Kunming - Pan-Asian Super Destroyer 1947

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flagshipicon level Kunming - Pan-Asian Super Destroyer 1947

A fast and well-armed destroyer; she is essentially an enlarged variant of the U.S. Somers-class ships with enhanced torpedo and anti-aircraft armament.
 
 
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 Key Features

Key Features

Kunming follows the gameplay concept of existing researchable Pan-Asian destroyers. The main difference between this ship and Yueyang is an additional main battery turret, a longer firing range, and more torpedo tubes. Her powerful deepwater torpedoes that have a low detectability and an increased chance to cause flooding are suitable for performing stealthy torpedo attacks on large targets.
 
Thanks to her Smoke Generator with a large number of charges and accelerated cooldown, this superdestroyer can effectively fight for control of Key Areas and make a quick retreat in case of a bad engagement. The Surveillance Radar consumable is available as an alternative to Smoke Generator in the same slot, which gives its own advantages in hunting enemy destroyers and supporting allies. It’s important to remember that the ship has a rather small HP pool and a below-average damage per second on her main battery guns.
 
Kunming also has access to the Engine Boost and Torpedo Reload Booster consumables in separate slots.
 Kunming Info

Kunming Info

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Ship Name: flagshipicon level Kunming
Level: 11
Paper ship: Yes
Class:  Evolution Somers-class destroyer
WG introduction: November 2, 2022
Status when final: shipicon level Super Destroyer
Status during tests: shipicon level Special Ship
Estimated Ship release: 0.12.1 possibly via Lighthouse Auction
Super Destroyer shipicon level Kunming, when finally released as a researchable ship, will cost  45,000,000 Credits
To obtain Kunming; you must first have researched flagshipicon X Yueyang of the corresponding branch.
Only players who own or have researched at least 3 (three) Tier X (10) ships will have access to superships.
Nation:  flag Pan-Asia
Current development status: Work in progress
 Survivability

Survivability

armor
Hit Points: 20,200 hp
Overall: 6-20 mm
Side Plating: 19 mm
Bottom: 20 mm
Turret Plating: 20 mm
Tonnage: 3.566 t
 Main Battery Armament

Main Battery Armament

4 x 2 127 mm/38 Mk.12 on a Mk.38 mount:
Max Range: 13.4 km
Reload: 5.0 s
180° Turn Time: 7.2 s
Dispersion at Max Range: 115 m
Sigma: 2.00Οƒ
 

Shell Types:

HE Shells 8 x 127 mm HE Mk32:
Max HE Shell Damage: 1800
Alpha Piercing HE: 21.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.347
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Krupp: 1350.0
Shell Mass: 24.5 kg
Shell Ricochet: 91.0°
Shell Speed: 792.0 m/s
Burn Probability: 5%
 
AP Shells: 8 x 127 mm AP/SC Mk38:
Max AP Shell Damage: 2100
Ammo Type: Armor Piercing
Shell Air Drag: 0.347
Shell Always Ricochet At: 60.0°
Normalization: 10.0°
Shell Detonator: 0.01
Shell Detonator Threshold: 21.0
Shell Krupp: 2598.0
Shell Mass: 25.0 kg
Ricochet: 45.0°
Shell Speed: 792.0 m/s
depthcharge Depth Charges

Depth Charges

Maximum damage: 1700
Charges: 2
Bombs per charge: 6
Reload time: 40 s
torpedoes Torpedoes

Torpedoes

3 × 5 533 mm Mk14/Mark 17*:
Equipped with deep-water torpedoes that cannot hit destroyers and submarines.
Max Damage: 18,800
Range: 13.5 km
Reload: 139 s
Speed: 69 kts
180 degree turn time: 7.2 s
Torpedo detectability: 0.8 km
Enemy response time after spotting these torps: 4.46 s
aadefence Anti Aircraft Defence

Anti Aircraft Defence

Long Range:
4 x 2 127 mm/38 Mk.12 on a Mk.38 mount:
Firing range: 5.8 km
Hit Probability: 100 %
Damage by Zone Area AA: 77
Damage Caused by Shell Explosions: 1680
Number of Explosions Per Salvo: 4
Action Zone: 3.5 - 5.8 km
Continuous Damage: soon
Mid Range:
2 x 2 76.2 mm/50 Mk.22 on a Mk.33 mount:
2 x 1 76.2 mm/50 Mk.22 on a Mk.34 mount:
Firing range: 4.0 km
Hit Probability: 100 %
Damage by Zone Area AA: 154
Short Range:
10 x 2 20 mm Oerlikon on a Mk.24 mount:
Firing range: 2.0 km
Hit Probability: 95 %
Damage by Zone Area AA: 137
 Mobility

Mobility

Maximum speed: 38.0 knots
Turning circle radius: 700 m
Rudder shift time: 4.4 s
Propulsion: 70,000 hp
 Visibility

Visibility

Surface Detectability: 7.8 km
Air Detectability: 3.9 km
Detectability by enemy subs: 0-3.9 km
Detectability whilst firing in smoke: 3.0 km
consumables Available Consumables

Available Consumables

Slot 1: Damage Control Party:
Charges: infinite
Action Time: 5 s
Reload Time: 40 s
Slot 2: Surveillance Radar:
Charges: 3
Action Time: 25 s
Reload Time: 120 s
Detection of ships: 7.5 km
Slot 2: Smoke Generator:
Charges: 5
Action Time: 30 s
Smoke screen dispersion time: 70 s
Radius: 450.0 m
Reload Time: 100 s
Slot 3: Engine Boost:
Charges: 3
Action Time: 120 s
Reload Time: 120 s
Boost: +8%
Slot 4: Torpedo Reload Booster:
Charges: 2
Action Time: 1 s
Torpedo reload time: 8 s
Reload Time: 300 s
 
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.
 
Please note! that all information in this post is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published stated as Released on our WGB website.
 
 

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