Brisbane - Tier X Commonwealth Light Cruiser 1947 (Resource Coal) (Changes)

Brisbane header image

 Brisbane Tier X Commonwealth Light Cruiser 1947

Developed after the end of World War II, this light cruiser project has powerful and advanced AA defences. She is armed with rapid-firing 152 mm dual-purpose main battery guns housed in turrets.
 
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Changes to  X Brisbane - November 30, 2022
  • Main battery reload time increased: 4.5 to 6 s.
 
Brisbane Commemorative Flag
At the top of the coat of arms of the Australian city of Brisbane are two stars and a Staffordshire knot—a badge of the British regiment of the same name—which represent the life events of Sir Brisbane, a governor, officer, and astronomer. Below, against a background of river waves, the coat of arms depicts the caduceus—the staff carried by Hermes, the god of trade, and symbols of the port on the banks of the Brisbane River.
 

Key Features

Brisbane resembles Minotaur but with access to HE shells and a reinforced torpedo armament that can launch a greater number of torpedoes. The torpedoes themselves have a higher range and speed than those of the ship’s British counterpart. Not all differences are advantages, however, as Brisbane’s AP shells lack the improved characteristics that Minotaur’s have.
 
This cruiser poses a serious threat at medium distances, especially for enemy destroyers due to her Hydroacoustic Search and Surveillance Radar consumables. At the same time—as most Minotaur captains can attest to—Brisbane’s armour is not the sturdiest, and unlike Minotaur, this ship cannot switch out her Surveillance Radar for a Smoke Generator for an added layer of security. In case of heavy damage, though, she can restore a large part of her lost HP with the Specialized Repair Teams consumable.
 

Brisbane Info:

brisbane_birdseye
Ship Name:  X Brisbane
Tier: 10
Paper Ship: Yes
Class: Project Light Cruiser
WG Introduction: November 2, 2022
Status when Final:  Special Ship
Estimated Release: 0.12.1
Base Value: resource 34 650
Estimated Resource Cost: coal 240,000 - 245,000 Coal
Nation:  Commonwealth

Survivability:

brisbane armor
Hit Points:   43,300
Overall: 13-127 mm
Torpedo Protection, damage reduction:  13%
Plating:  16 mm
Fires Duration:  30 s
Fore Athwartships:  16 mm
Aft Athwartships:  16 mm
Citadel  Fore Athwartships:  38=127 mm
Citadel  Aft Athwartships:  38=101 mm
Armor Belt:  101 mm
Citadel Deck:  38-57 mm
Superstructure:  13 mm
Citadel Bottom:  25 mm
Turrets:  38-102 mm
Tonnage:  16,970 t

Main Battery:

5 x 2 152 mm/50 QF Mk.V on a Mk.XXVI mount:
Max Range: 15.8 km
Reload: 6.0 s
180° Turn Time: 4.7 s
Dispersion at Max Range: 142 m
Sigma: 2.05Οƒ
 

Shell Types

HE Shells:
10 x 152 mm HE Mk XXVIM:
Maximum HE shell damage:  2150
Alpha Piercing HE:  30.0 mm
Shell Air Drag:  0.3475
Shell Always Ricochet At:  60.0°
Normalization:  8.0°
Shell Detonator:  0.01
Shell Detonator Threshold:  2.0
Shell Krupp:  1.0
Shell Mass:  58.85
Shell Ricochet At:  91.0°
HE Shell initial velocity:  768.0 m/s
Chance of causing fire:  9.0%
 
AP Shells: 
10 x 152 mm AP Mk V:
Maximum AP shell damage: 3200
Shell Air Drag:    0.3457
Shell Always Ricochet At: 60.0°
Normalization:  8.5°
Shell Detonator:  0.025
Shell Detonator Threshold: 25.0 mm
Shell Krupp:   2672.0
Shell Mass: 59.85
Shell Ricochet At: 45.0°
AP Shell initial velocity: 768.0 m/s

Depth Charge Airstrike:

Reload: 30 s
Available Flights: 2
Number of Aircraft in Attacking Flight: 1
Max Range: 8.0 km
Bombs in Payload: 2x 650-LB. Bomb MK VIII
Max Bomb Damage: 4900

Torpedoes:

4 × 5 533 mm PR Mk II/Mk IXM*:
Range: 12.5 km
Reload: 131 s
Alpha Damage: 16,767
Speed: 65 kts
180 degree turn time: 7.2 s
Torpedo detectability: 1.3 km
Enemy response time after spotting these torps: 7.69 s
Instead of choosing between wide and narrow spreads, you can select to fire off individual torpedoes or expend the entire launcher at once.

AA Defence:

Long Range:
5 x 2 152 mm/50 QF Mk.V on a Mk.XXVI mount:
Action Zone: 3.5-6.9 km
Hit Probability: 90 %
Damage Within an Explosion: 1890
Continuous Damage Per Second: 133
Continuous Damage: 216
Number of Explosions Per Salvo: 6
Mid Range:
6 x 1 40 mm/56 OQF Mk.III on a Mk.VII mount:
8 x 2 76.2 mm/70 QF Mk.N1 on a Mk.6 mount:
Action Zone: 4.0 km
Hit Probability: 90 %
Continuous Damage Per Second: 588

Mobility:

Maximum Speed: 33.5 kts
Turning Circle Radius: 750 m
Rudder Shift Time: 10.4 s
Propulsion: 110,000 hp

Visibility:

Surface Detectability: 11.5 km
Air Detectability: 8.5 km
Detectability by enemy Subs: 0-8.5 km
Detectability after Firing Main Guns in Smoke: 5.6 km

Consumables:

Slot 1: Damage Control Party:
Work Time: 5 s
Reload Time: 54 s
Slot 2: Specialized Repair Teams:
Charges: 3
Action time: 20 s
Reload time: 80 s
Regeneration per second: +866 hp/s
Slot 3: Hydroacoustic Search:
Charges: 3
Action Time: 100 s
Reload Time: 120 s
Submarine Spotting Range at Max Depth: 2.0 km
Torpedo Detection Range: 3.5 km
Ship Detection Range: 5.0 km
Slot 4: Surveillance Radar:
Charges: 3
Action time: 40 s
Reload time: 120 s
Ship detection radius: 10 km
 
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.
 
Please note! that all information in this post is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published stated as Released on our WGB website.
 

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