Joshua Humphreys - American Super Destroyer 1950 (12.1 Lighthouse Auction Ship)

joshua_humphries

flagshipicon level Joshua Humphreys - American Super Destroyer

An air-defense destroyer similar in architecture to the Gearing-class ships. The destroyer's main armament comprises ten torpedo tubes and powerful 127 mm dual-purpose mounts of a post-war design.
 
 
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 Key Features

Key Features

  • Joshua Humphreys is a faster and more agile ship with six main battery guns and access to the “Burst Fire” alternative firing mode. In addition to a greatly increased fire rate, the alternative mode grants a temporary bonus to HE shells' damage. The ship’s strong gunnery and large HP pool allow her to effectively contest Key Areas while posing a serious threat to enemy destroyers.
  •  The torpedo armament has a high range, but not the greatest speed and damage. Joshua Humphreys stands out for her good concealment and access to the signature American Smoke Generator consumable with a smoke screen dispersion time. The remainder of her arsenal of consumables is composed of an Engine Boost and Defensive AA Fire in the same slot.
 Joshua Humphreys Info

J Humphreys Info

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Ship Name: flagshipicon level Joshua Humphreys
Level: 11
Paper ship: Yes
Class:  Evolution Project Gearing-class destroyer
WG introduction: November 2, 2022
Status when final: shipicon level Super Destroyer
Status during tests: shipicon level Special Super Destroyer
Estimated Ship release: 12.1
Available as a lot in 12.1 Lighthouse auction, minimum bid ** 100,000,000 Credits
Nation:  flag USA
Current development status: Work in progress
  • shipicon level Joshua Humphreys, when released as a researchable ship, will cost * 45,000,000 Credits.
  • To obtain level Joshua Humphreys; you must first have researched shipicon X Gearing of the corresponding branch.
  • Only players who own or have researched at least 3 (three) Tier X (10) ships will have access to superships.
 Survivability

Survivability

humphreys_Armor
Hit Points: 23,700 hp
Overall: 6-21 mm
Side Plating: 19-21 mm
Bottom: 20 mm
Turret Plating: 20 mm
Tonnage: 4.506 t
 Main Battery Armament

Main Battery Armament

3 x 2 127 mm/54 Mk.18 in a turret:
Max Range: 12.1 km
Reload: 3.0 s
180° Turn Time: 4.5 s
Dispersion at Max Range: 106 m
Sigma: 2.00σ
 

Shell Types:

HE Shells 6 x 127 mm HE Mk32:
Max HE Shell Damage: 1,800
Alpha Piercing HE: 21.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.347
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Krupp: 1350.0
Shell Mass: 24.5 kg
Shell Ricochet: 91.0°
Shell Speed: 792.0 m/s
Burn Probability: 5%
 
AP Shells: 6 x 127 mm AP/SC Mk38:
Max AP Shell Damage: 2,100
Ammo Type: Armor Piercing
Shell Air Drag: 0.347
Shell Always Ricochet At: 60.0°
Normalization: 10.0°
Shell Detonator: 0.01
Shell Detonator Threshold: 21.0
Shell Krupp: 2598.0
Shell Mass: 25.0 kg
Ricochet: 45.0°
Shell Speed: 792.0 m/s
depthcharge Burst Fire

Burst Fire

Increases main battery gun rate of fire by allowing you to shoot several quick salvos followed by a longer reload time.
Main Battery damage: +50%
Reload time: 35.0 s
Interval between individual shots: 1.5 s
Number of bursts in a series: 3
depthcharge Depth Charges

Depth Charges

Maximum damage: 5100
Charges: 2
Bombs per charge: 12
Reload time: 40 s
torpedoes Torpedoes

Torpedoes

2 × 5 533 mm Mk15/Mk17:
Max Damage: 17,900
Range: 16.5 km
Reload: 116 s
Speed: 66 kts
180 degree turn time: 7.2 s
Torpedo detectability: 1.4 km
Enemy response time after spotting these torps: 8.16 s
aadefence Anti Aircraft Defence

Anti Aircraft Defence

Long Range:
3 x 2 127 mm/54 Mk.18 in a turret:
Firing range: 6.0 km
Hit Probability: 100 %
Damage by Zone Area AA: 130
Damage Caused by Shell Explosions: 1820
Number of Explosions Per Salvo: 6
Action Zone: 3.5 - 6.0 km
Continuous Damage: 294
Mid Range:
4 x 2 76.2 mm/50 Mk.22 on a Mk.33 mount:
2 x 1 76.2 mm/50 Mk.22 on a Mk.34 mount:
Firing range: 4.0 km
Hit Probability: 100 %
Damage by Zone Area AA: 214
Short Range:
6 x 2 20 mm Oerlikon on a Mk.20 mount:
Firing range: 2.0 km
Hit Probability: 95 %
Damage by Zone Area AA: 67
 Mobility

Mobility

Maximum speed: 37.2 knots
Turning circle radius: 750 m
Rudder shift time: 5.1 s
Propulsion: 80,000 hp
 Visibility

Visibility

Surface Detectability: 7.3 km
Air Detectability: 4.2 km
Detectability by enemy subs: 0-4.2 km
Detectability whilst firing in smoke: 2.8 km
consumables Available Consumables

Available Consumables

Slot 1: Damage Control Party:
Charges: infinite
Action Time: 5 s
Reload Time: 40 s
Slot 2: Smoke Generator:
Charges: 3
Action Time: 30 s
Smoke screen dispersion time: 130 s
Radius: 450 m
Reload Time: 160 s
Slot 3: Engine Boost:
Charges: 3
Action Time: 120 s
Reload Time: 120 s
Boost: +8%
Slot 3: Defensive AA Fire:
Charges: 4
Action Time: 40 s
Reload Time: 80 s
Continuous Damage: +100%
Shell Explosion Damage: +300%
 
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.
 
Please note! that all information in this post is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published stated as Released on our WGB website.
 
 

2 Comments

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  1. how do you get Joshua? I know is early access but what must you do to unlock it?

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    Replies
    1. We will find out more just before her release.

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