CT 12.2: 3x New Ships - VI European Cruiser Elli - VIII British Cruiser Nottingham - X American Submarine Gato

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CT 12.2:  3x New Ships - VI European Cruiser Elli - VIII British Cruiser Nottingham - X American Submarine Gato

VI European Cruiser Elli - VIII British Cruiser Nottingham - X American Submarine Gato has been added to the game for 12.2 closed testing.
 
flagshipicon VI Elli - European Cruiser
 
 
The cruiser Eugenio di Savoia was laid down at the Ansaldo shipyard in Genoa in July 1933 and commissioned in January 1936. The cruiser took part in the blockade of the Spanish Republic and circumnavigated the world. During the Second World War, the ship took an active part in military operations in the Mediterranean such as the battle near Calabria and attacks on the Maltese convoys. At the end of 1942, the cruiser was damaged by American aircraft. 
After the surrender of Italy, it was used as a training ship. In 1950, Eugenio di Savoia was transferred to Greece, where, under the name Elli, she became the flagship of the fleet and the headquarters of the commander of the Navy. In 1952–58 the cruiser was used for official visits of the king of Greece.

The cruiser is armed with eight 152mm guns with good range and flat ballistics and torpedoes with high speed but low damage and range.
The ship has weak armor, but high speed. 
The consumables are represented by the Hydroacoustic Search and Defensive AA Fire in different slots.
 
Hit points – 29700
Plating - 16 mm
Fires duration: 30 s
Torpedo protection - 7 %
 
Main battery - 4x2 152 mm
Firing range - 16.5 km
Reload time - 6.7 s
180 degree turn time - 25.7 s
Maximum dispersion - 147 m
Sigma – 2.00
 
Maximum HE shell damage – 2100
HE shell armor penetration - 25 mm
Chance to cause fire – 7%
HE initial velocity - 950 m/s
Maximum AP shell damage - 3200
AP initial velocity - 1000 m/s
 
Depth charges:
Maximum damage - 3200.0
Number of charges - 2
Bombs in a charge - 2
Reload time - 40.0 s
 
Torpedo tubes - 2x3 533 mm
Maximum damage - 7533
Range - 6.0 km. Speed - 72 kt
Reload time - 76 s
Launcher 180 degree turn time – 7.2 s
Torpedo detectability - 1.6 km
 
Secondary Armament: 3x2 100.0 mm
range  - 5.0 km
Maximum HE shell damage – 1500
Chance to cause fire – 6%
HE initial velocity - 850 m/s
 
AA defense:
AA defense long-range 3x2 100.0 mm:
continuous damage per second - 32
hit probability - 90 %
action zone - 4.6 km
Number of explosions in a salvo - 1
damage within an explosion - 1050
action zone 3.5 - 4.6 km
AA defense mid-range 4x2 37.0 mm:
continuous damage per second - 102
hit probability - 90 %
action zone - 3.5 km
AA defense short-range 12x1 20.0 mm:
continuous damage per second - 116
hit probability - 85 %, action zone - 2.0 km
 
Maximum speed - 37.7 kt
Turning circle radius - 710 m
Rudder shift time – 8.4 s
 
Surface detectability – 11.7 km
Air detectability – 5.9 km
Detectability after firing main guns in smoke  – 5.8 km
 
Available consumables:
  • 1 slot - Damage Control Party
  • 2 slot - Hydroacoustic Search 
  • 3 slot - Defensive AA Fire 

 
flagshipicon VIII Nottingham - British Cruiser
 
 
After the signing of the Washington Naval Treaty, Great Britain, in need of cruisers, immediately began designing ships of this type. 
One of the enthusiasts for the development of a new type of cruiser was Sir George Thurston, the chief designer of Vickers, who at one time developed such ships as the Kongo and Erin. Back in 1923, he published in Brassey's Naval & Shipping Annual a 15-page essay "The Influence of the Washington Conference on the Design of Warships", which described the general features of future cruisers. 
In 1926, in the same magazine, he published three projects for a cruiser for the Royal Navy of Great Britain - project A and project B resembled the County-class cruisers that were under construction, and project C was more radical - it had main battery turrets arranged in a similar way as those of battleship Nelson—on the bow—which, according to Thurston, would contribute to a better concentration of fire. Unfortunately, the Admiralty turned out to be more conservative than Thurston, and such a project was not taken into account in the further design of British cruisers.

The ship's armament consists of nine 203-mm guns which HE shells have high damage and four quadruple torpedo launchers. Her torpedoes can be launched one at a time.
The ship has a small stock of HP and weak armor, but good concealment. The consumables are represented by a Repair Party, a Hydroacoustic Search or an Defensive AA Fire in one slot, as well as a Short-burst Smoke Screen.
 
Hit points – 35300
Plating - 25 mm
Fires duration: 30 s
Torpedo protection - 7 %
 
Main battery - 3x3 203 mm
Firing range - 15.7 km
Reload time - 13.0 s
180 degree turn time - 22.5 s
Maximum dispersion - 141 m
Sigma – 2.00
 
Maximum HE shell damage – 3300
HE shell armor penetration - 34 mm
Chance to cause fire – 17%
HE initial velocity - 814 m/s
Maximum AP shell damage - 4500
AP initial velocity - 814 m/s
 
Airstrike (DC):
Reload time - 30.0 s
Available flights - 2
Number of Aircraft in Attacking Flight - 1
Maximum range - 7.0 km
Number of Bombs in Payload - 2
Maximum bomb damage - 4200.0
 
Torpedo tubes - 4x4 533 mm
Maximum damage - 15533
Range - 10.0 km
Speed - 62 kt
Reload time - 96 s
Launcher 180 degree turn time – 7.2 s
Torpedo detectability - 1.3 km
Instead of choosing between wide and narrow spreads, captains can choose to fire off individual torpedoes or expend the entire launcher at once
 
Secondary Armament: 8x1 102.0 mm
range  - 6.6 km
Maximum HE shell damage – 1500
Chance to cause fire – 6%
HE initial velocity - 811 m/s
 
AA defense:
AA defense long-range 8x1 102.0 mm:
continuous damage per second - 39
hit probability - 90 %
action zone - 4.0 km
Number of explosions in a salvo - 1
damage within an explosion - 1120
action zone 3.5 - 4.0 km
AA defense mid-range 4x4 40.0 mm:
continuous damage per second - 130
hit probability - 90 %
action zone - 2.5 km
AA defense short-range 6x4 12.7 mm:
continuous damage per second - 39
hit probability - 85 %, action zone - 1.5 km
 
Maximum speed - 34.0 kt
Turning circle radius - 700 m
Rudder shift time – 9.4 s
 
Surface detectability – 11.2 km
Air detectability – 6.4 km
Detectability after firing main guns in smoke  – 6.4 km
 
Available consumables:
1 slot - Damage Control Party
2 slot - Repair Party
3 slot - Short-Burst Smoke Generator
  Charges 5
  Duration time 15 s
  Duration time 40 s
  Radius 600.0 m
  Reload time 70 s
4 slot - Hydroacoustic Search/Defensive AA Fire

 
flagshipicon X Gato - American Submarine
 
 
As conceived by the command of the US Navy, "fleet submarines" were supposed to complement the slow-moving standard battleships. Possessing high surface speed, heavy armament and a long range, conduct reconnaissance, and finish off the enemy after gunnery duels between battleships. After the attack on Pearl Harbor, the strategy changed, and the new type of Gato was sharpened for long patrols: they were made more comfortable for the crew, and they carried a large supply of fuel and torpedoes. USS Gato was laid down in October 1940 and commissioned in December 1941. The submarine completed thirteen combat missions, earning the same number of battle stars and earning the unit's Presidential Commendation.
The submarine is armed with ten torpedo tubes with a long reload time, six of which are located in the bow and four in the stern. The number of loaders allows you to simultaneously reload only half of the torpedo tubes. 
Homing torpedoes have high speed but low damage and very short range. Regular torpedoes have slower speed, but higher damage and range. 
Gato has a high speed on the surface, but a low speed underwater.
The tactical basis for her will be the use of conventional torpedoes, staying at a comfortable distance from the enemy. The homing torpedoes are useful for self-defense due to their short range.
 
Hit points – 20200
Plating - 19 mm
 
Dive capacity 240 units
Dive capacity depletion 1 units/s
Dive Capacity recharge rate 1 units/s
 
Torpedo tubes - 10x1 533 mm
Maximum damage - 10000
Range - 6.0 km
Speed - 89 kt
Reload time - 67 s
Launcher 180 degree turn time – 15.0 s
Torpedo detectability - 2.4 km
 
Alternative torpedo:
Maximum damage - 18100
Range - 16.5 km
Speed - 66 kt
Reload time - 67 s
Launcher 180 degree turn time – 15.0 s
Torpedo detectability - 1.9 km
Number of stern torpedo tube loaders 2
Number of bow torpedo tube loaders 3
 
Secondary Armament 1x1 76.2 mm:
range  - 4.9 km
 
Maximum speed - 34.0 kt
Maximum Submerged Speed - 17.0 kt
Turning circle radius - 670 m
 
Rudder shift time – 7.2 s
Surface detectability – 5.8 km
Air detectability – 2.1 km
Detectability after firing main guns in smoke   0.0 km
 
Available consumables:
1 slot - Damage Control Party
  Duration time 15 s
  Reload time 60 s
  Charges 3
2 slot - Hydrophone
  Duration time 30 s
  Ship bearing distance 9.0 km
  Interval between pings 6 s
  Reload time 60 s
  Equipment is unlimited
3 slot - Submarine Surveillance
  Duration time 60 s
  Submarine spotting range at maximum depth 6.0 km
  Preparation time at the beginning of the battle 330 s
  Reload time 120 s
  Equipment is unlimited
 
To test a future unique upgrade, Tier X Soviet cruiser Vladimir Monomakh, which is an analogue of the Alexander Nevsky, has been added to the game.
 

 
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.
 
Please note! that all information in this post is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published stated as Released on our WGB website.
 

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