Hawke - British Tier VIII Battlecruiser 1943

headerimage

flag shipicon Hawke - British Tier VIII Battlecruiser 1943

A formidable battleship equipped with nine 406 mm guns. The ship's AA defences comprised dual-purpose and AA guns of the 1930-1940s.
 
{tocify} $title={Table of Contents}
 
 
birdseye
Ship Name:  flag shipicon VIII Hawke
Tier: VIII (8)
Paper ship: Yes
Class: Battlecruiser
WG introduction:  May 12, 2022
Early Access: Yes in 0.11.6
Status during tests and Early Access: battleshipSpecial Ship
Status on update 0.11.8:  Researchable ship
How to obtain in Update 0.11.8:   shipxp ~140 000 Ship XP   credits ~10 500 000 Credits
Ship release: 0.11.6
How to obtain during 0.11.6/7, Hawke will be available in the Armory by obtaining bundle 7 of 10 of the sequential bundles at a  cost of  british tokens 350 British Tokens.
Nation:  flag Britain
Current development status: Released Early Access
A discount is available on the purchase of the 1st permanent camouflage for this ship.
Permaflage:  Your 1st Regular permanent Camo will cost  100 doubloons.
boost Bonus Package: Level 8 cost doubloon 2900 doubloons

Hawke Armor:

armor
Hit Points: 70,600 hp
Armour: 16-406 mm
Fore Athwartships: 32 mm
Aft Athwartships: 32 mm
Citadel Fore Athwartships: 32-279 mm
Citadel Aft Athwartships: 32-279 mm
Citadel Torpedo Bulkhead: 51 mm
Casemate Armor Belt: 32 mm
Citadel Armor Belt: 305 mm
Citadel Deck: 102 mm
Citadel Bottom: 50 mm
Turret Plating: 184-406 mm

Main Battery Armament:

3 x 3 406 mm/45 Mk.I on a Vickers A mount:
Max Range:  18.2 km
Reload:  31.0 s
180° Turn Time:  30.0 s
Dispersion at Max Range:  201 m
Sigma:  1.6Οƒ
 
HE Shells 9 x 406 mm HE Mk IIa:
Max HE Shell Damage: 5950
HE Max Salvo: 48,150
HE Max DPM: 96,300
Alpha Piercing HE: 68.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.3114
Normalization: 8.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 406 mm
Shell Krupp: 250.0
Shell Mass: 929.0 kg
Ricochet: 60.0°/91.0°
Shell Speed: 792.0 m/s
Burn Probability: 45%
 
AP Shells: 9 x 406 mm AP Mk IIIa:
Max AP Shell Damage: 12600
AP Max Salvo: 45,000
AP Max DPM: 270,000
Ammo Type: Armor Piercing
Shell Air Drag: 0.2353
Normalization: 6.0°
Shell Detonator: 0.015
Shell Detonator Threshold: 68.0
Shell Diameter: 406 mm
Shell Krupp: 2527.0
Shell Mass: 1080.0 kg
Ricochet: 60.0°/45.0°
Shell Speed: 747.0 m/s

Secondaries:

4 × 2: 152 mm HE Mk V:
Max HE Shell Damage: 2150
Range: 7.3 km
Reload: 12.0 s
Alpha Piercing HE: 25.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.3623
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 152 mm
Shell Krupp: 1.0
Shell Mass: 50.8 kg
Ricochet: 60.0°/91.0°
Shell Speed: 884.0 m/s
Burn Probability: 9%
8 × 2: 113 mm HE 5crh:
Max HE Shell Damage: 1700
Range: 7.3 km
Reload: 5.0 s
Alpha Piercing HE: 19.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.329
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 113 mm
Shell Krupp: 1.0
Shell Mass: 24.95 kg
Ricochet: 60.0°/91.0°
Shell Speed: 746.0 m/s
Burn Probability: 8%

Depth Charge Airstrike:

Reload: 37 s
Available Flights: 3
No of Aircraft in Attacking Flight: 1
Aircraft HP: 2000
Max Range: 10 km
Bombs in Payload: 2 × 250 LB. Bomb MK VIII
Max Bomb Damage: 2300

Torpedoes:

4 × 1 533 mm Mk IX*:
Instead of choosing between wide and narrow spreads, captains can choose to fire off individual torpedoes or expend the entire launcher at once
Alpha Damage: 15,867
Range: 8.0 km
Reload: 80 s
Speed: 61 kts
180 degree turn time: 12.5 s
Torpedo detectability: 1.3 km
Enemy response time after spotting these torps: 8.20 s

AA Defence:

Long Range:
8 × 2   113 mm/45 QF Mk.I/III on an RP10 Mark II BD mount:
Firing range:  5.8 km
Hit Probability:  75 %
Damage Within an Explosion:  1330
Damage by long range AA guns:  84
Number of Explosions Per Salvo:  4
Action Zone:  3.5 - 5.8 km
Mid Range:
4 × 8   40 mm/39 Vickers QF Mk.VIII on a Mk.V mount:
10 × 2   40 mm/56 OQF Mk.1/2 on a Mk.IV mount:
Firing range:  3.5 km
Damage by mid range AA guns:  505
Hit Probability:  75%
Short Range:
14 × 1   20 mm Oerlikon Mk.I on a Mk.IIIA mount:
4 × 1   20 mm Oerlikon Mk.I on a Mk.IIA mount:
4 × 2   20 mm Oerlikon Mk.II on a Mk.V mount:
Firing range:  2.0 km
Damage by mid range AA guns:  179
Hit Probability:  70%

Mobility:

Maximum speed: 30.5 knots
Turning circle radius: 910 m
Rudder shift time: 16.1 s
Propulsion: 150,200 hp

Visibility:

Surface Detectability: 15.0 km
Air Detectability: 13.0 km
Detectability by depths: 0-13.0 km
Detectability whilst firing in smoke: 14.4 km

Consumables:

Slot 1: Damage Control Party:
Work Time: 15 s
Reload Time: 80 s
Slot 2: Repair Party:
Charges: 4
Action Time: 28 s
Reload Time: 60 s
Regeneration: 390.0 hp/s
Regeneration HP per Charge: 10,920 hp/c
Slot 3: Defensive AA Fire:
Charges: 3
Action Time: 40 s
Reload Time: 80 s
Slot ?: Engine Boost:
Charges: 3
Action Time: 180 s
Reload Time: 90 s
Boost: +20%
 
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.

πŸ˜ƒThank you for your comment, it will be added asap.✅
πŸ˜₯We no longer accept Anonymous/Unknown names that wish to comment.❌

Post a Comment (0)
Previous Post Next Post

Share This