Joshua Humphreys - American Super Destroyer 1950

joshua_humphries

flagshipicon level Joshua Humphreys - American Super Destroyer

An air-defense destroyer similar in architecture to the Gearing-class ships. The destroyer's main armament comprises ten torpedo tubes and powerful 127 mm dual-purpose mounts of a post-war design.
 
 
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 Key Features

Key Features

  • Joshua Humphreys is a faster and more agile ship with six main battery guns and access to the “Burst Fire” alternative firing mode. In addition to a greatly increased fire rate, the alternative mode grants a temporary bonus to HE shells' damage. The ship’s strong gunnery and large HP pool allow her to effectively contest Key Areas while posing a serious threat to enemy destroyers.
  •  The torpedo armament has a high range, but not the greatest speed and damage. Joshua Humphreys stands out for her good concealment and access to the signature American Smoke Generator consumable with a smoke screen dispersion time. The remainder of her arsenal of consumables is composed of an Engine Boost and Defensive AA Fire in the same slot.
 Joshua Humphreys Info

J Humphreys Info

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Ship Name: flagshipicon level Joshua Humphreys
Level: 11
Paper ship: Yes
Class:  Evolution Project Gearing-class destroyer
WG introduction: November 2, 2022
Status when final: shipicon level Super Destroyer
Nation:  flag USA
Current development status: Released
  • shipicon level Joshua Humphreys, when released with Update 12.3 as a researchable ship, will cost * 45,000,000 Credits.
  • To obtain level Joshua Humphreys; you must first have researched shipicon X Gearing of the corresponding branch.
  • Only players who own or have researched at least 3 (three) Tier X (10) ships will have access to superships.
 Survivability

Survivability

humphreys_Armor
Hit Points: 23,700 hp
Overall: 6-21 mm
Side Plating: 19-21 mm
Bottom: 20 mm
Turret Plating: 20 mm
Tonnage: 4.506 t
 Main Battery Armament

Main Battery Armament

3 x 2 127 mm/54 Mk.18 in a turret:
Max Range: 12.1 km
Reload: 3.0 s
180° Turn Time: 4.5 s
Dispersion at Max Range: 106 m
Sigma: 2.00Οƒ
 

Shell Types:

HE Shells 6 x 127 mm HE Mk32:
Max HE Shell Damage: 1,800
Alpha Piercing HE: 21.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.347
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Krupp: 1350.0
Shell Mass: 24.5 kg
Shell Ricochet: 91.0°
Shell Speed: 792.0 m/s
Burn Probability: 5%
 
AP Shells: 6 x 127 mm AP/SC Mk38:
Max AP Shell Damage: 2,100
Ammo Type: Armor Piercing
Shell Air Drag: 0.347
Shell Always Ricochet At: 60.0°
Normalization: 10.0°
Shell Detonator: 0.01
Shell Detonator Threshold: 21.0
Shell Krupp: 2598.0
Shell Mass: 25.0 kg
Ricochet: 45.0°
Shell Speed: 792.0 m/s
depthcharge Burst Fire

Burst Fire

Increases main battery gun rate of fire by allowing you to shoot several quick salvos followed by a longer reload time.
Main Battery damage: +50%
Reload time: 35.0 s
Interval between individual shots: 1.5 s
Number of bursts in a series: 3
depthcharge Depth Charges

Depth Charges

Maximum damage: 5100
Charges: 2
Bombs per charge: 12
Reload time: 40 s
torpedoes Torpedoes

Torpedoes

2 × 5 533 mm Mk15/Mk17:
Max Damage: 17,900
Range: 16.5 km
Reload: 116 s
Speed: 66 kts
180 degree turn time: 7.2 s
Torpedo detectability: 1.4 km
Enemy response time after spotting these torps: 8.16 s
aadefence Anti Aircraft Defence

Anti Aircraft Defence

Long Range:
3 x 2 127 mm/54 Mk.18 in a turret:
Firing range: 6.0 km
Hit Probability: 100 %
Damage by Zone Area AA: 130
Damage Caused by Shell Explosions: 1820
Number of Explosions Per Salvo: 6
Action Zone: 3.5 - 6.0 km
Continuous Damage: 294
Mid Range:
4 x 2 76.2 mm/50 Mk.22 on a Mk.33 mount:
2 x 1 76.2 mm/50 Mk.22 on a Mk.34 mount:
Firing range: 4.0 km
Hit Probability: 100 %
Damage by Zone Area AA: 214
Short Range:
6 x 2 20 mm Oerlikon on a Mk.20 mount:
Firing range: 2.0 km
Hit Probability: 95 %
Damage by Zone Area AA: 67
 Mobility

Mobility

Maximum speed: 37.2 knots
Turning circle radius: 750 m
Rudder shift time: 5.1 s
Propulsion: 80,000 hp
 Visibility

Visibility

Surface Detectability: 7.3 km
Air Detectability: 4.2 km
Detectability by enemy subs: 0-4.2 km
Detectability whilst firing in smoke: 2.8 km
consumables Available Consumables

Available Consumables

Slot 1: Damage Control Party:
Charges: infinite
Action Time: 5 s
Reload Time: 40 s
Slot 2: Smoke Generator:
Charges: 3
Action Time: 30 s
Smoke screen dispersion time: 130 s
Radius: 450 m
Reload Time: 160 s
Slot 3: Engine Boost:
Charges: 3
Action Time: 120 s
Reload Time: 120 s
Boost: +8%
Slot 3: Defensive AA Fire:
Charges: 4
Action Time: 40 s
Reload Time: 80 s
Continuous Damage: +100%
Shell Explosion Damage: +300%
 
 

2 Comments

πŸ˜ƒThank you for your comment, it will be added asap.✅

  1. how do you get Joshua? I know is early access but what must you do to unlock it?

    ReplyDelete
    Replies
    1. We will find out more just before her release.

      Delete
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