Kunming - Pan-Asian Super Destroyer 1947
A fast and well-armed destroyer; she is essentially an enlarged variant of the U.S. Somers-class ships with enhanced torpedo and anti-aircraft armament.
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Key Features
Key Features
- Kunming follows the gameplay concept of existing researchable Pan-Asian destroyers. The main difference between this ship and Yueyang is an additional main battery turret, a longer firing range, and more torpedo tubes. Her powerful Deepwater torpedoes that have a low detectability and an increased chance to cause flooding are suitable for performing stealthy torpedo attacks on large targets.
- Thanks to her Smoke Generator with a large number of charges and accelerated cooldown, this superdestroyer can effectively fight for control of Key Areas and make a quick retreat in case of a bad engagement. The Surveillance Radar consumable is available as an alternative to Smoke Generator in the same slot, which gives its own advantages in hunting enemy destroyers and supporting allies. It’s important to remember that the ship has a rather small HP pool and a below-average damage per second on her main battery guns.
- Kunming also has access to the Engine Boost and Torpedo Reload Booster consumables in separate slots.
Kunming Info
Kunming Info
Ship Name: Kunming
Level: 11
Paper ship: Yes
Class: Evolution Project Somers-class destroyer
WG introduction: November 2, 2022
Status when final: Super Destroyer
Estimated Ship release: 12.1
Nation: Pan-Asia
Current development status: Released
- Kunming, when released with Update 12.3 as a researchable ship, will cost * 45,000,000 Credits.
- To obtain Kunming; you must first have researched X Yueyang of the corresponding branch.
- Only players who own or have researched at least 3 (three) Tier X (10) ships will have access to superships.
Survivability
Main Battery Armament
Main Battery Armament
4 x 2 127 mm/38 Mk.12 on a Mk.38 mount:
Max Range: 13.4 km
Reload: 5.0 s
180° Turn Time: 7.2 s
Dispersion at Max Range: 115 m
Sigma: 2.00σ
Shell Types:
HE Shells 8 x 127 mm HE Mk32:
Max HE Shell Damage: 1800
Alpha Piercing HE: 21.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.347
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Krupp: 1350.0
Shell Mass: 24.5 kg
Shell Ricochet: 91.0°
Shell Speed: 792.0 m/s
Burn Probability: 5%
AP Shells: 8 x 127 mm AP/SC Mk38:
Max AP Shell Damage: 2100
Ammo Type: Armor Piercing
Shell Air Drag: 0.347
Shell Always Ricochet At: 60.0°
Normalization: 10.0°
Shell Detonator: 0.01
Shell Detonator Threshold: 21.0
Shell Krupp: 2598.0
Shell Mass: 25.0 kg
Ricochet: 45.0°
Shell Speed: 792.0 m/s
Depth Charges
Depth Charges
Maximum damage: 1700
Charges: 2
Bombs per charge: 12
Reload time: 40 s
Torpedoes
Torpedoes
3 × 5 533 mm Mk14/Mark 17* Deepwater:
Max Damage: 18,800
Only deals damage to Cruisers, Battleships, Carriers.
Range: 13.5 km
Reload: 139 s
Speed: 69 kts
180 degree turn time: 7.2 s
Torpedo detectability: 0.8 km
Enemy response time after spotting these torps: 4.46 s
Anti Aircraft Defence
Anti Aircraft Defence
Long Range:
4 x 2 127 mm/38 Mk.12 on a Mk.38 mount:
Firing range: 5.8 km
Hit Probability: 100 %
Damage by Zone Area AA: 77
Damage Caused by Shell Explosions: 1680
Number of Explosions Per Salvo: 4
Action Zone: 3.5 - 5.8 km
Continuous Damage: 226
Mid Range:
2 x 2 76.2 mm/50 Mk.22 on a Mk.33 mount:
2 x 1 76.2 mm/50 Mk.22 on a Mk.34 mount:
2 x 1 76.2 mm/50 Mk.22 on a Mk.34 mount:
Firing range: 4.0 km
Hit Probability: 100 %
Damage by Zone Area AA: 151
Short Range:
10 x 2 20 mm Oerlikon on a Mk.24 mount:
Firing range: 2.0 km
Hit Probability: 95 %
Damage by Zone Area AA: 137
Mobility
Mobility
Maximum speed: 38.0 knots
Turning circle radius: 700 m
Rudder shift time: 4.4 s
Propulsion: 70,000 hp
Visibility
Visibility
Surface Detectability: 7.8 km
Air Detectability: 3.9 km
Detectability by enemy subs: 0-3.9 km
Detectability whilst firing in smoke: 3.0 km
Available Consumables
Available Consumables
Slot 1: Damage Control Party:
Charges: infinite
Action Time: 5 s
Reload Time: 40 s
Slot 2: Surveillance Radar:
Charges: 3
Action Time: 25 s
Reload Time: 120 s
Detection of ships: 7.5 km
Slot 2: Smoke Generator:
Charges: 5
Action Time: 30 s
Smoke screen dispersion time: 70 s
Radius: 450.0 m
Reload Time: 100 s
Slot 3: Engine Boost:
Charges: 3
Action Time: 120 s
Reload Time: 120 s
Boost: +8%
Slot 4: Torpedo Reload Booster:
Charges: 2
Action Time: 1 s
Torpedo reload time: 8 s
Reload Time: 300 s