K-1: Soviet Tier X Researchable Submarine 1939 (How to Obtain)

K-1 Submarine Image
 

K-1 Soviet Tier X Researchable Submarine 1939

A large submarine designed for joint operations with surface ships, long-distance raids, and minelaying missions (K-class, XIV series). She was armed with 10 torpedo tubes and had a relatively high surface speed. The lead submarine, K-1, operated in Northern waters during World War II, and several German ships were sunk by her mines. The submarine herself disappeared without a trace in 1943.

 
{tocify} $title={Table of Contents}
 
 
update
Flip your mobile device to landscape for better viewing.

Welcome Soviet submarine flag shipicon X K-1. She is a surface hunter, utilizing fast speed and deadly unguided torpedoes to conduct attacks from stealth at medium to long ranges. She can provide effective support for their teammates with a variant of the Submarine Surveillance consumable that boasts the best range for the type.

Enhanced acceleration compared to other submarines will help these Soviets keep their distance but just note that this sub has low dive capacity and a poor submerged speed, if forced to dive, dive capacity will be easy to run down!

How to obtain will be added as soon as details are available.


K-1 Info

submarine k-1
submarine k-1
Ship Name: flag shipicon X K-1
Level: 10
Class: K-class submarine
WG introduction: October 31, 2022
Status during testing and Early Access: shipicon X K-1
How to Obtain: Available in the 14.2 Armory via Consecutive containerBundles for 2000 Soviet Tokens Soviet Tokens (After already exchanging 2300 Soviet Tokens Soviet Tokens, 700 Tokens can be earned through CombatMissionCombat Missions).
Status when 14.4 Final shipicon X K-1
Estimated Research Cost when Final 14.4: image 355 000 CREDITS 28 000 000
Update 14.2 Early Access
Nation: flag Russia
Current development status: Released

K-1 Plating

Hit Points: 19,000 hp
Plating: 6-25 mm
Fore / Middle / Aft Light Hull Plating: 19 mm
Fore / Middle / Aft Pressure Hull Plating: 25 mm
Deck Plating: 16 mm
Tonnage: 2,110 t

Main Battery Armament

2x1 100 mm/51 B-24PL Model 1936:
Max Range:  6.0 km
Reload:  5.0 s
180° Turn Time:  18.0 s
Max Dispersion:  36 m
Sigma:  2.00σ
 

Shell Types:

SAP Shells 
2 x 1 100 mm CS Model 1928 HE-56:
Max SAP Shell Damage: 2200
Alpha Piercing CS: 29.0
Ammo Type: Semi Armor Piercing
Shell Air Drag: 0.2886
Shell Always Ricochet At: 85.0°
Normalization: 45.0°
Shell Detonator: 0.03
Shell Detonator Threshold: 25.0 mm
Shell Krupp: 3.0
Shell Mass: 15.8 kg
Shell Ricochet At: 80.0°
Shell Speed: 804.0 m/s

Sonar

Hitting the target with the help of sonar highlights the sector into which the torpedoes will home in on.
Hitting the highlighted sector for the second time increases the duration of the effect and improves the maneuverability of homing torpedoes.
Launched torpedoes home in on their priority target, which is the last highlighted hull sector.
Press G to ignore the priority target.

Reload:  15.0 s
Duration of a ping effect on a highlighted sector:  once 25 s/ twice 65 s
Ping velocity:  800 m/s
Ping width:  15 m
Max Range:  9.0 km

Torpedoes

Torpedo Switching time: 8.6 s
 
533 mm 53-38 U: Acoustic
Max Damage: 5,167
Range: 9.0 km
Reload: 47 s
Speed: 70 kts
Launcher 180 degree turn time: 15.0 s
Loaders: 3/2
Arming distance: 400 meters
Torpedo detectability: 2.0 km
Reaction time: 10 s
Chance of flood: 68%
 
533 mm 53-38U MZ:
Max Damage: 16,800
Range: 11.5 km
Reload: 47 s
Speed: 75 kts
Launcher 180 degree turn time: 15.0 s
Loaders: 3/2
Arming distance: 400 meters
Torpedo detectability: 1.5 km
Reaction time: 9.7 s
Chance of flood: 75%

Dive Capacity

Dive capacity: 210 units
Dive capacity depletion whilst submerged: 1.0 units/s
Dive capacity recharge rate whilst surfaced: 1.5 units/s

Mobility

Surfaced
Maximum speed: 37 knots
Turning circle radius: 540 m
Rudder shift time: 6.8 s
Propulsion: 8,400 hp

Submerged
Maximum speed: 16 knots
Drive plane shift time: 18.5 s
Dive and ascent speed: 2.4 m/s

Detectability

Surface Detectability: 6.3 km
Air Detectability: 2.3 km
Detectability by depths: 0-2.3 km

Available Consumables

Slot 1: Fast Damage Control Team:
Charges: 4
Work time: 5 s
Reload time:  45 s

Slot 2: Hydrophone:
Charges: Infinite
Ship bearing:  7 km
Interval between pings: 6 s
Consumable action time:  1 s
Reload time:  80 s

Slot 3: Submarine Surveillance:
Charges infinite
Detection of submarines:  9 km
Consumable preparation time:  275 s
Consumable action time:  40 s
Reload time:  90 s
 
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.
 
Please note! that all information in this post is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published stated as Released on our WGB website.

3 Comments

😃Thank you for your comment, it will be added asap.✅

  1. Will we see Soviet submarines somewhere in the game or is this project completely dead? They were announced earlier and now it's a year late when they should have been in the game.

    ReplyDelete
    Replies
    1. I will try and find out.

      Delete
    2. There will be more in the near future. The Tier VIII S-189 is in the game, have you tried it?

      Delete
Post a Comment
Previous Post Next Post

Share This




invite code banner
 
eu link button na link button asia link button
EU = Europe and surrounding nations
NA = United States and surrounding nations.
ASIA = Japan, Thailand, Korea and surrounding nations.
 
You can join any region from any nation.