Hampshire - British Tier VIII Premium Heavy Cruiser 1944

hampshire pirate image

flag Hampshire - British Tier VIII Premium Heavy Cruiser 1944

A British heavy cruiser that was a further development of the Surrey-class ships with an increased number of main battery guns (10).
 
 
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Hampshire Commemorative Flag.
The "Saxon crown" has been used as an English heraldic device since the early 20th century. This symbol dates back to the coins of King ร†thelstan (10th century), which contained the first known depiction of the crown of an English monarch.
 
Key Features:
Hampshire is also armed with two quadruple torpedo launchers with the ability to single-launch. The ship has weak armour, but special engine settings similar to cruiser Minotaur — it can quickly accelerate. Hampshire is equipped with the Hydroacoustic Search and Defensive AA Fire consumables in different slots.
 

Economy Bonus:

Permaflage:  Your 1st regular permanent camo is Free
boost Economy Bonus Package: Level 8 is Free
  • credits Bonus to Credits: +5%
  • shipxp Bonus to Ship XP: +50%
  • commanderxp Bonus to Commander XP: +50%
  • fxp Bonus to Free XP: +50%

Hampshire Info:

Ship Name:  flagshipicon VIII Hampshire
Tier: VIII (8)
Paper ship: Yes
Class: Further development of the Surrey-class Cruiser
WG introduction:  May 12, 2022
Status: shipiconPremium Ship
How to obtain: Hampshire is in the Armory and Premium Shop, use the Armory links below to find more details on how to obtain the ship and Camos.
Ship release: 0.11.7
Nation:  flag Britain
Current development status: Released
 
rico token
 
Navigator Tokens
For completing the web campaign, you'll receive two Navigator Tokens—you can use these to get random  flagshipicon VIII Hampshire bundles. Moreover, the web campaign is the only way you can obtain the Around the World themed patch and flag.
 
Hampshire in the Armory and Premium Shop
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Hampshire Armor:

armor image
Hit Points: 37,600 hp
Armour: 16-152 mm
Fore Athwartships: 27 mm
Aft Athwartships: 27 mm
Citadel Fore Athwartships: 76 mm
Citadel Aft Athwartships: 27-152 mm
Casemate Armor Belt: 27 mm
Citadel Plating: 27 mm
Citadel Armor Belt: 152 mm
Citadel Deck: 64 mm
Citadel Bottom: 40 mm
Magazine Armor: 64-146 mm
Turret Plating: 25 mm
Fires duration: 30 s

Main Battery Armament:

5 x 2 203 mm/50 Mk VIII on a Mk.I* mount:
Max Range:  16.8 km
Reload:  10.5 s
180° Turn Time:  22.5 s
Dispersion at Max Range:  141 m
Sigma:  2.0ฯƒ
 
AP Shells: 10 x 203 mm AP 256 lb:
Max AP Shell Damage: 4350
AP Max Salvo: 45,000
AP Max DPM: 270,000
Ammo Type: Armor Piercing
Shell Air Drag: 0.3037
Shell Always Ricochet At: 75.0°
Normalization: 7.0°
Shell Detonator: 0.005
Shell Detonator Threshold: 12.0
Shell Krupp: 3000.0
Shell Mass: 116.1 kg
Shell Ricochet At: 60.0°
Shell Speed: 884.0 m/s

Secondaries:

6 × 2: 102 mm HE 35 lb:
Max HE Shell Damage: 1500
Range: 6.6 km
Reload: 3.0 s
Alpha Piercing HE: 17.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.33
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Krupp: 3.0
Shell Mass: 15.88 kg
Shell Ricochet At: 91.0°
Shell Speed: 811.0 m/s
Burn Probability: 6%

Depth Charge Airstrike:

Reload: 45 s
Available Flights: 2
No of Aircraft in Attacking Flight: 1
Aircraft HP: 2000
Max Range: 7.0 km
Bombs in Payload: 3 x 100 lb. Depth Bomb Mk 52
Max Bomb Damage: 1600

Torpedoes:

2 × 4: 533 mm Mk VII/533 mm Mk IXM:
Instead of choosing between wide and narrow spreads, captains can choose to fire off individual torpedoes or expend the entire launcher at once
Alpha Damage: 15,733
Range: 10.0 km
Reload: 96 s
Speed: 62 kts
180 degree turn time: 7.2 s
Torpedo detectability: 1.2 km
Enemy response time after spotting these torps: 7.44 s

AA Defence:

Long Range:
6 × 2:  102 mm/45 QF Mk.XVI on a Mk.XIX mount:
Firing range:  5.8 km
Hit Probability:  90 %
Damage Within an Explosion:  1500
Damage by long range AA guns:  74
Number of Explosions Per Salvo:  4
Action Zone:  3.5 - 5.8 km
Mid Range:
4 × 8  40 mm/39 Vickers QF Mk.VIII on a Mk.V mount:
4 × 4  40 mm/39 Vickers QF Mk.VIII on a Mk.VII mount:
Firing range:  2.5 km
Damage by mid range AA guns:  249
Hit Probability:  90%
Short Range:
18 × 2  20 mm Oerlikon Mk.II on a Mk.V mount:
4 × 1  20 mm Oerlikon Mk.I on a Mk.IIA mount:
Firing range:  2.0 km
Damage by mid range AA guns:  273
Hit Probability:  85%

Mobility:

Maximum speed: 30.0 knots
Turning circle radius: 710 m
Rudder shift time: 9.8 s
Propulsion: 80,000 hp

Visibility:

Surface Detectability: 12.3 km
Air Detectability: 7.6 km
Detectability by depths: 0-7.6 km
Detectability whilst firing in smoke: 7.0 km

Consumables:

Slot 1: Damage Control Party:
Work Time: 5 s
Reload Time: 60 s
Slot 2: Hydroacoustic Search
Charges:   3
Action time:   100 s
Reload Time:   120 s
Submarine detection range max depth: 2.0 km
Torpedo detection range: 3.5 km
Ship detection range: 5.0 km
Slot 3: Defensive AA Fire:
Charges: 3
Action Time: 40 s
Reload Time: 80 s
Slot 4: Fighter
Charges:  3.
Radius: 3 km.
Action Time:  60 s.
Reload Time:  90 s.
Slot 4: Spotting aircraft
Charges:  4.
Action Time:  100 s.
Reload Time:  240 s.
Boost Firing Range:  +20%.
 
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.

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