Hampshire - British Tier VIII Premium Heavy Cruiser 1944


flag Hampshire - British Tier VIII Premium Heavy Cruiser 1944

A British heavy cruiser that was a further development of the Surrey-class ships with an increased number of main battery guns (10).
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Hampshire Commemorative Flag.
The "Saxon crown" has been used as an English heraldic device since the early 20th century. This symbol dates back to the coins of King Æthelstan (10th century), which contained the first known depiction of the crown of an English monarch.
Key Features:
Hampshire is also armed with two quadruple torpedo launchers with the ability to single-launch. The ship has weak armor, but special engine settings similar to cruiser Minotaur — it can quickly accelerate. Hampshire is equipped with the Hydroacoustic Search and Defensive AA Fire consumables in different slots.

Hampshire Info:

Ship Name:  flagpremium cruiser VIII Hampshire
Tier: VIII (8)
Paper ship: Yes
Class: Further development of the Surrey-class Cruiser
WG introduction:  May 12, 2022
Early Access: Maybe in 0.11.6
Status during tests and Early Access: Special Ship
Status when final: premium cruiserPremium Ship
How to obtain in Update 0.11.6/7: resource11,300 or resourceresourceresourceresourceresource
Ship release: ~0.11.6/7
Nation:  flag Britain
Current development status: Work In Progress
Permaflage:   Regular Permanent Camouflage cost Free
boost Economy Bonus Multiboost: Level 8 cost doubloon 2900 doubloons > More details HERE
colour scheme

Hampshire Armor:

Hit Points: 37,600 hp
Armour: 16-152 mm
Fore Athwartships: 27 mm
Aft Athwartships: 27 mm
Citadel Fore Athwartships: 76 mm
Citadel Aft Athwartships: 27-152 mm
Casemate Armor Belt: 27 mm
Citadel Plating: 27 mm
Citadel Armor Belt: 152 mm
Citadel Deck: 64 mm
Citadel Bottom: 40 mm
Magazine Armor: 64-146 mm
Turret Plating: 25 mm
Fires duration: 30 s

Main Battery Armament:

5 x 2 203 mm/50 Mk VIII on a Mk.I* mount:
Max Range:  15.7 km
Reload:  10.0 s
180° Turn Time:  22.5 s
Dispersion at Max Range:  141 m
Sigma:  2.0σ
AP Shells: 10 x 203 mm AP 256 lb:
Max AP Shell Damage: 4500
AP Max Salvo: 45,000
AP Max DPM: 270,000
Ammo Type: Armor Piercing
Shell Air Drag: 0.3037
Normalization: 7.0°
Shell Detonator: 0.005
Shell Detonator Threshold: 12.0
Shell Diameter: 203 mm
Shell Krupp: 3000.0
Shell Mass: 116.1 kg
Ricochet: 75.0°/60.0°
Shell Speed: 884.0 m/s


6 × 2: 102 mm HE 35 lb:
Max HE Shell Damage: 1500
Range: 6.6 km
Reload: 3.0 s
Alpha Piercing HE: 17.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.33
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 102 mm
Shell Krupp: 3.0
Shell Mass: 15.88 kg
Ricochet: 60.0°/91.0°
Shell Speed: 811.0 m/s
Burn Probability: 6%

Depth Charge Airstrike:

Reload: 45 s
Available Flights: 2
No of Aircraft in Attacking Flight: 1
Aircraft HP: 2000
Max Range: 7.0 km
Bombs in Payload: 3 x 100 lb. Depth Bomb Mk 52
Max Bomb Damage: 1600


2 × 4: 533 mm Mk VII/533 mm Mk IXM:
Instead of choosing between wide and narrow spreads, captains can choose to fire off individual torpedoes or expend the entire launcher at once
Alpha Damage: 15,733
Range: 10.0 km
Reload: 96 s
Speed: 62 kts
180 degree turn time: 7.2 s
Torpedo detectability: 1.2 km
Enemy response time after spotting these torps: 7.44 s

AA Defence:

Long Range:
6 × 2:  102 mm/45 QF Mk.XVI on a Mk.XIX mount:
Firing range:  5.8 km
Hit Probability:  90 %
Damage Within an Explosion:  1500
Damage by long range AA guns:  74
Number of Explosions Per Salvo:  4
Action Zone:  3.5 - 5.8 km
Mid Range:
4 × 8  40 mm/39 Vickers QF Mk.VIII on a Mk.V mount:
4 × 4  40 mm/39 Vickers QF Mk.VIII on a Mk.VII mount:
Firing range:  2.5 km
Damage by mid range AA guns:  249
Hit Probability:  90%
Short Range:
18 × 2  20 mm Oerlikon Mk.II on a Mk.V mount:
4 × 1  20 mm Oerlikon Mk.I on a Mk.IIA mount:
Firing range:  2.0 km
Damage by mid range AA guns:  273
Hit Probability:  85%


Maximum speed: 30.0 knots
Turning circle radius: 710 m
Rudder shift time: 9.8 s
Propulsion: 80,000 hp


Surface Detectability: 12.3 km
Air Detectability: 7.6 km
Detectability by depths: 0-7.6 km
Detectability whilst firing in smoke: 7.0 km


Slot 1: Damage Control Party:
Work Time: 5 s
Reload Time: 60 s
Slot 2: Hydroacoustic Search
Charges:   3
Action time:   100 s
Reload Time:   120 s
Submarine detection range max depth: 2.0 km
Torpedo detection range: 3.5 km
Ship detection range: 5.0 km
Slot 3: Defensive AA Fire:
Charges: 3
Action Time: 40 s
Reload Time: 80 s
Slot 4: Fighter
Charges:  3.
Radius: 3 km.
Action Time:  60 s.
Reload Time:  90 s.
Slot 4: Spotting aircraft
Charges:  4.
Action Time:  100 s.
Reload Time:  240 s.
Boost Firing Range:  +20%.
Historical Naming of County Class Cruisers
The historic counties of England — the famous "shires" — were created by the Normans in the 11th century to rationalize the administration of the kingdom, but their roots go back much further in time. These subdivisions made up the territorial mosaic of Britain and it is not surprising that from the 17th to the middle of the 19th centuries, the Royal Navy’s sailing ships of the line were often named after these counties — for example, there were three HMS Hampshire in quick succession of each other between 1653 and 1766.
In the era of armor and steam, this naming tradition returned — in the first 5 years of the 20th century, 16 armoured cruisers bearing the names of the counties of the United Kingdom replenished the British fleet at once. Among them was Hampshire (1905-1916) of the Devonshire class. It is likely that the political relevance of the topic played a role — at the end of the 19th century, Great Britain underwent a major territorial-administrative reform.
One way or another, since then it has been impossible to imagine the Royal Navy of the 20th century without ships of the "County" or "Counties" class: 15 heavy cruisers in the late 1920s and 8 guided missile destroyers of the 1960s carried these names on board. Among the latter was the second Hampshire (1963-1979). This county of southern England is especially significant because it houses one of the 4 Royal Navy shipyards — Portsmouth.
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.
Please note! that all information in this post is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published stated as Released on our WGB website.

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