Clausewitz - German Super Cruiser 1945

Clausewitz - German Super Cruiser 1945

Designed for long-distance raids, heavy cruiser with 210 mm guns, as well as powerful anti-aircraft and torpedo armament.
 
Changes to battleshipbattleship Clausewitz - Apr 27, 2022
  • Updated the Depth Charge Airstrike camera settings — now they are the same as of other Supercruisers.
 
Key Features
Key Features:
Clausewitz’s gameplay is an evolution of the Tier X cruiser Hindenburg, having higher HP, better armor, greater firepower, and more torpedoes. However, to compensate for this notable improvement over its predecessor in the tech tree.
Clausewitz will not have any unique Supership mechanics.
Clausewitz Info
Ship Name:  battleshipbattleship Clausewitz.
Tier: XI (11)
Paper ship: Yes
Class: Supercruiser
WG introduction:  April 7, 2022
Status during tests: Special Ship
Status when final: battleshipElite ship
Ship release: ~0.11.6
Super Cruiser battleshipbattleship Clausewitz when final will cost is  47,500,000 Credits.
To obtain Clausewitz when final, you must first have researched battleship X Hindenburg of the corresponding branch.
Only players who own or have researched at least 3 (three) Tier X (10) ships will have access to superships.
Nation:  Germany
Permaflage:   Type 0 - Clausewitz cost  5000
Current development status: Work In Progress
Ship Armor
warship
Hit Points: 58 000 hp
Armour: 16-230 mm
Turret Plating: 80-150 mm
Superstructure: 16 mm
Armor Belt: 30-130 mm
Fore Athwartships: 50-130 mm
Aft Athwartships: 40-130 mm
Citadel Fore Athwartships: 40-130 mm
Citadel Aft Athwartships: 20-130 mm
Armored Deck Slope: 60 mm
Citadel Torpedo Bulkhead: 20 mm
Citadel Deck: 60 mm
Citadel Bottom: 40 mm
Conning Tower: 150 mm
Fires duration: 30 s
Tonnage: 25,639 t
Torpedo Protection: 16%
Main Battery
Main Battery
4 x 3 210 mm/60 SK C/34 on a Drh LC/40 mount:
Max Range:  18.5 km
Reload:  9.0 s
180° Turn Time:  22.5 s
Dispersion at Max Range:  161 m
Sigma:  2.05σ
 
Shell Types
HE Shells 12x 210 mm Spr.Gr. L/4.7:
Max HE Shell Damage: 2400
HE Max Salvo: 28,800
HE Max DPM: 192,000
Alpha Piercing HE: 53.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.2974
Shell Always Ricochet At: 60.0°
Normalization: 8.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 210 mm
Shell Krupp: 1.0
Shell Mass: 138.7 kg
Shell Ricochet At: 91.0°
Shell Speed: 925.0 m/s
Burn Probability: 14%
 
AP Shells: 12x 210 mm Spr.Gr. L/4.4:
Max AP Shell Damage: 6200
AP Max Salvo: 74,400
AP Max DPM: 496,000
Ammo Type: Armor Piercing
Shell Air Drag: 0.2974
Shell Always Ricochet At: 60.0°
Normalization: 7.0°
Shell Detonator: 0.033
Shell Detonator Threshold: 35.0
Shell Diameter: 210 mm
Shell Krupp: 2400.0
Shell Mass: 138.7 kg
Shell Ricochet At: 45.0°
Shell Speed: 925.0 m/s
Depth Charge Airstrike
Carries out aerial bombardment of the marked area.
Maximum bomb damage: 2600
Aircraft HP: 2000
Available flights: 2
Attack aircraft per flight: 2
Range: 8 km
Bombs per payload: 3 × SC-158
Reload time: 45 s
Secondary Armament
10 x 2 128 mm Spr.Gr. Kz.:
Max HE Shell Damage: 1500
Range: 8.3 km
Reload: 4.0 s
Alpha Piercing HE: 32.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.3128
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 128 mm
Shell Krupp: 1.0
Shell Mass: 26.0 kg
Shell Ricochet At: 91.0°
Shell Speed: 900.0 m/s
Burn Probability: 5%
Torpedoes
4 x 5 533 mm/G7a T1:
Torpedo reload time:  112 s
Tubes 180° turn time:  7.2 s
Range:  6.0 km
Max torpedo damage:  13,700 hp
Torpedo speed:  64 kts
Torpedo detectability by sea:  1.3 km
AA Defence
Long Range:
10 x 2 128 mm:
Firing range:  6.0 km
Hit Probability:  90 %
Damage Within an Explosion:  1610
Damage by long range AA guns:  140
Number of Explosions Per Salvo:  6
Action Zone:  3.5 - 6.0 km
Mid Range:
8 x 2 55.0 mm:
Firing range:  4.0 km
Damage by mid range AA guns:  312
Hit Probability:  90%
Short Range:
12 x 2 30.0 mm:
6 x 4 30.0 mm:

Firing range: 3.0 km
Hit Probability: 85 %
Damage by Zone Area AA: 399
Mobility
Maximum speed: 32.5 knots
Turning circle radius: 820 m
Rudder shift time: 12.3 s
Propulsion: 165,000 hp
Visibility
Surface Detectability: 16.3 km
Air Detectability: 9.71 km
Detectability by enemy subs: 0-9.71 km
Detectability whilst in smoke: 10.6 km
Consumables
Slot 1: Damage Control Party:
Work Time: 5 s
Reload Time:  60 s
Slot 2: Hydroacoustic Search:
Charges:  3
Action time:  120 s
Reload time:  120 s
Torpedo detection range 4.0 km
Ship detection range 6.0 km
Slot 2: Defensive AA:
Charges:  3
Action time:  40 s
Reload time:  80 s
Continuous Damage:  +50%
Damage from shell explosions:  +300%
Slot 3: Fighter:
Charges: 3
Action time: 60 s
Reload time: 90 s
Fighters: 4
Range: 3 km
Slot 3: Spotting Aircraft:
Charges: 2
Action time: 100 s
Reload time: 240 s
Firing distance: +20%
Slot 4:  Repair Party:
Charges 4
Action Time:  28 s
Reload Time:  80 s
HP generated per second: +290 hp/s
 
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.
 
Please note! that all information in this post is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published stated as Released on our WGB website.

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