St. Vincent - British Tier X Battlecruiser 1920

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flagwarship St. Vincent - British Tier X Battlecruiser 1920

A large battlecruiser based on the concept of the I3 project designed in 1920. The ship's main battery is represented by 457 mm guns in turret mounts at the ship's bow and in the central part of the hull.
 
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13.1 Changes

  • Repair Party consumable reload time increased: 80 to 100s
  • Base detectability range increased: 15.8 to 16.2km
    • All other detectability parameters adjusted accordingly
 

St. Vincent Info:

warship
Ship Name:  flagwarshpicon X St. Vincent.
Tier: X (Ten).
Paper ship: Yes
Class: Battlecruiser.
WG introduction:  April 7, 2022.
Early Access: Yes in 0.11.6.
Status during 0.11.6/7: battleshipSpecial Ship.
Status during 0.11.8: battleship Researchable ship.
Ship release: 0.11.6.
During Early Access 0.11.6, St. Vincent will be available by obtaining 10 x sequential bundles and then the cost is  20,000 doubloons.
How to obtain X St. Vincent in Update 0.11.8 - Cost is: shipxp ~255,000 XP and credits ~21,500,000 Credits.
Nation:  flag Britain.
Current development status: Released Early Access
Permaflage:  Your 1st Regular permanent Camo is  200 doubloons.
boost Bonus Package: Level 10 is doubloon 4800 doubloons

St. Vincent Armor:

warship
Hit Points: 79,400 hp
Armour: 16-712 mm
Fore Athwartships: 32-305 mm
Aft Athwartships: 32-305 mm
Deck Casemate Armor: 51-152 mm
Citadel Fore Athwartships: 51-305 mm
Citadel Aft Athwartships: 51-305 mm
Citadel Torpedo Bulkhead: 32 mm
Armor Belt: 32-356 mm
Armor Deck Slope: 32 mm
Citadel Deck: 25 mm
Citadel Bottom: 50 mm
Turret Plating: 203-712 mm
Torpedo Protection, Damage Reduction: 14%

Main Battery Armament:

3 x 3 457 mm/45 Mk.II in a turret:
Max Range:  20.5 km
Reload:  30.0 s
180° Turn Time:  30.0 s
Dispersion at Max Range:  212 m
Sigma:  1.6σ
 

Shell Types:

HE Shells 9 x 457 mm HE Mk IIa:
Max HE Shell Damage: 7100
HE Max Salvo: 63,900
HE Max DPM: 127,800
Alpha Piercing HE: 76.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.2897
Shell Always Ricochet At: 60.0°
Normalization: 8.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 457 mm
Shell Krupp: 240.0
Shell Mass: 1814.0 kg
Shell Ricochet At: 91.0°
Shell Speed: 757.0 m/s
Burn Probability: 63%
 
AP Shells: 9 x 457 mm AP Mk IIa:
Max AP Shell Damage: 14900
AP Max Salvo: 134,100
AP Max DPM: 268,200
Ammo Type: Armor Piercing
Shell Air Drag: 0.2897
Shell Always Ricochet At: 60.0°
Normalization: 6.0°
Shell Detonator: 0.015
Shell Detonator Threshold: 76.0
Shell Diameter: 457 mm
Shell Krupp: 2485.0
Shell Mass: 1506.0 kg
Ricochet At: 45.0°
Shell Speed: 762.0 m/s

Secondaries:

8 × 2: 152 mm HE Mk V:
Max HE Shell Damage: 2150
Range: 7.3 km
Reload: 12.0 s
Alpha Piercing HE: 25.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.3623
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 152 mm
Shell Krupp: 1.0
Shell Mass: 50.8 kg
Shell Ricochet At: 91.0°
Shell Speed: 884.0 m/s
Burn Probability: 9%
10 × 2: 113 mm HE 5crh:
Max HE Shell Damage: 1700
Range: 7.3 km
Reload: 5.0 s
Alpha Piercing HE: 19.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.329
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 113 mm
Shell Krupp: 1.0
Shell Mass: 24.95 kg
Shell Ricochet At: 91.0°
Shell Speed: 746.0 m/s
Burn Probability: 8%

Depth Charge Airstrike:

Reload: 35 s
Available Flights: 3
No of Aircraft in Attacking Flight: 1
Aircraft HP: 2000
Max Range: 11 km
Bombs in Payload: 2 x 450 lb. Bomb Mk VII
Max Bomb Damage: 2700

Torpedoes:

2 × 1: 622 mm PR Mk II/622 mm Mk I*:
Alpha Damage: 29,367
Range: 10.0 km
Reload: 45 s
Speed: 67 kts
180 degree turn time: 15.0 s
Arming distance: 540 m
Torpedo detectability: 1.7 km
Enemy response time after spotting these torps: 9.76 s

AA Defence:

Long Range:
10 × 2: 113 mm/45 QF Mk.I/III on an RP10 Mark II BD mount:
Firing range:  ~5.8 km
Hit Probability:  75 %
Damage Within an Explosion:  1470
Damage by long range AA guns:  102
Number of Explosions Per Salvo:  5
Continuous Damage:  392
Action Zone:  3.5 - 5.8 km
Mid Range:
10 x 2: 40 mm/56 OQF Mk.1/2 on a Mk.IV mount:
14 x 1: 40 mm/56 OQF Mk.III on a Mk.VII mount:
4 x 8: 40 mm/39 Vickers QF Mk.VIII on a Mk.VI mount:
Firing range:  ~3.5 km
Damage by mid range AA guns:  697
Hit Probability:  75%

Mobility:

Maximum speed: 32.5 knots
Turning circle radius: 970 m
Rudder shift time: 17.0 s
Propulsion: 180,000 hp

Visibility:

Surface Detectability: 16.2 km
Air Detectability: 11.1 km
Detectability by enemy subs: 0-11.1 km
Detectability whilst firing in smoke: 17.31 km

Consumables:

Slot 1: Damage Control Party:
Work Time: 15 s
Reload Time: 80 s
Slot 2: Specialised Repair Teams:
Charges: 3
Action Time: 20 s
Reload Time: 100 s
Regeneration: 1588 hp/s
Regeneration HP per Charge: 31,760 hp/c
Slot 3: Engine Boost:
Charges: 3
Action Time: 120 s
Reload Time: 120 s
Boost: +8%
Slot 4: Defensive AA Fire:
Charges: 3
Action Time: 40 s
Reload Time: 80 s
 
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.

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