Brisbane Tier X Commonwealth (Australian) Light Cruiser 1947
Developed after the end of World War II, this light cruiser project has powerful and advanced AA defenses. She is armed with 152 mm dual-purpose main battery guns housed in turrets designed to facilitate a high rate of fire.
HMAS Brisbane Commemorative Flag
At the top of the coat of arms of the Australian city Brisbane are two stars and a Staffordshire knot, a badge of the same-name British regiment which represent the life events of Sir Brisbane, a governor, officer, and astronomer. Below, against a background of river waves, is depicted the caduceus, the staff carried by Hermes, the herald of the gods, and port symbols on the Brisbane River banks.
Key Features of Brisbane
- Brisbane resembles Minotaur but with access to HE shells and a reinforced torpedo armament that can launch a greater number of torpedoes. The torpedoes themselves have a higher range and speed than those of the ship’s British counterpart. Not all differences are advantages, however, as Brisbane’s AP shells lack the improved characteristics that Minotaur’s have.
- This cruiser poses a serious threat at medium distances, especially for enemy destroyers due to her Hydroacoustic Search and Surveillance Radar consumables. At the same time—as most Minotaur captains can attest to—Brisbane’s armour is not the sturdiest, and unlike Minotaur, this ship cannot switch out her Surveillance Radar for a Smoke Generator for an added layer of security. In case of heavy damage, though, she can restore a large part of her lost HP with the Specialized Repair Teams consumable.
Brisbane Info
Survivability
Survivability
Hit Points: 43,300
Overall: 13-127 mm
Torpedo Protection, damage reduction: 13%
Plating: 16 mm
Fires Duration: 30 s
Fore Athwartships: 16 mm
Aft Athwartships: 16 mm
Citadel Fore Athwartships: 38-127 mm
Citadel Aft Athwartships: 38-101 mm
Armor Belt: 101 mm
Citadel Deck: 38-57 mm
Superstructure: 13 mm
Citadel Bottom: 25 mm
Turrets: 38-102 mm
Tonnage: 16,970 t
Main Battery Armament
Main Battery Armament
5x2 152 mm/50 QF Mk.V on a Mk.XXVI mount:
Max Range: 15.8 km
Reload: 5.0 s
180° Turn Time: 4.7 s
Dispersion at Max Range: 142 m
Sigma: 2.05σ
Shell Types
HE Shells:
10x 152 mm HE Mk XXVIM:
Maximum HE shell damage: 2,150
Salvo: 21,500
DPM: 258,000
Alpha Piercing HE: 30.0 mm
Shell Air Drag: 0.3475
Shell Always Ricochet At: 60.0°
Normalization: 8.0°
Shell Detonator: 0.01
Shell Detonator Threshold: 2.0
Shell Diameter: 152 mm
Shell Krupp: 1.0
Shell Mass: 59 kg
Shell Ricochet At: 91.0°
HE Shell initial velocity: 768.0 m/s
Chance of causing fire: 9.0%
AP Shells:
10x 152 mm AP Mk V:
Maximum AP shell damage: 3,200
Salvo: 32,000
DPM: 384,000
Shell Air Drag: 0.3457
Shell Always Ricochet At: 60.0°
Normalization: 8.5°
Shell Detonator: 0.025
Shell Detonator Threshold: 25.0 mm
Shell Diameter: 152 mm
Shell Krupp: 2672.0
Shell Mass: 60 kg
Shell Ricochet At: 45.0°
AP Shell initial velocity: 768.0 m/s
Depth Charge Airstrike
Depth Charge Airstrike
Reload: 30 s
Available Flights: 2
Number of Aircraft in Attacking Flight: 1
Plane HP: 2000
Max Range: 8.0 km
Bombs in Payload: 2x 650-LB. Bomb MK VIII
Max Bomb Damage: 4900
Flood Chance: 300%
Fire Chance: 28%
Torpedoes
Torpedoes
4×5 533 mm PR Mk II/Mk IXM*:
Range: 13.5 km
Reload: 131 s
Alpha Damage: 16,767
Speed: 65 kts
180 degree turn time: 7.2 s
Torpedo detectability: 1.3 km
Chance of Flood: 282%
Enemy response time after spotting these torps: 7.4 s
Instead of choosing between wide and narrow spreads, you can select to fire off individual torpedoes or expend the entire launcher at once.
Anti Aircraft Defence
Anti Aircraft Defence
Long Range:
5x2 152 mm/50 QF Mk.V on a Mk.XXVI mount:
Action Zone: 3.5-6.9 km
Hit Probability: 90 %
Damage Within an Explosion: 1890
Continuous Damage Per Second: 133
Continuous Damage: 426
Number of Explosions Per Salvo: 6
Mid Range:
6x1 40 mm/56 OQF Mk.III on a Mk.VII mount:
8x2 76.2 mm/70 QF Mk.N1 on a Mk.6 mount:
8x2 76.2 mm/70 QF Mk.N1 on a Mk.6 mount:
Action Zone: 4.0 km
Hit Probability: 90 %
Continuous Damage Per Second: 588
Mobility
Mobility
Maximum Speed: 33.5 kts
Turning Circle Radius: 750 m
Rudder Shift Time: 10.4 s
Propulsion: 110,000 hp
Visibility
Visibility
Surface Detectability: 12.1 km
Air Detectability: 8.5 km
Detectability by enemy Subs: 0-8.5 km
Detectability after Firing Main Guns in Smoke: 6.1 km
Available Consumables
Available Consumables
Slot 1: Damage Control Party:
Work Time: 5 s
Reload Time: 60 s
Slot 2: Specialized Repair Teams:
Charges: 3
Action time: 20 s
Reload time: 80 s
Regeneration per second: +866 hp/s
Slot 3: Hydroacoustic Search:
Charges: 3
Action Time: 100 s
Reload Time: 120 s
Submarine Spotting Range at Max Depth: 2.0 km
Torpedo Detection Range: 3.5 km
Ship Detection Range: 5.0 km
Slot 4: Surveillance Radar:
Charges: 3
Action time: 20 s
Reload time: 120 s
Ship detection radius: 12 km