

Clausewitz - German Super Cruiser 1945
Designed for long-distance raids, heavy cruiser with 210 mm guns, as well as powerful anti-aircraft and torpedo armament.
Clausewitz Info
Ship Name: 
Clausewitz.


Tier: XI (11)
Paper ship: Yes
Class: Supercruiser
WG introduction: April 7, 2022
Status during tests:
Special Ship

Status when final:
Elite ship

Ship release: ~0.11.6
Nation:
Germany

Permaflage:
Type 0 - Clausewitz cost
5000


Current development status: Work In Progress
Ship Armor
Hit Points: 58 000 hp
Armour: 16-230 mm
Turret Plating: 80-150 mm
Superstructure: 16 mm
Armor Belt: 30-130 mm
Fore Athwartships: 50-130 mm
Aft Athwartships: 40-130 mm
Citadel Fore Athwartships: 40-130 mm
Citadel Aft Athwartships: 20-130 mm
Armored Deck Slope: 60 mm
Citadel Torpedo Bulkhead: 20 mm
Citadel Deck: 60 mm
Citadel Bottom: 40 mm
Conning Tower: 150 mm
Fires duration: 30 s
Tonnage: 25,639 t
Torpedo Protection: 16%
Main Battery
Main Battery
4 x 3 210 mm/60 SK C/34 on a Drh LC/40 mount:
Max Range: 18.5 km
Reload: 9.0 s
180° Turn Time: 22.5 s
Dispersion at Max Range: 161 m
Sigma: 2.05σ
Shell Types
HE Shells 12x 210 mm Spr.Gr. L/4.7:
Max HE Shell Damage: 2400
HE Max Salvo: 28,800
HE Max DPM: 192,000
Alpha Piercing HE: 53.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.2974
Shell Always Ricochet At: 60.0°
Normalization: 8.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 210 mm
Shell Krupp: 1.0
Shell Mass: 138.7 kg
Shell Ricochet At: 91.0°
Shell Speed: 925.0 m/s
Burn Probability: 14%
AP Shells: 12x 210 mm Spr.Gr. L/4.4:
Max AP Shell Damage: 6200
AP Max Salvo: 74,400
AP Max DPM: 496,000
Ammo Type: Armor Piercing
Shell Air Drag: 0.2974
Shell Always Ricochet At: 60.0°
Normalization: 7.0°
Shell Detonator: 0.033
Shell Detonator Threshold: 35.0
Shell Diameter: 210 mm
Shell Krupp: 2400.0
Shell Mass: 138.7 kg
Shell Ricochet At: 45.0°
Shell Speed: 925.0 m/s
Depth Charge Airstrike
Carries out aerial bombardment of the marked area.
Maximum bomb damage: 2600
Aircraft HP: 2000
Available flights: 2
Attack aircraft per flight: 2
Range: 8 km
Bombs per payload: 3 × SC-158
Reload time: 45 s
Secondary Armament
10 x 2 128 mm Spr.Gr. Kz.:
Max HE Shell Damage: 1500
Range: 8.3 km
Reload: 4.0 s
Alpha Piercing HE: 32.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.3128
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 128 mm
Shell Krupp: 1.0
Shell Mass: 26.0 kg
Shell Ricochet At: 91.0°
Shell Speed: 900.0 m/s
Burn Probability: 5%
Torpedoes
4 x 5 533 mm/G7a T1:
Torpedo reload time: 112 s
Tubes 180° turn time: 7.2 s
Range: 6.0 km
Max torpedo damage: 13,700 hp
Torpedo speed: 64 kts
Torpedo detectability by sea: 1.3 km
AA Defence
Long Range:
10 x 2 128 mm:
Firing range: 6.0 km
Hit Probability: 90 %
Damage Within an Explosion: 1610
Damage by long range AA guns: 140
Number of Explosions Per Salvo: 6
Action Zone: 3.5 - 6.0 km
Mid Range:
8 x 2 55.0 mm:
Firing range: 4.0 km
Damage by mid range AA guns: 312
Hit Probability: 90%
Short Range:
12 x 2 30.0 mm:
6 x 4 30.0 mm:
6 x 4 30.0 mm:
Firing range: 3.0 km
Hit Probability: 85 %
Damage by Zone Area AA: 399
Mobility
Maximum speed: 32.5 knots
Turning circle radius: 820 m
Rudder shift time: 12.3 s
Propulsion: 165,000 hp
Visibility
Surface Detectability: 16.3 km
Air Detectability: 9.71 km
Detectability by enemy subs: 0-9.71 km
Detectability whilst in smoke: 10.6 km
Consumables
Slot 1: Damage Control Party:
Work Time: 5 s
Reload Time: 60 s
Slot 2: Hydroacoustic Search:
Charges: 3
Action time: 120 s
Reload time: 120 s
Torpedo detection range 4.0 km
Ship detection range 6.0 km
Slot 2: Defensive AA:
Charges: 3
Action time: 40 s
Reload time: 80 s
Continuous Damage: +50%
Damage from shell explosions: +300%
Slot 3: Fighter:
Charges: 3
Action time: 60 s
Reload time: 90 s
Fighters: 4
Range: 3 km
Slot 3: Spotting Aircraft:
Charges: 2
Action time: 100 s
Reload time: 240 s
Firing distance: +20%
Slot 4: Repair Party:
Charges 4
Action Time: 28 s
Reload Time: 80 s
HP generated per second: +290 hp/s