Duncan - British Tier IX Battlecruiser 1920

warship

 warship Duncan - British Tier IX Battlecruiser 1920

A battlecruiser project built after World War I (project G3). The ship's distinctive feature was the original arrangement of the 419 mm main battery guns.
 
Key Features
British Battlecruisers:
  • Medium-close range brawlers with short firing ranges, torpedoes with high damage but small launch sectors, secondary guns with a high chance to set fires, as well as quick acceleration and maneuverability characteristics. At the same time, they would have average accuracy and HE penetration values. The deck armor is the same as that of British heavy cruisers. Available consumables would include Engine Boost, Defensive AA Fire, and Repair Party.
  • Long-range ships with high accuracy and powerful HE and AP shells. Equipped with Engine Boost, Defensive AA Fire and a standard Repair Party. They would however not have improved maneuverability and powerful armor.
Duncan Info
Ship Name:    IX Duncan
Tier: IX (9)
Paper ship: Yes
Class: Battlecruiser
WG introduction:  April 7, 2022
Early Access: Yes in 0.11.6
Status during tests and Early Access: battleshipSpecial Ship
Status when final:  Researchable ship
How to obtain when final in Update 0.11.8: 180,000  XP  15,900,000  Credits
Ship release: 0.11.6
Nation:   Britain
Current development status: Work In Progress
Permaflage:   Type 19 cost  4000
Ship Armor

Ship Armor:

Hit Points: 75,200 hp
Armour: 10-419 mm
Fore Athwartships: 20 mm
Aft Athwartships: 20 mm
Citadel Fore Athwartships: 25-305 mm
Citadel Aft Athwartships: 25-254 mm
Citadel Torpedo Bulkhead: 44 mm
Casemate Armor Belt: 32 mm
Citadel Armor Belt: 305-356 mm
Armor Deck Slope: 32 mm
Citadel Deck: 102-203 mm
Citadel Bottom: 50 mm
Turret Plating: 184-419 mm
Tonnage: 54,390 t
Main Battery
Main Battery Armament:
3 x 3 419 mm/45 Mk.I on a Mk.I mount:
Max Range:  18.9 km
Reload:  30.0 s
180° Turn Time:  30.0 s
Dispersion at Max Range:  207 m
Sigma:  1.5σ
 
Shell Types:
HE Shells 9 x 419 mm HE Mk Ia:
Max HE Shell Damage: 6150
HE Max Salvo: 55,350
HE Max DPM: 110,700
Alpha Piercing HE: 70.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.31
Shell Always Ricochet At: 60.0°
Normalization: 8.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 419 mm
Shell Krupp: 250.0
Shell Mass: 995.0 kg
Shell Ricochet At: 91.0°
Shell Speed: 792.0 m/s
Burn Probability: 47%
 
AP Shells: 9 x 419 mm AP Mk IIa:
Max AP Shell Damage: 13050
AP Max Salvo: 117,450
AP Max DPM: 234,900
Ammo Type: Armor Piercing
Shell Air Drag: 0.2353
Shell Always Ricochet At: 60.0°
Normalization: 6.0°
Shell Detonator: 0.015
Shell Detonator Threshold: 70.0
Shell Diameter: 419 mm
Shell Krupp: 2548.0
Shell Mass: 1157.0 kg
Ricochet At: 45.0°
Shell Speed: 747.0 m/s
Torpedoes
2 × 1: 622 mm PR Mk II/622 mm Mk I:
Alpha Damage: 21 067
Range: 10.0 km
Reload: 55 s
Speed: 67 kts
180 degree turn time: 15.0 s
Torpedo detectability: 1.7 km
Enemy response time after spotting these torps: 9.76 s
Depth Charge Airstrike
Reload: 37 s
Available Flights: 3
No of Aircraft in Attacking Flight: 1
Aircraft HP: 2000
Max Range: 10 km
Bombs in Payload: 2 x 250 lb. Bomb Mk VIII
Max Bomb Damage: 2300
Secondary Armament
6 × 2: 152 mm HE Mk V:
Max HE Shell Damage: 2150
Range: 7.3 km
Reload: 12.0 s
Alpha Piercing HE: 25.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.3623
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 152 mm
Shell Krupp: 1.0
Shell Mass: 50.8 kg
Shell Ricochet At: 91.0°
Shell Speed: 884.0 m/s
Burn Probability: 9%
8 × 2: 113 mm HE 5crh:
Max HE Shell Damage: 1700
Range: 7.3 km
Reload: 5.0 s
Alpha Piercing HE: 19.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.329
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 113 mm
Shell Krupp: 1.0
Shell Mass: 24.95 kg
Shell Ricochet At: 91.0°
Shell Speed: 746.0 m/s
Burn Probability: 8%
AA Defence
Long Range:
8 × 2:  113 mm/45 QF Mk.I/III on an RP10 Mark II BD mount:
Firing range:  5.8 km
Hit Probability:  75 %
Damage Within an Explosion:  1400
Damage by long range AA guns:  81
Number of Explosions Per Salvo:  4
Action Zone:  3.5 - 5.8 km
Mid Range:
4 × 8  40 mm/39 Vickers QF Mk.VIII on a Mk.VI mount:
10 × 2  40 mm/56 OQF Mk.1/2 on a Mk.IV mount:
Firing range:  3.5 km
Damage by mid range AA guns:  505
Hit Probability:  75%
Short Range:
10 × 2  20 mm Oerlikon Mk.II on a Mk.V mount:
18 × 1  20 mm Oerlikon Mk.I on a Mk.IIA mount:
Firing range:  2.0 km
Damage by mid range AA guns:  249
Hit Probability:  70%
Mobility
Maximum speed: 32.0 knots
Turning circle radius: 910 m
Rudder shift time: 16.6 s
Propulsion: 160,000 hp
Visibility
Surface Detectability: 15.3 km
Air Detectability: 11.6 km
Detectability by enemy subs: 0-11.6 km
Detectability whilst firing in smoke: 15.2 km
Consumables
Slot 1: Damage Control Party:
Work Time: 15 s
Reload Time: 80 s
Slot 2: Specialised Repair Teams:
Charges: 3
Action Time: 20 s
Reload Time: 80 s
Regeneration: 1338 hp/s
Regeneration HP per Charge: 26,760 hp/c
Slot 3: Engine Boost:
Charges: 3
Action Time: 120 s
Reload Time: 120 s
Boost: +8%
Slot 4: Defensive AA Fire:
Charges: 3
Action Time: 40 s
Reload Time: 80 s
 
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.
 
Please note! that all information in this post is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published stated as Released on our WGB website.

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