Duncan - British Tier IX Battlecruiser 1920
A battlecruiser project built after World War I (project G3). The ship's distinctive feature was the original arrangement of the 419 mm main battery guns.
Duncan Info
Ship Name: IX Duncan
Tier: IX (9)
Paper ship: Yes
Class: Battlecruiser
WG introduction: April 7, 2022
Early Access: Yes in 0.11.6
Status during tests and Early Access: Special Ship
Status when final: Researchable ship
How to obtain when final in Update 0.11.8: ~180 000 XP ~15 900 000 Credits
Ship release: 0.11.6
How to obtain during 0.11.6/7, Duncan will be available in the Armory as 1 of the 70 random "Royal Stronghold" bundles
Nation: Britain
Current development status: Released Early Access
Permaflage: Your 1st Regular permanent Camo is 200 doubloons.
Bonus Package: Level 9 is 3800 doubloons
Ship Armor
Ship Armor:
Hit Points: 75,200 hp
Armour: 10-419 mm
Fore Athwartships: 20 mm
Aft Athwartships: 20 mm
Citadel Fore Athwartships: 25-305 mm
Citadel Aft Athwartships: 25-254 mm
Citadel Torpedo Bulkhead: 44 mm
Casemate Armor Belt: 32 mm
Citadel Armor Belt: 305-356 mm
Armor Deck Slope: 32 mm
Citadel Deck: 102-203 mm
Citadel Bottom: 50 mm
Turret Plating: 184-419 mm
Tonnage: 54,390 t
Main Battery
Main Battery Armament:
3 x 3 419 mm/45 Mk.I on a Mk.I mount:
Max Range: 19.7 km
Reload: 30.0 s
180° Turn Time: 31.0 s
Dispersion at Max Range: 207 m
Sigma: 1.6σ
Shell Types:
HE Shells 9 x 419 mm HE Mk Ia:
Max HE Shell Damage: 6150
HE Max Salvo: 55,350
HE Max DPM: 110,700
Alpha Piercing HE: 70.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.31
Shell Always Ricochet At: 60.0°
Normalization: 8.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 419 mm
Shell Krupp: 250.0
Shell Mass: 995.0 kg
Shell Ricochet At: 91.0°
Shell Speed: 792.0 m/s
Burn Probability: 47%
AP Shells: 9 x 419 mm AP Mk IIa:
Max AP Shell Damage: 13050
AP Max Salvo: 117,450
AP Max DPM: 234,900
Ammo Type: Armor Piercing
Shell Air Drag: 0.2353
Shell Always Ricochet At: 60.0°
Normalization: 6.0°
Shell Detonator: 0.015
Shell Detonator Threshold: 70.0
Shell Diameter: 419 mm
Shell Krupp: 2548.0
Shell Mass: 1157.0 kg
Ricochet At: 45.0°
Shell Speed: 747.0 m/s
Torpedoes
2 × 1: 622 mm PR Mk II/622 mm Mk I:
Alpha Damage: 29,367
Range: 10.0 km
Reload: 55 s
Speed: 67 kts
180 degree turn time: 15.0 s
Arming distance: 540 m
Torpedo detectability: 1.7 km
Enemy response time after spotting these torps: 9.76 s
Depth Charge Airstrike
Reload: 37 s
Available Flights: 3
No of Aircraft in Attacking Flight: 1
Aircraft HP: 2000
Max Range: 10 km
Bombs in Payload: 2 x 250 lb. Bomb Mk VIII
Max Bomb Damage: 2300
Secondary Armament
6 × 2: 152 mm HE Mk V:
Max HE Shell Damage: 2150
Range: 7.3 km
Reload: 12.0 s
Alpha Piercing HE: 25.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.3623
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 152 mm
Shell Krupp: 1.0
Shell Mass: 50.8 kg
Shell Ricochet At: 91.0°
Shell Speed: 884.0 m/s
Burn Probability: 9%
8 × 2: 113 mm HE 5crh:
Max HE Shell Damage: 1700
Range: 7.3 km
Reload: 5.0 s
Alpha Piercing HE: 19.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.329
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 113 mm
Shell Krupp: 1.0
Shell Mass: 24.95 kg
Shell Ricochet At: 91.0°
Shell Speed: 746.0 m/s
Burn Probability: 8%
AA Defence
Long Range:
8 × 2: 113 mm/45 QF Mk.I/III on an RP10 Mark II BD mount:
Firing range: 5.8 km
Hit Probability: 75 %
Damage Within an Explosion: 1400
Damage by long range AA guns: 81
Number of Explosions Per Salvo: 4
Action Zone: 3.5 - 5.8 km
Mid Range:
4 × 8 40 mm/39 Vickers QF Mk.VIII on a Mk.VI mount:
10 × 2 40 mm/56 OQF Mk.1/2 on a Mk.IV mount:
10 × 2 40 mm/56 OQF Mk.1/2 on a Mk.IV mount:
Firing range: 3.5 km
Damage by mid range AA guns: 505
Hit Probability: 75%
Short Range:
10 × 2 20 mm Oerlikon Mk.II on a Mk.V mount:
18 × 1 20 mm Oerlikon Mk.I on a Mk.IIA mount:
18 × 1 20 mm Oerlikon Mk.I on a Mk.IIA mount:
Firing range: 2.0 km
Damage by mid range AA guns: 249
Hit Probability: 70%
Mobility
Maximum speed: 32.0 knots
Turning circle radius: 910 m
Rudder shift time: 16.6 s
Propulsion: 160,000 hp
Visibility
Surface Detectability: 15.3 km
Air Detectability: 11.6 km
Detectability by enemy subs: 0-11.6 km
Detectability whilst firing in smoke: 15.2 km
Consumables
Slot 1: Damage Control Party:
Work Time: 15 s
Reload Time: 80 s
Slot 2: Specialised Repair Teams:
Charges: 3
Action Time: 20 s
Reload Time: 80 s
Regeneration: 1338 hp/s
Regeneration HP per Charge: 26,760 hp/c
Slot 3: Engine Boost:
Charges: 3
Action Time: 120 s
Reload Time: 180 s
Boost: +10%
Slot 4: Defensive AA Fire:
Charges: 3
Action Time: 40 s
Reload Time: 80 s