HMS Renown - British Tier VI Battlecruiser 1916 (Changes PT 12.11)

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flag shipicon HMS Renown - British Tier VI Battlecruiser 1916

Having returned to the post of First Sea Lord, Admiral Fisher lobbied for the construction of two battlecruisers—Repulse and Renown. HMS Renown was put afloat in 1916 and entered service the same year. During World War II, the ship participated in the hunt for German raiders Graf Spee and Bismarck. She was also involved in the Norwegian campaign; guarded Maltese convoys; covered the landing of Allied forces in North Africa; and was used for diplomatic purposes, transporting Winston Churchill. In 1944, she took part in the final stage of the war as part of the Eastern Fleet.
 
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PT 12.11 Changes to flag shipicon VI HMS Renown
  • Main battery reload time reduced: 25 to 23.5s.
  • Main Battery firing range increased:
    • Stock Gun Fire Control System module firing range increased: 15.4 to 15.8km.
    • Researchable Gun Fire Control System module firing range increased: 16.9 to 17.4km.
 
renown
HMS Renown
HMS Renown was a battlecruiser of the Royal Navy that entered service in 1916. The classical symbols depicted on the ship's badge—the laurel wreath and the torch of glory—echo the name of the ship.
From May 23, 1941, HMS Renown, under the flag of Vice-Admiral Somerville, took part in the hunt for the battleship Bismarck. On May 26, Force H headed by the battlecruiser appeared to be the only force capable of holding off the raider ship's breakthrough to France. The main task for HMS Renown was to provide cover for the aircraft carrier Ark Royal that had delivered the major blow to the German battleship.
 

Renown Info:

birdseye
Ship Name:  flag shipicon VI HMS Renown
Tier: VI (6)
Paper ship: No
Class: Renown-class battlecruiser.
WG introduction:  May 12, 2022
Early Access: Yes in 0.11.6
Status during tests and Early Access: battleshipSpecial Ship
Status in 0.11.8:  Researchable ship
How to obtain in Update 0.11.8:   ~shipxp 40,000 XP   ~credits 3,500,000 Credits
Ship release: 0.11.6
How to obtain during 0.11.6/7, Renown will be available in the Armory by obtaining bundle 3 of 10 of the sequential bundles at a  cost of  200 british tokens British Tokens.
Nation:  flag Britain
Current development status: Released Early Access
A discount is available on the purchase of the 1st permanent camouflage for this ship.
Permaflage:  Your 1st Regular permanent Camo will cost  100 doubloons.
boost Bonus Package: Level 6 cost doubloon 900 doubloons

Renown Armor:

armor
Hit Points: 55,200 hp
Armour: 16-330 mm
Fore Athwartships: 76-102 mm
Aft Athwartships: 26-102 mm
Citadel Fore Athwartships: 26-102 mm
Citadel Aft Athwartships: 26-102 mm
Armoured Deck Slope: 102 mm
Citadel Torpedo Bulkhead: 26 mm
Casemate Armor Belt: 38-229 mm
Citadel Deck: 51-127 mm
Citadel Bottom: 40 mm
Turret Plating: 108-330 mm

Main Battery Armament:

3 x 2 381 mm/42 Mk.I on a Mk.I mount:
Max Range:  17.4 km
Reload:  23.0 s
180° Turn Time:  45.0 s
Dispersion at Max Range:  190 m
Sigma:  1.8σ
 

Shell Types:

HE Shells 6 x 381 mm HE Mk VIIIc:
Max HE Shell Damage: 5350
Alpha Piercing HE: 64.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.3379
Normalization: 45.0°
Shell Detonator: 0.03
Shell Detonator Threshold: 2.0
Shell Diameter: 381 mm
Shell Krupp: 3.0
Shell Mass: 879.0 kg
Shell Ricochet: 60.0°/45.0°
Shell Speed: 732.0 m/s
Burn Probability: 34%
 
AP Shells: 6 x 381 mm AP Mk XXIIc:
Max AP Shell Damage: 11350
Ammo Type: Armor Piercing
Shell Air Drag: 0.3379
Normalization: 6.0°
Shell Detonator: 0.015
Shell Detonator Threshold: 64.0
Shell Diameter: 381 mm
Shell Krupp: 2330.0
Shell Mass: 879.0 kg
Ricochet At: 60.0°/45.0°
Shell Speed: 732.0 m/s

Secondaries:

4 × 2: 113 mm/45 QF Mk.I/III on an RP10 Mark II BD/113 mm HE 5crh:
Max HE Shell Damage: 1700
Range: 5.0 km
Reload: 5.0 s
Alpha Piercing HE: 19.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.329
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 113 mm
Shell Krupp: 1.0
Shell Mass: 24.95 kg
Ricochet: 60.0°/91.0°
Shell Speed: 746.0 m/s
Burn Probability: 8%

Depth Charge Airstrike:

Reload: 37 s
Available Flights: 2
No of Aircraft in Attacking Flight: 1
Aircraft HP: 2000
Max Range: 8 km
Bombs in Payload: 2 x 250 lb. Bomb Mk VIII
Max Bomb Damage: 2300

Torpedoes:

8 × 1: 533 mm Mk II:
Instead of choosing between wide and narrow spreads, captains can choose to fire off individual torpedoes or expend the entire launcher at once
Alpha Damage: 10,000
Range: 6.0 km
Reload: 95 s
Speed: 53 kts
180 degree turn time: 12.5 s
Torpedo detectability: 1.1 km
Enemy response time after spotting these torps: 7.98 s

AA Defence:

Long Range:
4 × 2:  113 mm/45 QF Mk.I/III on an RP10 Mark II BD mount:
Firing range:  5.8 km
Hit Probability:  75 %
Damage Within an Explosion:  1190
Damage by long range AA guns:  53
Number of Explosions Per Salvo:  1
Action Zone:  3.5 - 5.8 km
Mid Range:
1 × 8  40 mm/39 Vickers QF Mk.VIII on a Mk.VI mount:
3 × 4  40 mm/39 Vickers QF Mk.VIII on a Mk.VII mount:
Firing range:  2.5 km
Damage by mid range AA guns:  109
Hit Probability:  75%
Short Range:
19 × 1  20 mm Oerlikon Mk.I on a Mk.IIIA mount:
7 × 1  20 mm Oerlikon Mk.I on a Mk.IIA mount:
20 × 2  20 mm Oerlikon Mk.II on a Mk.V mount:
Firing range:  2.0 km
Damage by mid range AA guns:  480
Hit Probability:  70%

Mobility:

Maximum speed: 29.9 knots
Turning circle radius: 840 m
Rudder shift time: 14.3 s
Propulsion: 120,000 hp

Visibility:

Surface Detectability: 13.2 km
Air Detectability: 10.3 km
Detectability by depths: 0-10.3 km
Detectability whilst firing in smoke: 12.2 km

Consumables:

Slot 1: Damage Control Party:
Work Time: 15 s
Reload Time: 80 s
Slot 2: Repair Party:
Charges: 4
Action Time: 28 s
Reload Time: 80 s
Regeneration: +276 hp/s
Regeneration HP per Charge: 7,728 hp/c
Slot 3: Engine Boost:
Charges: 3
Action Time: 120 s
Reload Time: 180 s
Boost: +10%
Slot 4: Defensive AA Fire:
Charges: 3
Action Time: 40 s
Reload Time: 80 s
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.

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