Brisbane - Tier X Commonwealth Australian Light Cruiser 1947


brisbane_cruiser Brisbane Tier X Commonwealth (Australian) Light Cruiser 1947

Developed after the end of World War II, this light cruiser project has powerful and advanced AA defenses. She is armed with 152 mm dual-purpose main battery guns housed in turrets designed to facilitate a high rate of fire.
HMAS Brisbane Commemorative Flag
At the top of the coat of arms of the Australian city Brisbane are two stars and a Staffordshire knot, a badge of the same-name British regiment which represent the life events of Sir Brisbane, a governor, officer, and astronomer. Below, against a background of river waves, is depicted the caduceus, the staff carried by Hermes, the herald of the gods, and port symbols on the Brisbane River banks.
 Key Features of Brisbane

Key Features of Brisbane

  • Brisbane resembles Minotaur but with access to HE shells and a reinforced torpedo armament that can launch a greater number of torpedoes. The torpedoes themselves have a higher range and speed than those of the ship’s British counterpart. Not all differences are advantages, however, as Brisbane’s AP shells lack the improved characteristics that Minotaur’s have.
  • This cruiser poses a serious threat at medium distances, especially for enemy destroyers due to her Hydroacoustic Search and Surveillance Radar consumables. At the same time—as most Minotaur captains can attest to—Brisbane’s armour is not the sturdiest, and unlike Minotaur, this ship cannot switch out her Surveillance Radar for a Smoke Generator for an added layer of security. In case of heavy damage, though, she can restore a large part of her lost HP with the Specialized Repair Teams consumable.
 Brisbane Info

Brisbane Info

Ship Name:  X Brisbane
Tier: 10
Paper Ship: Yes
Class: Project Light Cruiser
WG Introduction: November 2, 2022
Status:  Special Ship
Release: 12.1
Game Nation:  Commonwealth
Resource Cost: coal 252,000 Coal


image of warship Brisbane armour
Hit Points: 43,300
Overall: 13-127 mm
Torpedo Protection, damage reduction: 13%
Plating: 16 mm
Fires Duration: 30 s
Fore Athwartships: 16 mm
Aft Athwartships: 16 mm
Citadel  Fore Athwartships: 38-127 mm
Citadel  Aft Athwartships: 38-101 mm
Armor Belt: 101 mm
Citadel Deck: 38-57 mm
Superstructure: 13 mm
Citadel Bottom: 25 mm
Turrets: 38-102 mm
Tonnage: 16,970 t
 Main Battery Armament

Main Battery Armament

5x2 152 mm/50 QF Mk.V on a Mk.XXVI mount:
Max Range: 15.8 km
Reload: 5.0 s
180° Turn Time: 4.7 s
Dispersion at Max Range: 142 m
Sigma: 2.05σ

Shell Types

HE Shells:
10x 152 mm HE Mk XXVIM:
Maximum HE shell damage: 2,150
Salvo: 21,500
DPM: 258,000
Alpha Piercing HE: 30.0 mm
Shell Air Drag: 0.3475
Shell Always Ricochet At: 60.0°
Normalization: 8.0°
Shell Detonator: 0.01
Shell Detonator Threshold: 2.0
Shell Diameter: 152 mm
Shell Krupp: 1.0
Shell Mass: 59 kg
Shell Ricochet At: 91.0°
HE Shell initial velocity: 768.0 m/s
Chance of causing fire: 9.0%
AP Shells: 
10x 152 mm AP Mk V:
Maximum AP shell damage: 3,200
Salvo: 32,000
DPM: 384,000
Shell Air Drag: 0.3457
Shell Always Ricochet At: 60.0°
Normalization: 8.5°
Shell Detonator: 0.025
Shell Detonator Threshold: 25.0 mm
Shell Diameter: 152 mm
Shell Krupp: 2672.0
Shell Mass: 60 kg
Shell Ricochet At: 45.0°
AP Shell initial velocity: 768.0 m/s
depthcharge Depth Charge Airstrike

Depth Charge Airstrike

Reload: 30 s
Available Flights: 2
Number of Aircraft in Attacking Flight: 1
Plane HP: 2000
Max Range: 8.0 km
Bombs in Payload: 2x 650-LB. Bomb MK VIII
Max Bomb Damage: 4900
Flood Chance: 300%
Fire Chance: 28%
torpedoes Torpedoes


4×5 533 mm PR Mk II/Mk IXM*:
Range: 13.5 km
Reload: 131 s
Alpha Damage: 16,767
Speed: 65 kts
180 degree turn time: 7.2 s
Torpedo detectability: 1.3 km
Chance of Flood: 282%
Enemy response time after spotting these torps: 7.4 s
Instead of choosing between wide and narrow spreads, you can select to fire off individual torpedoes or expend the entire launcher at once.
aadefence Anti Aircraft Defence

Anti Aircraft Defence

Long Range:
5x2 152 mm/50 QF Mk.V on a Mk.XXVI mount:
Action Zone: 3.5-6.9 km
Hit Probability: 90 %
Damage Within an Explosion: 1890
Continuous Damage Per Second: 133
Continuous Damage: 426
Number of Explosions Per Salvo: 6
Mid Range:
6x1 40 mm/56 OQF Mk.III on a Mk.VII mount:
8x2 76.2 mm/70 QF Mk.N1 on a Mk.6 mount:
Action Zone: 4.0 km
Hit Probability: 90 %
Continuous Damage Per Second: 588


Maximum Speed: 33.5 kts
Turning Circle Radius: 750 m
Rudder Shift Time: 10.4 s
Propulsion: 110,000 hp


Surface Detectability: 12.1 km
Air Detectability: 8.5 km
Detectability by enemy Subs: 0-8.5 km
Detectability after Firing Main Guns in Smoke: 6.1 km
consumables Available Consumables

Available Consumables

Slot 1: Damage Control Party:
Work Time: 5 s
Reload Time: 60 s
Slot 2: Specialized Repair Teams:
Charges: 3
Action time: 20 s
Reload time: 80 s
Regeneration per second: +866 hp/s
Slot 3: Hydroacoustic Search:
Charges: 3
Action Time: 100 s
Reload Time: 120 s
Submarine Spotting Range at Max Depth: 2.0 km
Torpedo Detection Range: 3.5 km
Ship Detection Range: 5.0 km
Slot 4: Surveillance Radar:
Charges: 3
Action time: 20 s
Reload time: 120 s
Ship detection radius: 12 km

😃Thank you for your comment, it will be added asap.✅

Post a Comment (0)
Previous Post Next Post

Share This

invite code banner
eu link button na link button asia link button
Flag Counter