K-1 Soviet Tier X Researchable Submarine 1939
A large submarine designed for joint operations with surface ships, long-distance raids, and minelaying missions (K-class, XIV series). She was armed with 10 torpedo tubes and had a relatively high surface speed. The lead submarine, K-1, operated in Northern waters during World War II, and several German ships were sunk by her mines. The submarine herself disappeared without a trace in 1943.
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Welcome Soviet submarine
X K-1. She is a surface hunter, utilizing fast speed and deadly unguided torpedoes to conduct attacks from stealth at medium to long ranges. She can provide effective support for their teammates with a variant of the Submarine Surveillance consumable that boasts the best range for the type.
Enhanced acceleration compared to other submarines will help these Soviets keep their distance but just note that this sub has low dive capacity and a poor submerged speed, if forced to dive, dive capacity will be easy to run down!
How to obtain will be added as soon as details are available.
K-1 Info
Ship Name:

X K-1
Level: 10
Class: K-class submarine
WG introduction: October 31, 2022
Status during testing and Early Access:
X K-1
How to Obtain: Available in the 14.2 Armory via Consecutive

Bundles for 2000

Soviet Tokens (After already exchanging 2300

Soviet Tokens, 700 Tokens can be earned through

Combat Missions).
Status when 14.4 Final

X K-1
Estimated Research Cost when Final 14.4:

355 000

28 000 000
Update 14.2 Early Access
Nation:

Russia
Current development status: Released
K-1 Plating
Hit Points: 19,000 hp
Plating: 6-25 mm
Fore / Middle / Aft Light Hull Plating: 19 mm
Fore / Middle / Aft Pressure Hull Plating: 25 mm
Deck Plating: 16 mm
Tonnage: 2,110 t
Main Battery Armament
2x1 100 mm/51 B-24PL Model 1936:
Max Range: 6.0 km
Reload: 5.0 s
180° Turn Time: 18.0 s
Max Dispersion: 36 m
Sigma: 2.00σ
Shell Types:
SAP Shells
2 x 1 100 mm CS Model 1928 HE-56:
Max SAP Shell Damage: 2200
Alpha Piercing CS: 29.0
Ammo Type: Semi Armor Piercing
Shell Air Drag: 0.2886
Shell Always Ricochet At: 85.0°
Normalization: 45.0°
Shell Detonator: 0.03
Shell Detonator Threshold: 25.0 mm
Shell Krupp: 3.0
Shell Mass: 15.8 kg
Shell Ricochet At: 80.0°
Shell Speed: 804.0 m/s
Sonar
Hitting the target with the help of sonar highlights the sector into which the torpedoes will home in on.
Hitting the highlighted sector for the second time increases the duration of the effect and improves the maneuverability of homing torpedoes.
Launched torpedoes home in on their priority target, which is the last highlighted hull sector.
Press G to ignore the priority target.
Reload: 15.0 s
Duration of a ping effect on a highlighted sector: once 25 s/ twice 65 s
Ping velocity: 800 m/s
Ping width: 15 m
Max Range: 9.0 km
Torpedoes
Torpedo Switching time: 8.6 s
533 mm 53-38 U: Acoustic
Max Damage: 5,167
Range: 9.0 km
Reload: 47 s
Speed: 70 kts
Launcher 180 degree turn time: 15.0 s
Loaders: 3/2
Arming distance: 400 meters
Torpedo detectability: 2.0 km
Reaction time: 10 s
Chance of flood: 68%
533 mm 53-38U MZ:
Max Damage: 16,800
Range: 11.5 km
Reload: 47 s
Speed: 75 kts
Launcher 180 degree turn time: 15.0 s
Loaders: 3/2
Arming distance: 400 meters
Torpedo detectability: 1.5 km
Reaction time: 9.7 s
Chance of flood: 75%
Dive Capacity
Dive capacity: 210 units
Dive capacity depletion whilst submerged: 1.0 units/s
Dive capacity recharge rate whilst surfaced: 1.5 units/s
Mobility
Surfaced
Maximum speed: 37 knots
Turning circle radius: 540 m
Rudder shift time: 6.8 s
Propulsion: 8,400 hp
Submerged
Maximum speed: 16 knots
Drive plane shift time: 18.5 s
Dive and ascent speed: 2.4 m/s
Detectability
Surface Detectability: 6.3 km
Air Detectability: 2.3 km
Detectability by depths: 0-2.3 km
Available Consumables
Slot 1: Fast Damage Control Team:
Charges: 4
Work time: 5 s
Reload time: 45 s
Slot 2: Hydrophone:
Charges: Infinite
Ship bearing: 7 km
Interval between pings: 6 s
Consumable action time: 1 s
Reload time: 80 s
Slot 3: Submarine Surveillance:
Charges infinite
Detection of submarines: 9 km
Consumable preparation time: 275 s
Consumable action time: 40 s
Reload time: 90 s
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.
Please note! that all information in this post is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published stated as Released on our WGB website.
Will we see Soviet submarines somewhere in the game or is this project completely dead? They were announced earlier and now it's a year late when they should have been in the game.
ReplyDeleteI will try and find out.
DeleteThere will be more in the near future. The Tier VIII S-189 is in the game, have you tried it?
Delete