Dupleix - Tier VI French Heavy Cruiser 1932

dupleix header image

 Dupleix Tier VI French Heavy Cruiser 1932

A heavy cruiser of the Suffren class that differs from other ships in the series by her reinforced armor protection, which utilizes an internal armor belt. In general, she is a typical Washington cruiser with dominating artillery power.
 
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dupleix flag
Dupleix Commemorative Flag
One traditional name given to French Navy warships refers to Marquis Joseph Francois Dupleix, who served as Governor-general of the French East India Company's possessions in India from 1697 until 1763.
 
 

Key Features

A typical "Treaty" cruiser, heavy gunnery was favoured over strong protection.
The ship is armed with eight 203 mm main battery guns placed in four turrets, and a torpedo armament comparable to that found aboard the researchable French heavy cruisers. Her main battery's low fire rate is compensated by its long range and turret traverse speed, as well as the availability of the Main Battery Reload Booster consumable.
 
Dupleix has a sizeable HP pool, but a vulnerable citadel, and mediocre concealment and armour. She is at her finest when engaging in mid- and long-distance gunfights, and her torpedoes can get her out of sticky situations at close range. The ship's good maneuverability and her improved Engine Boost consumable can work in unison to help in quickly changing flanks or swiftly coming to the aid of allied ships.
 
Her wide range of consumables includes the aforementioned Engine Boost which increases the ship's speed by 15%, a choice between Hydroacoustic Search or Defensive AA Fire, Fighter, and Main Battery Reload Booster.
 

Dupleix Info:

Ship Name:  VI Dupleix
Tier: 6
Paper Ship: No
Class: Suffren-class cruiser
WG Introduction: November 2, 2022
Status when Final:  Premium Ship
Status during Tests:  Special Ship
Estimated Release: 0.12.1
Base Value: resource 5,500
Nation:  France

Survivability:

dupleix armor image
Hit Points:   34,900
Torpedo Protection, damage reduction:  10%
Overall:  12-60 mm
Fires Duration:  30 s
Fore Athwartships:  25 mm
Aft Athwartships:  25 mm
Citadel  Fore Athwartships:  20 mm
Citadel  Aft Athwartships:  20 mm
Armor Belt:  25-60 mm
Torpedo Bulkhead:  20-60 mm
Citadel Deck:  15-30 mm
Superstructure:  13 mm
Citadel Bottom:  30 mm
Turrets:  30 mm
Tonnage:  13,621 t

Main Battery:

4 x 2 203 mm/50 Mle 1924 on a Mle 1924 mount:
Max Range: 16.9 km
Reload: 15.0 s
180° Turn Time: 25.7 s
Dispersion at Max Range: 150 m
Sigma: 2.00Οƒ
 

Shell Types

HE Shells:
8 x 203 mm HE OEA Mle 1927 :
Maximum HE shell damage:  2800
Alpha Piercing HE:  34.0 mm
Shell Air Drag:  0.3296
Shell Always Ricochet At:  60.0°
Normalization:  8.0°
Shell Detonator:  0.001
Shell Detonator Threshold:  2.0
Shell Krupp:  1.0
Shell Mass:  123.82
Shell Ricochet At:  91.0°
HE Shell initial velocity:  850.0 m/s
Chance of causing fire:  15.0%
 
AP Shells: 
8 x 203 mm AP OPf Mle 1936:
Maximum AP shell damage: 4800
Shell Air Drag:    0.33
Shell Always Ricochet At: 60.0°
Normalization:  7.0°
Shell Detonator:  0.033
Shell Detonator Threshold: 34.0 mm
Shell Krupp:   2434.0
Shell Mass: 134.0
Shell Ricochet At: 45.0°
AP Shell initial velocity: 820.0 m/s

Secondaries:

4 x 2 90 mm/50 Mle 1926 on an Mle 1930 mount/HE OEA Mle 1925:
Maximum HE shell damage:  1300
Range:  5.6 km
Reload:  4.0 mm
Alpha Piercing HE:  15.0 mm
Shell Air Drag:  0.3135
Shell Always Ricochet At: 60.0°
Normalization:  68.0°
Shell Detonator:  0.001
Shell Detonator Threshold:  2.0
Shell Krupp:  1.0
Shell Mass:  9.51
HE Shell initial velocity:  850.0 m/s
Chance of causing fire:  5.0%

Depth Charge Airstrike:

Reload: 30 s
Available Flights: 1
Number of Aircraft in Attacking Flight: 1
Max Range: 6.0 km
Bombs in Payload: 1x 100-LB. Bomb MK VIII
Max Bomb Damage: 3400

Torpedoes:

2 × 3 550 mm tube lance-torpilles/550 mm 23DT:
Range: 9.0 km
Reload: 90 s
Alpha Damage: 14,833
Speed: 60 kts
180 degree turn time: 7.2 s
Torpedo detectability: 1.3 km
Enemy response time after spotting these torps: 8.33 s

AA Defence:

Long Range:
4 x 2 90 mm/50 Mle 1926 on an Mle 1930 mount:
Action Zone: 3.5-4.6 km
Hit Probability: 90 %
Damage Within an Explosion: 980
Continuous Damage Per Second: 32
Continuous Damage: soon
Number of Explosions Per Salvo: 1
Mid Range:
4 x 2 37 mm/50 CAIL Mle 1933 on a CAD Mle 1933 mount:
1 x 1 37 mm/50 Mle 1925 on a CA Mle 1925 mount:
Action Zone: 3.0 km
Hit Probability: 90 %
Continuous Damage Per Second: 32
Short Range:
2 x 4 13.2 mm Hotchkiss Mle 1929 on a CAQ Mle 1929:
2 x 1 12.7 mm Browning on a single mount:
Action Zone: 1.5 km
Hit Probability: 85 %
Continuous Damage Per Second: 53

Mobility:

Maximum Speed: 32.0 kts
Turning Circle Radius: 700 m
Rudder Shift Time: 9.5 s
Propulsion: 90,000 hp

Visibility:

Surface Detectability: 12.1 km
Air Detectability: 6.4 km
Detectability by enemy Subs: 0-6.4 km
Detectability after Firing Main Guns in Smoke: 7.1 km

Consumables:

Slot 1: Damage Control Party:
Work Time: 5 s
Reload Time: 60 s
Slot 2: Hydroacoustic Search:
Charges: 3
Action Time: 100 s
Reload Time: 120 s
Submarine Detection Range at Max Depth: 2.0 km
Torpedo Detection Range: 3.0 km
Ship Detection Range: 4.0 km
Slot 2: Defensive AA Fire:
Charges: 3
Action time: 40 s
Reload time: 80 s
Continuous Damage: +50%
Shell Explosion Damage: +300%
Slot 3: Engine Boost:
Charges: 3
Action Time: 180 s
Reload Time: 90 s
Boost: +15%
Slot 4: Fighter:
Charges: 3
Action time: 60 s
Reload time: 90 s
Radius: 3 km
Number of Fighters: +2
Slot 5: Main Battery Reload Booster:
Charges: 4
Action Time: 15 s
Reload Time: 120 s
Main battery recharge time: -50%
 
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.
 
Please note! that all information in this post is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published stated as Released on our WGB website.
 

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