HMS Renown - British Tier VI Battlecruiser 1916

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flag shipicon HMS Renown - British Tier VI Battlecruiser 1916

A series of battlecruisers which, at the time of entry into service, were the largest and fastest representatives of their type. Carried 381 mm main battery guns. During the 1930s, these ships underwent massive modernization, obtaining stronger armor protection and AA defences.
 
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Changes to flag shipicon VI HMS Renown - June 10, 2022
  • Added the Engine Boost consumable.
 
renown
HMS Renown
HMS Renown was a battlecruiser of the Royal Navy that entered service in 1916. The classical symbols depicted on the ship's badge—the laurel wreath and the torch of glory—echo the name of the ship.
From May 23, 1941, HMS Renown, under the flag of Vice-Admiral Somerville, took part in the hunt for the battleship Bismarck. On May 26, Force H headed by the battlecruiser appeared to be the only force capable of holding off the raider ship's breakthrough to France. The main task for HMS Renown was to provide cover for the aircraft carrier Ark Royal that had delivered the major blow to the German battleship.
 

Renown Info:

birdseye
Ship Name:  flag shipicon VI HMS Renown
Tier: VI (6)
Paper ship: No
Class: Renown-class battlecruiser.
Sister ship (In-game): Premium Ship HMS Repulse.
WG introduction:  May 12, 2022
Early Access: Yes in 0.11.6
Status during tests and Early Access: battleshipSpecial Ship
Status in 0.11.8:  Researchable ship
How to obtain in Update 0.11.8:   ~40,000 XP   ~ 3,500,000 Credits
Ship release: 0.11.6
Nation:  flag Britain
Current development status: Work In Progress
A discount is available on the purchase of the 1st permanent camouflage for this ship.
Permaflage:  Your 1st regular permanent camo will cost  100 doubloons.
boost Economy Bonus Multiboost: Level 6 cost doubloon 900 doubloons > More details HERE

Renown Armor:

armor
Hit Points: 55,200 hp
Armour: 16-330 mm
Fore Athwartships: 76-102 mm
Aft Athwartships: 26-102 mm
Citadel Fore Athwartships: 26-102 mm
Citadel Aft Athwartships: 26-102 mm
Armored Deck Slope: 102 mm
Citadel Torpedo Bulkhead: 26 mm
Casemate Armor Belt: 38-229 mm
Citadel Deck: 51-127 mm
Citadel Bottom: 40 mm
Turret Plating: 108-330 mm

Main Battery Armament:

3 x 2 381 mm/42 Mk.I on a Mk.I mount:
Max Range:  16.9 km
Reload:  27.0 s
180° Turn Time:  45.0 s
Dispersion at Max Range:  190 m
Sigma:  1.8σ
 
Shell Types:
HE Shells 9 x 381 mm HE Mk VIIIc:
Max HE Shell Damage: 5350
HE Max Salvo: 48,150
HE Max DPM: 107,000
Alpha Piercing HE: 64.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.3379
Normalization: 45.0°
Shell Detonator: 0.03
Shell Detonator Threshold: 2.0
Shell Diameter: 381 mm
Shell Krupp: 3.0
Shell Mass: 879.0 kg
Shell Ricochet: 60.0°/45.0°
Shell Speed: 732.0 m/s
Burn Probability: 34%
 
AP Shells: 9 x 381 mm AP Mk XXIIc:
Max AP Shell Damage: 11350
AP Max Salvo: 102,150
AP Max DPM: 227,000
Ammo Type: Armor Piercing
Shell Air Drag: 0.3379
Normalization: 6.0°
Shell Detonator: 0.015
Shell Detonator Threshold: 64.0
Shell Diameter: 381 mm
Shell Krupp: 2330.0
Shell Mass: 879.0 kg
Ricochet At: 60.0°/45.0°
Shell Speed: 732.0 m/s

Secondaries:

4 × 2: 113 mm/45 QF Mk.I/III on an RP10 Mark II BD/113 mm HE 5crh:
Max HE Shell Damage: 1700
Range: 5.0 km
Reload: 5.0 s
Alpha Piercing HE: 19.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.329
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 113 mm
Shell Krupp: 1.0
Shell Mass: 24.95 kg
Ricochet: 60.0°/91.0°
Shell Speed: 746.0 m/s
Burn Probability: 8%

Depth Charge Airstrike:

Reload: 37 s
Available Flights: 2
No of Aircraft in Attacking Flight: 1
Aircraft HP: 2000
Max Range: 8 km
Bombs in Payload: 2 x 250 lb. Bomb Mk VIII
Max Bomb Damage: 2300

Torpedoes:

8 × 1: 533 mm PR Mk II/533 mm Mk IX*:
Instead of choosing between wide and narrow spreads, captains can choose to fire off individual torpedoes or expend the entire launcher at once
Alpha Damage: 10,000
Range: 6.0 km
Reload: 95 s
Speed: 53 kts
180 degree turn time: 15.0 s
Torpedo detectability: 1.1 km
Enemy response time after spotting these torps: 7.98 s
 
These British battlecruisers will benefit from the new Torpedo turning mechanic. This mechanic is based on a method used in real life to correct the course of a torpedo after launch. In the game, the mechanic serves to expand the aiming possibilities for ships with limited or fixed torpedo tube angles, as it allows for launching torpedoes in directions that the tubes themselves cannot physically turn towards. Immediately after launch, torpedoes will change course towards a selected direction and continue in a straight line.
 

AA Defence:

Long Range:
4 × 2:  113 mm/45 QF Mk.I/III on an RP10 Mark II BD mount:
Firing range:  5.8 km
Hit Probability:  75 %
Damage Within an Explosion:  1190
Damage by long range AA guns:  53
Number of Explosions Per Salvo:  1
Action Zone:  3.5 - 5.8 km
Mid Range:
1 × 8  40 mm/39 Vickers QF Mk.VIII on a Mk.VI mount:
3 × 4  40 mm/39 Vickers QF Mk.VIII on a Mk.VII mount:
Firing range:  2.5 km
Damage by mid range AA guns:  109
Hit Probability:  75%
Short Range:
19 × 1  20 mm Oerlikon Mk.I on a Mk.IIIA mount:
7 × 1  20 mm Oerlikon Mk.I on a Mk.IIA mount:
20 × 2  20 mm Oerlikon Mk.II on a Mk.V mount:
Firing range:  2.0 km
Damage by mid range AA guns:  480
Hit Probability:  70%

Mobility:

Maximum speed: 29.9 knots
Turning circle radius: 840 m
Rudder shift time: 14.3 s
Propulsion: 120,000 hp

Visibility:

Surface Detectability: 13.2 km
Air Detectability: 10.3 km
Detectability by depths: 0-10.3 km
Detectability whilst firing in smoke: 12.2 km

Consumables:

Slot 1: Damage Control Party:
Work Time: 15 s
Reload Time: 80 s
Slot 2: Repair Party:
Charges: 4
Action Time: 28 s
Reload Time: 80 s
Regeneration: +276 hp/s
Regeneration HP per Charge: 7,728 hp/c
Slot 3: Engine Boost:
Charges: 3
Action Time: 120 s
Reload Time: 180 s
Boost: +10%
Slot 4: Defensive AA Fire:
Charges: 3
Action Time: 40 s
Reload Time: 80 s
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.
 
Please note! that all information in this post is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published stated as Released on our WGB website.

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