Delaware - American Tier IX Hybrid Battleship 1949

delaware header image

flag ship icon Delaware - American Tier IX Hybrid Battleship 1949

The project of a large hybrid battleship-carrier that is based on the Iowa-class hull, armed with anti-aircraft armament that is comparable in power. The warship рas a similar armour protection system and speed characteristics.
 
flag ship icon IX Delaware - Changes November 30.
  • Changed the method and parameters of the bomber squadron’s attack: Bombs are now dropped during level flight, as with Louisiana. The dispersion ellipse has also been changed to become more similar to Louisiana’s.
    • The change will make the use of these ships’ bombers easier and more efficient.
 
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 US Hybrids Key Features

US Hybrids Key Features

The new battleships stand out with good manoeuvrability and speed, which makes it possible to change flanks if the need arises. The most vulnerable part of these ships is their large, lightly armoured aircraft hangars which form part of the superstructure. Thanks to their good firing range and fully controllable aircraft squadrons, these newcomers can provide effective support to their team. The ships’ consumables are composed of Damage Control Party and Repair Party with standard characteristics, as well as a Fighter.
As far as Anti-Submarine tools, these ships will come equipped with a standard Depth Charge Airstrike. If testing of this armament on the American branch of researchable hybrid battleships is successful, WG will consider adding this armament to the hybrid ships already present in the game.
 Delaware Info

Delaware Info

delaware_birdseye
Ship Name: flag ship icon IX Delaware
Tier: 9
Paper ship: Yes
Class: Hybrid Battleship/Carrier
Status during testing and Early Access: premium cruiser Special Ship
Early Access Ship Release: 12.0
How to obtain during Early Access on February 1st NA and Asia/February 2nd EU, 2023: Can be obtained via random bundles available for resource doubloons
Status when Final: ship icon Researchable Ship
Estimated Credit Purchase when final cost is image 180 000  CREDITS 15 000 000
Nation:  flag USA
Current development status: Released Early Access
 Early Access

Early Access

Status during testing and Early Access: premium cruiser Special Ship
Early Access Ship Release: 12.0

How to obtain during Early Access on February 1st NA and Asia/February 2nd EU, 2023: Can be obtained via random bundles available for resource doubloons 

In honour of the event, the Stormy Sky permanent camouflages for Nebraska, Delaware and Louisiana, and the American Battleships commemorative flag will be added to the game. The port of New York will also be updated.

American Battleships Commemorative Flag.
 Delaware Armor

Delaware Armor

delaware armour
Hit Points: 80,800
Overall: 6-500 mm
Torpedo Protection: 25%
Fore Athwartships: 32-287 mm
Aft Athwartships: 32-287 mm
Citadel Fore Athwartships: 216 mm
Citadel Aft Athwartships: 32 mm
Torpedo Bulkhead: 58 mm.
Armor Belt: 38-343 mm
Citadel Deck: 16-142 mm
Citadel Bottom: 50 mm
Turret Plating: 184-432 mm
Tonnage: 59,033 tons
 Main Battery Armament

Main Battery Armament

2 x 3 406 mm/50 Mk.7 in a turret
1 x 2 406 mm/50 Mk.7 in a turret:
Max Range: 21.6 km
Reload: 30.0 s
180° Turn Time: 45.0 s
Dispersion at Max Range: 276 m
Sigma: 1.90σ
 

Shell Types:

HE Shells 8 x 406 mm HE/HC Mk13:
Max HE Shell Damage: 5700
Alpha Piercing HE: 68.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.346
Shell Always Ricochet at: 60.0°
Normalization: 8.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Krupp: 250.0
Shell Mass: 862.0 kg
Shell Ricochet at: 91.0°
Shell Speed: 820.0 m/s
Burn Probability: 36%
 
AP Shells: 8 x 406 mm AP Mk8:
Max AP Shell Damage: 13500
Ammo Type: Armor Piercing
Shell Air Drag: 0.352
Shell Always Ricochet at: 60.0°
Normalization: 6.0°
Shell Detonator: 0.033
Shell Detonator Threshold: 68.0
Shell Krupp: 2520
Shell Mass: 1225.0 kg
Shell Ricochet at: 45.0°
Shell Speed: 762.0 m/s
Air Wing

Air Wing

Dive Bomber - AD-1 Skyraider:
Plane HP: 2630 hp
Cruising Speed: 135 kts
Max Speed: 172 kts
Engine Boost Time: 20 s
Engine Boost Reload Time: 40 s
Attacking Plane Amount: 5
Squadron Amount: 2
Aircraft on Deck: 5
Plane Restoration: 5 units/120 s
Detectability: 10 km
Bomb Stats:
Max AP Bomb Damage: 7300
Alpha Piercing HE: 42.7
Ammo Type: 2 × AN-M64 HE
Bomb Air Drag: 0.35
Bomb Always Ricochet At: 60.0°
Normalization: 45.0°
Bomb Detonator: 0.03
Bomb Detonator Threshold: 25.0
Bomb Diameter: 40 mm
Bomb Krupp: 3.0
Bomb Mass: 3.0 kg
Ricochet: 45.0°
Bomb Speed: 300.0 m/s
Chance of Fire: 46%
Secondary Armament

Secondary Armament

10 x 2 127 mm HE Mk32:
Max HE Shell Damage: 1800
Range: 7.0 km
Reload: 6.0 s
Alpha Piercing HE: 21.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.347
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Krupp: 1350.0
Shell Mass: 24.5 kg
Shell Ricochet At: 91.0°
Shell Speed: 792.0 m/s
Burn Probability: 5%
 Depth Charge Airstrike

Depth Charge Airstrike

Reload: 30 s
Available Flights: 1
No of Aircraft in Attacking Flight: 1
Max Range: 10 km
Bombs in Payload: 2 x 650-pound Depth Bomb
Max Bomb Damage: 4200
aadefence Anti Aircraft Defence

Anti Aircraft Defence

Long Range:
10 × 2 127 mm/38 Mk.12 on a Mk.32 mount:
Firing range:  5.8 km
Hit Probability:  75 %
Damage by Zone Area AA:  175
Damage Caused by Shell Explosions:  1610
Number of Explosions Per Salvo:  8
Action zone:  3.5 - 5.8 km
Mid Range:
14 × 2 76.2 mm/50 Mk.22 on a Mk.33 mount:
Firing range:  4.0 km
Hit Probability:  75 %
Damage by Zone Area AA:  469
Short Range:
15 × 2 20 mm Oerlikon on a Mk.24 mount:
Firing range:  2.0 km
Hit Probability:  70 %
Damage by Zone Area AA:  175
 Mobility

Mobility

Maximum speed: 33.0 knots
Turning circle radius: 920 m
Rudder shift time: 17.2 s
Propulsion: 212,000 hp
 Visibility

Visibility

Surface Detectability: 16.2 km
Air Detectability: 14.8 km
Detectability by enemy subs: 0-14.8 km
Detectability whilst firing in smoke: 16.1 km
consumables Available Consumables

Available Consumables

Slot 1: Damage Control Party:
Action Time:  20 s
Reload Time: 80 s
Slot 2: Repair Party:
Charges: 4
Action Time: 28 s
Reload Time: 80 s
Regeneration per second: +349 hp/s
Slot 3: Fighter:
Charges: 3
Action Time: 90 s
Reload Time: 70 s
Radius: +3.0 km
Fighters: x4
 
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.
 
 

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