shell Air Drag: 0.3927
Shell Always Ricochet At: 60.0°
Normalization: 10.0°
Shell Detonator: 0.01
Shell Detonator Threshold: 20.0
Shell Krupp: 2438.0
Shell Mass: 22.68 kg
Ricochet: 45.0°
Shell Speed: 808.0 m/s
depthcharge Secondary Armament

Secondary Armament

HE Shells 2x 102 mm/45 QF Mk.XVI on a Mk.XIX mount/102 mm HE 35 lb:
Max Range: 4.0 km
Reload: 3.0 s
Alpha Damage: 1,500
Alpha Piercing HE: 17.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.33
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Krupp: 3.0
Shell Mass: 15.88 kg
Shell Ricochet At: 91.0°
Shell Velocity: 811.0 m/s
Burn Probability: 6%
depthcharge Depth Charges

Depth Charges

Maximum damage: 5000
Charges: 2
Bombs per charge: 9
Reload time: 40 s
torpedoes Torpedoes

Torpedoes

2x3 533 mm TR Mk IV/Torped M1943 mod 0:
Max Damage: 16,767
Range: 8.0 km
Reload: 96 s
Speed: 62 kts
180 degree turn time: 7.2 s
Torpedo detectability: 1.4 km
Enemy response time after spotting these torps: 8.68 s
aadefence Anti Aircraft Defence

Anti Aircraft Defence

Long Range:
1x2 102 mm/45 QF Mk.XVI on a Mk.XIX mount:
Firing range:  5.8 km
Hit Probability:  100 %
Damage by Zone Area AA:  18
Continuous Damage: soon
Damage Caused by Shell Explosions:  1190
Number of Explosions Per Salvo:  1
Continuous damage: 72
Mid Range:
1x4 40 mm/39 Vickers QF Mk.VIII on a Mk.VII mount:
Firing range: 2.5 km
Hit Probability: 100 %
Damage by Zone Area AA: 35
Short Range:
6x2 20 mm Oerlikon Mk.II on a Mk.V mount:
Firing range: 2.0 km
Hit Probability: 95 %
Damage by Zone Area AA: 119
 Mobility

Mobility

Maximum speed: 36.5 knots
Turning circle radius: 630 m
Rudder shift time: 3.8 s
Propulsion: 44,000 hp
 Visibility

Visibility

Surface Detectability: 6.3 km
Air Detectability: 3.1 km
Detectability by enemy subs: 0-3.1 km
Detectability whilst firing in smoke: 2.1 km
consumables Available Consumables

Available Consumables

Slot 1: Damage Control Party:
Charges: infinite
Action Time: 5 s
Reload Time: 40 s
Slot 2: Crawling Smoke Generator:
Charges: 3
Action Time: 90 s
Smoke screen dispersion time: 10 s
Radius: 450.0 m
Reload Time: 80 s
Slot 3: Engine Boost:
Charges: 3
Action Time: 120 s
Reload Time: 120 s
Boost: +8%
Slot 4: Hydroacoustic Search:
Charges: 3
Action Time: 120 s
Reload Time: 180 s
Torpedo Detection: 2.5 km
Ship Detection: 3.5 km
 
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.
 
 

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