Daisen - Tier IX Japanese Battleship 1944

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flag Daisen - Tier IX Japanese Battleship 1944

A fast battleship with powerful artillery and torpedo armament. The ship inherited a number of archaic features, including secondary battery guns mounted in casemates, from projects of the 1910s.
 
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Daisen Commemorative Flag

Every year, the oldest Buddhist temple on the slope of the sacred mountain Daisen in Japan hosts the summer festival to honour the spirits of ancestors Obon Festival. During the festival, the path to the temple is lit by wagasa, Japanese traditional paper umbrellas that have become a recognizable symbol of this country.
 
 

Key Features

Daisen is distinguished by her few but accurate main battery guns. The ship’s armament is also represented by torpedo tubes with a high range and torpedo damage. The battleship has a very high speed, but a large turning circle.
The consumables arsenal of the ship is represented by the Damage Control Party, a Repair Party which restores an increased number of HP per second, as well as the choice between a Fighter or a Spotter with a significantly increased operating time.
Daisen has poor armour for a Tier IX battleship and large dimensions, which make the optimal gameplay happen at medium-long range. At the same time, her good speed allows, if necessary, to change flanks or dictate range of engagement.

Daisen Info:

daisen_birdseye
Ship Name:  flagpremium cruiser IX Daisen
Level: Battleship (9)
Paper ship: Yes
Class: 8-8 program project
WG introduction:  December 7, 2022
Status during test:  Special Ship
Status when final: premium cruiser Premium Ship
Estimated release: 0.12.2
Base Value: resource 19,000 Doubloons
Nation:  flag Japan
Current development status: Work in Progress

Daisen Armor:

daisen_armor
Hit Points: 69,300 hp
Armour: 19-508 mm
Turret Plating: 229-508 mm
Superstructure: 19 mm
Citadel Bottom: 50 mm
Conning Tower: 356 mm
Tonnage: 49,473

Main Battery Armament:

Main Battery
4 x 2 410 mm/50 10th Year Type Mod.A in a twin turret:
Firing range: 20.6 km
Reload time: 27.0 s
180 degree turn time: 35.0 s
Maximum dispersion: 232 m
Sigma: 2.10.
 
Shell Types
HE Shells 8x 410 mm HE Type 01:
Max HE Shell Damage: 6,500
Alpha Piercing HE: 68.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.505
Shell Always Ricochet At: 60.0°
Normalization: 8.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Krupp: 3.0
Shell Mass: 938.0 kg
Shell Ricochet At: 91°
Shell Velocity: 869.0 m/s
Burn Probability: 30%
 
AP Shells: 8x 410 mm AP/APC Type 01:
Max AP Shell Damage: 12,900
Ammo Type: Armor Piercing
Shell Air Drag: 0.3
Shell Always Ricochet At: 60.0°
Normalization: 6.0°
Shell Detonator: 0.033
Shell Detonator Threshold: 68.0 mm
Shell Krupp: 2711.0
Shell Mass: 1020.0 kg
Ricochet At: 45.0°
Shell Speed: 870.0 m/s

Secondaries:

16 × 1 140 mm/50 3rd Year Type on a casemate mount/HE Type0
Max HE Shell Damage: 2400
Range: 7.0 km
Reload: 8.0 s
Alpha Piercing HE: 23.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.34
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Krupp: 360.0
Shell Mass: 38.0 kg
Shell Ricochet At: 91.0°
Shell Speed: 850.0 m/s
Burn Probability: 10%

10 × 2 127 mm/40 Type 89 on a Model A1 mount/HE Type0
Max HE Shell Damage: 2100
Range: 7.0 km
Reload: 5.0 s
Alpha Piercing HE: 21.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.3395
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Krupp: 500.0
Shell Mass: 23.45 kg
Shell Ricochet At: 91.0°
Shell Speed: 725.0 m/s
Burn Probability: 8%

Depth Charge Airstrike:

Maximum bomb damage: 4200
Available flights: 2
Attack aircraft per flight: 1
Range: 5 km
Bombs per payload: 2x Experimental 45 KG (99.28 lbs)
Reload time: 30 s

Torpedoes:

4x4 610 mm 610 mm Quad/Type93 mod. 3
Maximum damage: 20967
Range: 10.0 km
Speed: 67 kt
Reload time: 150 s
Launcher 180 degree turn time: 7.2 s
Torpedo detectability: 1.7 km

AA Defence:

Long Range:
10x2 127 mm/40 Type 89 on a Model A1 mount:
Firing range:  5.8 km
Hit Probability:  75 %
Damage Within an Explosion:  1540
Damage by long-range AA guns:  119
Number of Explosions Per Salvo:  6
Continuous Damage: soon
Action Zone:  3.5 - 5.8 km
Mid Range:
16x2 40 mm/60 Type 5 on a twin mount:
Firing range:  3.5 km
Damage by mid-range AA guns:  298
Hit Probability:  75%
Short Range:
20 × 1 25 mm/60 Type 96 on a single mount:
24 × 3 25 mm/60 Type 96 on a triple mount:
Firing range:  2.5 km
Damage by short-range AA guns:  231
Hit Probability:  85%

Mobility:

Maximum speed: 35.0 knots
Turning circle radius: 1100 m
Rudder shift time: 16.0 s
Propulsion: 305,000 hp

Visibility:

Surface Detectability: 16.5 km
Air Detectability: 11.5 km
Detectability by enemy subs: 0-11.5 km
Detectability whilst firing in smoke: 16.6 km

Consumables:

Slot 1: Damage Control Party:
Charges: infinite
Work Time: 10 s
Reload Time: 80 s
Slot 2:  Repair Party:
Charges: 3
Action Time: 28 s
Reload Time: 80 s
HP per Second: +346 hp/s
Slot 3: Fighter:
Charges: 4
Action time: 60 s
Reload time: 90 s
Radius: 3 km
Fighters: 4
Slot 3: Spotting Aircraft:
Charges: 3
Action time: 240 s
Reload time: 90 s
Firing distance: +20%
 
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.
 
Please note! that all information in this post is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published stated as Released on our WGB website.
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