
STAR Edinburgh - British Tier VIII Cruiser 1939 (Bounty Hunt Event - How to Obtain)
A ship captured by a space crystal. To communicate with people, the celestial body uses Triangulum, its humanoid incarnation. Over time, the crystal's behaviour becomes more unpredictable, and its avatar grows aware of its individuality and tries to break the connection with it.

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STAR Edinburgh Info
Ship Name: 
VIII STAR Edinburgh


Level: 8
Paper ship: Yes
Class: Town-class light cruiser
WG introduction: February 10, 2023
Status when final:
Premium Ship

Ship release: 12.2 - Re-Release 13.0
Base Value:
11,000 doubloons

Nation:
British

Current development status: Released

How to Obtain
Possible Random Bundles Contents









24x Zero Gravity Bundles
2x
+2400% Rare Free XP

5x
+600% Special Free XP



24x Stardust Bundles
2x
+160% Rare Credits

5x
+40% Special Credits



24x Dark Matter Bundles
2x
+800% Rare Ship XP

5x
+200% Special Ship XP



24x Solar Wind Bundles
2x
+800% Rare Commander XP

5x
+200% Special Commander XP


Bundle Price:
600 doubloons each as single purchases, discount prices below

Discounts:
- 1-9 Bundles =
600 doubloons = (0%)
- 10-24 Bundles =
570 doubloons = (5%)
- 25-49 Bundles =
540 doubloons = (10%)
- 50-100 Bundles =
510 doubloons = (15%)
The Bounty Hunt Event Armory for EU and Asia Will be available soon.
Click the regional links above to enter your region armory
Survivability
Hit Points: 36,400
Overall: 16-152 mm
Deck: 16/19-51/16 mm
Plating: 19-114 mm
Fore Athwartships: 19 mm
Aft Athwartships: 19 mm
Citadel Fore Athwartships: 63 mm
Citadel Aft Athwartships: 63 mm
Armor Belt: 114 mm
Torpedo Bulkhead: 25 mm
Citadel Deck: 6-76 mm
Superstructure: 13 mm
Citadel Bottom: 25 mm
Turrets: 51-102 mm
Tonnage: 13,720 t
Main Battery Armament
4x3 152 mm/50 BL Mk.XXIII on a Mk.XXIII mount:
Max Range: 15.4 km
Reload: 7.5 s
180° Turn Time: 25.7 s
Dispersion at Max Range: 139 m
Sigma: 2.00σ
Shell Types:
AP Shells: 12x 152 mm AP 6crh Mk IV:
Max AP Shell Damage: 3100
Ammo Type: Armor Piercing
Shell Air Drag: 0.3297
Shell Always Ricochet At: 75.0°
Normalization: 8.5°
Shell Detonator: 0.005
Shell Detonator Threshold: 12.0
Shell Krupp: 2609.0
Shell Mass: 50.8 kg
Ricochet: 60.0°
Shell Speed: 841.0 m/s
Secondary Armament
6 x 2 102 mm HE 35 lb:
Range: 6.6 km
Reload: 3.0 s
Alpha Damage: 1500
Alpha Piercing HE: 17.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.33
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 100 mm
Shell Krupp: 3.0
Shell Mass: 15.88 kg
Shell Ricochet At: 91.0°
Shell Velocity: 811.0 m/s
Burn Probability: 6%
Depth Charges
Maximum damage: 5000
Charges: 2
Bombs per charge: 3
Reload time: 40 s
Chance of fire: 20%
Torpedoes
2x3 533 mm TR Mk IV/533 mm Mk IX**:
Max Damage: 15,533
Range: 10.0 km
Reload: 72 s
Speed: 62 kts
180 degree turn time: 7.2 s
Torpedo detectability: 1.3 km
Enemy response time after spotting these torps: 8.06 s
Anti Aircraft Defence
Long Range:
6x2 102 mm/45 QF Mk.XVI on a Mk.XIX mount:
Action Zone: 3.5-5.8 km
Hit Probability: 90 %
Damage Within an Explosion: 1330
Damage by Zone Area AA: 116
Continuous Damage: 221
Number of Explosions Per Salvo: 5
Mid Range:
3x6 40 mm/56 OQF Mk.IX on a Mk.VI mount:
Firing range: 3.5 km
Hit Probability: 90 %
Damage by Zone Area AA: 112
Short Range:
14x2 20 mm Oerlikon Mk.II on a Mk.V mount:
Firing range: 2.0 km
Hit Probability: 85 %
Damage by Zone Area AA: 189
Mobility
Maximum speed: 33.0 knots
Turning circle radius: 730 m
Rudder shift time: 9.6 s
Propulsion: 80,000 hp
Visibility
Surface Detectability: 11.4 km
Air Detectability: 7.2 km
Detectability by enemy subs: 0-7.2 km
Detectability whilst firing in smoke: 5.5 km
Available Consumables
Slot 1: Damage Control Party:
Work Time: 5 s
Reload Time: 60 s
Slot 2: Specialized Repair Teams:
Charges: 3
Action time: 20 s
Reload time: 80 s
Regeneration per second: +728 hp/s
Slot 3: Hydroacoustic Search:
Charges: 3
Action Time: 100 s
Reload Time: 120 s
Submarine Spotting Range at Max Depth: 2.0 km
Torpedo Detection Range: 3.5 km
Ship Detection Range: 5.0 km
Slot 4: Smoke Generator:
Charges: 3
Action Time: 20 s
Reload Time: 160 s
Lifetime: 120 s
Radius: 600 m
Slot 4: Spotting Aircraft:
Charges: 4
Action time: 100 s
Reload time: 240 s
Detection radius: +20%
Slot 4: Fighter:
Charges: 3
Action time: 60 s
Reload time: 90 s
Radius: 3 km
Slot 4: Surveillance Radar:
Charges: 3
Action time: 20 s
Reload time: 120 s
Ship detection radius: 12 km