Clausewitz - German Super Cruiser 1945
Designed for long-distance raids, heavy cruiser with 210 mm guns, as well as powerful anti-aircraft and torpedo armament.
Key Features
Key Features
Clausewitz’s gameplay is an evolution of the Tier X cruiser Hindenburg, having higher HP, better armour, greater firepower, and more torpedoes. However, to compensate for this notable improvement over its predecessor in the tech tree.
Clausewitz will not have any unique Supership mechanics.
Clausewitz will not have any unique Supership mechanics.
Clausewitz Info
Clausewitz Info
Ship Name: Clausewitz.
Tier: XI (11)
Paper ship: Yes
Class: Supercruiser
WG introduction: April 7, 2022
Status during tests: Special Ship
Status when final: Elite ship
Ship release: 0.11.8 Lighthouse Auction September 29th
Nation: Germany
Current development status: Work in Progress
Economic Bonuses
Permaflage: Your 1st regular permanent camo is 200 doubloons
Economy Bonus Package: Level 11 is 4800 doubloons
- Bonus to Ship XP: +200%
- Bonus to Commander XP: +200%
- Bonus to Commander XP: +100%
Clausewitz Survivability
Clausewitz Survivability
Hit Points: 58 000 hp
Armour: 16-230 mm
Turret Plating: 80-150 mm
Superstructure: 16 mm
Armor Belt: 30-130 mm
Fore Athwartships: 50-130 mm
Aft Athwartships: 40-130 mm
Citadel Fore Athwartships: 40-130 mm
Citadel Aft Athwartships: 20-130 mm
Armoured Deck Slope: 60 mm
Citadel Torpedo Bulkhead: 20 mm
Citadel Deck: 60 mm
Citadel Bottom: 40 mm
Conning Tower: 150 mm
Fires duration: 30 s
Tonnage: 25,639 t
Torpedo Protection: 16%
Main Battery Armament
Main Battery Armament
4 x 3 210 mm/60 SK C/34 on a Drh LC/40 mount:
Max Range: 18.5 km
Reload: 10.5 s
180° Turn Time: 22.5 s
Dispersion at Max Range: 161 m
Sigma: 2.05σ
Shell Types
HE Shells 12x 210 mm Spr.Gr. L/4.7:
Max HE Shell Damage: 2950
HE Max Salvo: 28,800
HE Max DPM: 192,000
Alpha Piercing HE: 53.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.2974
Shell Always Ricochet At: 60.0°
Normalization: 8.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 210 mm
Shell Krupp: 1.0
Shell Mass: 138.7 kg
Shell Ricochet At: 91.0°
Shell Speed: 925.0 m/s
Burn Probability: 15%
AP Shells: 12x 210 mm Spr.Gr. L/4.4:
Max AP Shell Damage: 6200
AP Max Salvo: 74,400
AP Max DPM: 496,000
Ammo Type: Armor Piercing
Shell Air Drag: 0.2974
Shell Always Ricochet At: 60.0°
Normalization: 7.0°
Shell Detonator: 0.033
Shell Detonator Threshold: 35.0
Shell Diameter: 210 mm
Shell Krupp: 2400.0
Shell Mass: 138.7 kg
Shell Ricochet At: 45.0°
Shell Speed: 925.0 m/s
Depth Charge Airstrike
Depth Charge Airstrike
Carries out aerial bombardment of the marked area.
Maximum bomb damage: 4900
Aircraft HP: 2000
Available flights: 2
Attack aircraft per flight: 1
Range: 8 km
Bombs per payload: 2 × SC-300
Reload time: 30 s
Secondary Armament
Secondary Armament
10 x 2 128 mm Spr.Gr. Kz.:
Max HE Shell Damage: 1500
Range: 8.3 km
Reload: 4.0 s
Alpha Piercing HE: 32.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.3128
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 128 mm
Shell Krupp: 1.0
Shell Mass: 26.0 kg
Shell Ricochet At: 91.0°
Shell Speed: 900.0 m/s
Burn Probability: 5%
Torpedoes
Torpedoes
4 x 5 533 mm/G7a T1:
Torpedo reload time: 112 s
Tubes 180° turn time: 7.2 s
Range: 6.0 km
Max torpedo damage: 13,700 hp
Torpedo speed: 64 kts
Torpedo detectability by sea: 1.3 km
Anti Aircraft Defence
Anti Aircraft Defence
Long Range:
10 x 2 128 mm:
Firing range: 6.0 km
Hit Probability: 90 %
Damage Within an Explosion: 1610
Damage by long range AA guns: 140
Number of Explosions Per Salvo: 6
Continuous damage: 483
Action Zone: 3.5 - 6.0 km
Mid Range:
8 x 2 55.0 mm:
Firing range: 4.0 km
Damage by mid range AA guns: 312
Hit Probability: 90%
Short Range:
12 x 2 30.0 mm:
6 x 4 30.0 mm:
6 x 4 30.0 mm:
Firing range: 3.0 km
Hit Probability: 85 %
Damage by Zone Area AA: 399
Mobility
Mobility
Maximum speed: 32.5 knots
Turning circle radius: 820 m
Rudder shift time: 11.8 s
Propulsion: 165,000 hp
Visibility
Visibility
Surface Detectability: 15.8 km
Air Detectability: 9.71 km
Detectability by enemy subs: 0-9.71 km
Detectability whilst in smoke: 10.6 km
Available Consumables
Available Consumables
Slot 1: Damage Control Party:
Work Time: 5 s
Reload Time: 60 s
Slot 2: Hydroacoustic Search:
Charges: 3
Action time: 120 s
Reload time: 120 s
Torpedo detection range 4.0 km
Ship detection range 6.0 km
Slot 2: Defensive AA:
Charges: 3
Action time: 40 s
Reload time: 80 s
Continuous Damage: +50%
Damage from shell explosions: +300%
Slot 3: Fighter:
Charges: 3
Action time: 60 s
Reload time: 90 s
Fighters: 4
Range: 3 km
Slot 3: Spotting Aircraft:
Charges: 4
Action time: 100 s
Reload time: 240 s
Firing distance: +20%
Slot 4: Repair Party:
Charges 4
Action Time: 28 s
Reload Time: 80 s
HP generated per second: +290 hp/s