Nebraska - American Tier VIII Hybrid Battleship 1944
A high-speed hybrid battleship-carrier that has powerful AA defenses and is armed with six 406 mm guns concentrated at the bow.
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US Hybrids Key Features
The new battleships stand out with good manoeuvrability and speed, which makes it possible to change flanks if the need arises. The most vulnerable part of these ships is their large, lightly armoured aircraft hangars which form part of the superstructure. Thanks to their good firing range and fully controllable aircraft squadrons, these newcomers can provide effective support to their team. The ships’ consumables are composed of Damage Control Party and Repair Party with standard characteristics, as well as a Fighter.
As far as Anti-Submarine tools, these ships will come equipped with a standard Depth Charge Airstrike. If testing of this armament on the American branch of researchable hybrid battleships is successful, WG will consider adding this armament to the hybrid ships already present in the game.
Nebraska Info
Ship Name: VIII Nebraska
Tier: 8
Paper ship: Yes
Class: Hybrid Battleship/Carrier
Status during testing and Early Access: Special Ship
Status when Final: Researchable Ship
Early Access Ship Release: 12.0
Estimated Credit Purchase cost is 140 000 10 500 000
Nation: USA
Current development status: Released
Nebraska Armor
Hit Points: 71,100
Overall: 6-406 mm
Torpedo Protection: 23%
Fore Athwartships: 32-282 mm
Aft Athwartships: 32-282 mm
Citadel Fore Athwartships: 32-282 mm
Citadel Aft Athwartships: 32-282 mm
Torpedo Bulkhead: 50-120 mm.
Armor Belt: 32-305 mm
Casemate Deck: 32 mm
Citadel Deck: 19-43 mm
Citadel Bottom: 50 mm
Turret Plating: 178-406 mm
Tonnage: 50,897 tons
Main Battery Armament
2 x 3 406 mm/45 Mk.6 in a turret:
Max Range: 21.0 km
Reload: 30.0 s
180° Turn Time: 45.0 s
Dispersion at Max Range: 287 m
Sigma: 2.0σ
Shell Types:
HE Shells 6 x 406 mm HE/HC Mk13:
Max HE Shell Damage: 5700
Alpha Piercing HE: 68.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.346
Shell Always Ricochet at: 60.0°
Normalization: 8.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Krupp: 250.0
Shell Mass: 862.0 kg
Shell Ricochet at: 91.0°
Shell Speed: 820.0 m/s
Burn Probability: 36%
AP Shells: 6 x 406 mm AP Mk8:
Max AP Shell Damage: 13100
Ammo Type: Armor Piercing
Shell Air Drag: 0.352
Shell Always Ricochet at: 60.0°
Normalization: 6.0°
Shell Detonator: 0.033
Shell Detonator Threshold: 68.0
Shell Krupp: 2598
Shell Mass: 1225.0 kg
Shell Ricochet at: 45.0°
Shell Speed: 701.0 m/s
Air Wing
Dive Bomber - SB2C Helldiver:
Plane HP: 2229 hp
Cruising Speed: 135 kts
Max Speed: 173 kts
Engine Boost Time: 20 s
Engine Boost Reload Time: 40 s
Attacking Plane Amount: 5
Squadron Amount: 2
Aircraft on Deck: 5
Plane Restoration: 5 units/120 s
Detectability: 10 km
Bomb Stats:
Max AP Bomb Damage: 7300
Alpha Piercing HE: 42.0
Ammo Type: 2 × AN-M64 HE
Bomb Air Drag: 0.35
Bomb Always Ricochet At: 60.0°
Normalization: 45.0°
Bomb Detonator: 0.03
Bomb Detonator Threshold: 25.0
Bomb Diameter: 40 mm
Bomb Krupp: 3.0
Bomb Mass: 3.0 kg
Ricochet: 45.0°
Bomb Speed: 300.0 m/s
Chance of Fire: 46%
Secondary Armament
10 x 2 127 mm HE Mk32:
Max HE Shell Damage: 1800
Range: 6.6 km
Reload: 6.0 s
Alpha Piercing HE: 21.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.347
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Krupp: 1350.0
Shell Mass: 24.5 kg
Shell Ricochet At: 91.0°
Shell Speed: 792.0 m/s
Burn Probability: 5%
Depth Charge Airstrike
Reload: 30 s
Available Flights: 2
No of Aircraft in Attacking Flight: 1
Max Range: 10 km
Bombs in Payload: 2 x 650-pound Depth Bomb
Max Bomb Damage: 4200
Anti Aircraft Defence
Long Range:
10 × 2 127 mm/38 Mk.12 on a Mk.32 mount:
Firing range: 5.8 km
Hit Probability: 75 %
Damage by Zone Area AA: 175
Damage Caused by Shell Explosions: 1540
Number of Explosions Per Salvo: 8
Action zone: 3.5 - 5.8 km
Mid Range:
9 × 4 40 mm/56 Bofors on a Mk.2 mount:
Firing range: 3.5 km
Hit Probability: 75 %
Damage by Zone Area AA: 235
Short Range:
38 × 2 20 mm Oerlikon on a Mk.24 mount:
Firing range: 2.0 km
Hit Probability: 70 %
Damage by Zone Area AA: 459
Mobility
Maximum speed: 30.0 knots
Turning circle radius: 760 m
Rudder shift time: 16.2 s
Propulsion: 160,000 hp
Visibility
Surface Detectability: 15.2 km
Air Detectability: 11.2 km
Detectability by enemy subs: 0-11.2 km
Detectability whilst firing in smoke: 15.1 km
Available Consumables
Slot 1: Damage Control Party:
Action Time: 20 s
Reload Time: 80 s
Slot 2: Repair Party:
Charges: 4
Action Time: 28 s
Reload Time: 80 s
Regeneration per second: +310 hp/s
Slot 3: Fighter:
Charges: 3
Action Time: 90 s
Reload Time: 70 s
Radius: +3.0 km
Fighters: x4