

Dalarna - European Super Destroyer 1953
A versatile destroyer that combines powerful artillery and torpedo armament with the most advanced AA and ASW capabilities for the 1950s.

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Dalarna Info
Ship Name: 
Dalarna



Level: Supership
Paper ship: Yes
Early Access: ~0.11.8/9
Class: Superdestroyer
WG introduction: June 10, 2022
Status during tests:
Special Ship

Ship release: 0.11.7/8




To obtain Dalarna; you must first have researched 
X Halland of the corresponding branch.
Only players who own or have researched at least 3 (three) Tier X (10) ships will have access to superships.

Nation:
Europe

Current development status: Work in progress
A discount is available on the purchase of the 1st permanent camouflage for this ship.
Permaflage:
Your 1st Dalarna Regular permanent Camo will cost
200 doubloons.




Detectability range by sea -3% and Dispersion of shells fired by enemy +4% are added into the new 0.11.6 Iwami Regular permanent camo.

Dalarna Plating
Hit Points: 20,300 hp
Overall: 6-20 mm
Side Plating: 19 mm
Bottom: 20 mm
Turret Plating: 6 mm
Tonnage: 3.590 t

Main Battery Armament
3 x 2 120 mm/50 Model 1950 in a turret:
Max Range: 12.4 km
Reload: 2.0 s
180° Turn Time: 7.2 s
Dispersion at Max Range: 108 m
Sigma: 2.0σ
Shell Types:
HE Shells 6 x 120 mm HE M1950:
Max HE Shell Damage: 1750
HE Max Salvo: 10,500
HE Max DPM: 315,000
Alpha Piercing HE: 20.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.3215
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 120 mm
Shell Krupp: 480.0
Shell Mass: 23.5 kg
Shell Ricochet: 91.0°
Shell Speed: 825.0 m/s
Burn Probability: 8%
AP Shells: 6 x 120 mm AP M1950:
Max AP Shell Damage: 2100
AP Max Salvo: 10,500
AP Max DPM: 190,909
Ammo Type: Armor Piercing
Shell Air Drag: 0.3215
Shell Always Ricochet At: 60.0°
Normalization: 10.0°
Shell Detonator: 0.01
Shell Detonator Threshold: 20.0
Shell Diameter: 120 mm
Shell Krupp: 2400.0
Shell Mass: 23.5 kg
Ricochet: 45.0°
Shell Speed: 825.0 m/s

Depth Charges
Maximum damage: 2000
Charges: 2
Bombs per charge: 8
Reload time: 40 s

Torpedoes
2 × 5 533 mm Torped M1947 mod 2:
Max Damage: 10,700
Range: 15.0 km
Reload: 90 s
Speed: 86 kts
180 degree turn time: 7.2 s
Torpedo detectability: 1.8 km
Enemy response time after spotting these torps: 8.05 s
Alternative Torpedoes
Torpedo Switching time: 10 s
2 × 5 533 mm Torped M1927 mod 1:
Max Damage: 14,400
Range: 10.0 km
Reload: 90 s
Speed: 70 kts
180 degree turn time: 7.2 s
Torpedo detectability: 1.3 km
Enemy response time after spotting these torps: 7.14 s

Anti Aircraft Defence
Long Range:
3 × 2 120 mm/50 Model 1950 in a turret:
Firing range: 6.0 km
Hit Probability: 100 %
Damage by Zone Area AA: 210
Damage Caused by Shell Explosions: 1890
Number of Explosions Per Salvo: 9
Action Zone: 3.5 - 6.0 km
Continuous Damage: 463
Mid Range:
2 x 2 57 mm/60 SAK Model 1950 on a Model 1950 mount:
5 x 1 40 mm/70 SAK-40/L70-350 on a SAK-40/L70-350:
5 x 1 40 mm/70 SAK-40/L70-350 on a SAK-40/L70-350:
Firing range: 4.0 km
Hit Probability: 100 %
Damage by Zone Area AA: 379

Mobility
Maximum speed: 36.0 knots
Turning circle radius: 720 m
Rudder shift time: 4.4 s
Propulsion: 63,400 hp

Visibility
Surface Detectability: 7.5 km
Air Detectability: 3.9 km
Detectability by enemy subs: 0-3.9 km
Detectability whilst firing in smoke: 2.8 km

Available Consumables
Slot 1: Damage Control Party:
Charges: infinite
Action Time: 5 s
Reload Time: 40 s
Slot 2: Engine Boost:
Charges: 3
Action Time: 120 s
Reload Time: 120 s
Boost: +8%
Slot 3: Repair Party:
Charges: 3
Action Time: 14 s
Reload Time: 80 s
Regenerated hp per Second: +203 hp/s
Slot 4: Defensive AA Fire:
Charges: 3
Action Time: 40 s
Reload Time: 80 s