Dalarna - European Super Destroyer 1953

flagshipiconlevelDalarna - European Super Destroyer 1953

A versatile destroyer that combines powerful artillery and torpedo armament with the most advanced AA and ASW capabilities for the 1950s.
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Key Features
Dalarna is a classic representation of the European destroyer line: powerful torpedo armament, strong AA defence, no smoke, and a decent calibre for her main guns, which allows the ship to repel the enemy in an artillery duel.
The main difference between this ship and its predecessor, Halland, is the additional turret, which gives it one of the best damage per minute of her type.
In addition, the Dalarna can use two types of torpedoes in combat:
  • The familiar "European" torpedoes with high speed and low damage.
  • Slow and not the most long-range torpedoes with increased damage.
The Super Destroyer's consumables are represented by the Engine Boost, Repair Party, and Defensive AA Fire.
info Dalarna Info

Dalarna Info

Ship Name: flagshipicon level Dalarna
Level:  Supership
Paper ship:  Yes
Early Access:  ~0.11.8/9
Class:  Superdestroyer
WG introduction:  June 10, 2022
Status during tests: shipiconSpecial Ship
Ship release:  0.11.7/8
flagshipicon level Dalarna cost is  45,000,000 Credits.
To obtain Dalarna; you must first have researched flagshipicon X Halland of the corresponding branch.
Only players who own or have researched at least 3 (three) Tier X (10) ships will have access to superships.
Nation:  flag Europe
Current development status:  Work in progress
A discount is available on the purchase of the 1st permanent camouflage for this ship.
Permaflage:  Your 1st Dalarna Regular permanent Camo will cost  200 doubloons.
boost Economy Bonus Multiboost: Level 11 cost doubloon 4800 doubloons
Detectability range by sea -3% and Dispersion of shells fired by enemy +4% are added into the new 0.11.6 Iwami Regular permanent camo.
armor Dalarna Plating

Dalarna Plating

Hit Points: 20,300 hp
Overall: 6-20 mm
Side Plating: 19 mm
Bottom: 20 mm
Turret Plating: 6 mm
Tonnage: 3.590 t
mainbattery Main Battery Armament

Main Battery Armament

3 x 2 120 mm/50 Model 1950 in a turret:
Max Range:  12.4 km
Reload:  2.0 s
180° Turn Time:  7.2 s
Dispersion at Max Range:  108 m
Sigma:  2.0σ
Shell Types:
HE Shells 6 x 120 mm HE M1950:
Max HE Shell Damage: 1750
HE Max Salvo: 10,500
HE Max DPM: 315,000
Alpha Piercing HE: 20.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.3215
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 120 mm
Shell Krupp: 480.0
Shell Mass: 23.5 kg
Shell Ricochet: 91.0°
Shell Speed: 825.0 m/s
Burn Probability: 8%
AP Shells: 6 x 120 mm AP M1950:
Max AP Shell Damage: 2100
AP Max Salvo: 10,500
AP Max DPM: 190,909
Ammo Type: Armor Piercing
Shell Air Drag: 0.3215
Shell Always Ricochet At: 60.0°
Normalization: 10.0°
Shell Detonator: 0.01
Shell Detonator Threshold: 20.0
Shell Diameter: 120 mm
Shell Krupp: 2400.0
Shell Mass: 23.5 kg
Ricochet: 45.0°
Shell Speed: 825.0 m/s
depthcharge Depth Charges

Depth Charges

Maximum damage: 2000
Charges: 2
Bombs per charge: 8
Reload time: 40 s
torpedoes Torpedoes


2 × 5 533 mm Torped M1947 mod 2:
Max Damage: 10,700
Range: 15.0 km
Reload: 90 s
Speed: 86 kts
180 degree turn time: 7.2 s
Torpedo detectability: 1.8 km
Enemy response time after spotting these torps: 8.05 s
Alternative Torpedoes
Torpedo Switching time: 10 s
2 × 5 533 mm Torped M1927 mod 1:
Max Damage: 14,400
Range: 10.0 km
Reload: 90 s
Speed: 70 kts
180 degree turn time: 7.2 s
Torpedo detectability: 1.3 km
Enemy response time after spotting these torps: 7.14 s
aadefence Anti Aircraft Defence

Anti Aircraft Defence

Long Range:
3 × 2 120 mm/50 Model 1950 in a turret:
Firing range:  6.0 km
Hit Probability:  100 %
Damage by Zone Area AA:  210
Damage Caused by Shell Explosions:  1890
Number of Explosions Per Salvo:  9
Action Zone:  3.5 - 6.0 km
Continuous Damage: 463
Mid Range:
2 x 2 57 mm/60 SAK Model 1950 on a Model 1950 mount:
5 x 1 40 mm/70 SAK-40/L70-350 on a SAK-40/L70-350:
Firing range:  4.0 km
Hit Probability:  100 %
Damage by Zone Area AA:  379
mobility Mobility


Maximum speed: 36.0 knots
Turning circle radius: 720 m
Rudder shift time: 4.4 s
Propulsion: 63,400 hp
visibility Visibility


Surface Detectability: 7.5 km
Air Detectability: 3.9 km
Detectability by enemy subs: 0-3.9 km
Detectability whilst firing in smoke: 2.8 km
consumables Available Consumables

Available Consumables

Slot 1: Damage Control Party:
Charges: infinite
Action Time: 5 s
Reload Time: 40 s
Slot 2: Engine Boost:
Charges: 3
Action Time: 120 s
Reload Time: 120 s
Boost: +8%
Slot 3: Repair Party:
Charges: 3
Action Time: 14 s
Reload Time: 80 s
Regenerated hp per Second: +203 hp/s
Slot 4: Defensive AA Fire:
Charges: 3
Action Time: 40 s
Reload Time: 80 s
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.
Please note! that all information in this post is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published stated as Released on our WGB website.

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