Collingwood - British Tier VII Premium Battleship 1942

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flag Collingwood British Tier VII Premium Battleship 1942

A battleship with main armament consisting of six 419 mm guns placed in three turrets at the ship's bow, similarly to Nelson-class battleships.
 
 
cyclops
Collingwood Commemorative Flag (Not WG in-game Flag)
Cuthbert Collingwood (1750–1810) was a comrade of Vice Admiral Nelson. After his death, he took command of the fleet in the victorious Battle of Trafalgar in 1805. Baron Collingwood's coat of arms features a head of a deer—the heraldic emblem of a warrior.
 
Economic Bonuses:

 Economic Bonuses

boost Permanent Economy Bonus Package Level 7 is Free with this ship.
  • credits Bonus to Credits: +5%
  • shipxp Bonus to Ship XP: +55%
  • commanderxp Bonus to Commander XP: +62%
  • fxp Bonus to Free XP: +100%
Collingwood Info:
ship birdseye view
Ship Name:   VII Collingwood
Tier:  VII (7)
Paper ship:  Yes 
Class:  Battleship
WG introduction:  April 7, 2022
Status when final:  Premium Ship
Base value:   9800 Doubloons
How to obtain during 0.11.6/7, Duncan will be available in the Armory as 1 of the 70 random "Royal Stronghold" bundles
Nation:   Britain
Current development status:  Released
camo colour schemes
Collingwood Armor:

Collingwood Armor:

armour
Health Points: 58,500 hp
Armour: 16-419 mm
Fore Athwartships: 25 mm
Aft Athwartships: 25 mm
Citadel Fore Athwartships: 26-305 mm
Citadel Aft Athwartships: 26-254 mm
Citadel Torpedo Bulkhead: 38 mm
Armor Belt: 26 mm
Citadel Armor Belt: 318 mm
Citadel Torpedo Bulkhead: 38 mm
Citadel Deck: 95-152 mm
Citadel Bottom: 40 mm
Turret Plating: 184-419 mm
Tonnage: 40,492 t
Torpedo Protection: 10%
Main Battery Armament:
Main Battery Armament:
3 × 2 419 mm/45 Mk.I in a turret:
Max Range: 19.1 km
Reload: 26.0 s
180° Turn Time: 45.0 s
Dispersion at Max Range: 251 m
Sigma: 2.0σ
 
Shell Types:
HE Shells: 6 x 419 mm HE Mk I:
Max Shell Damage: 6150
HE Max Salvo: 36,900
HE Max DPM: 88,560
Ammo Type: High Explosive
Alpha Piercing HE: 70.0 mm
Shell Air Drag: 0.31
Shell Always Ricochet At: 60.0°
Normalization: 8.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 419 mm
Shell Krupp: 250.0
Shell Mass: 995.0 kg
Shell Ricochet At: 91.0°
Velocity: 792.0 m/s
Burn Probability: 47%
 
AP Shells: 6 x 419 mm AP Mk II:
Max Shell Damage: 13000
AP Max Salvo: 78,000
AP Max DPM: 187,200
Ammo Type: Armor Piercing
Shell Air Drag: 0.2353
Shell Always Ricochet At: 60.0°
Normalization: 6.0°
Shell Detonator: 0.033
Shell Detonator Threshold: 70.0
Shell Diameter: 419 mm
Shell Krupp: 2548.0
Shell Mass: 1157.0 kg
Shell Ricochet At: 45.0°
Velocity: 747.0 m/s
Depth Charge Airstrike:
Range:  8.0 km.
Reload:  37 s.
Max Bomb Damage: 2300
Available Flights: 2
Number of Aircraft in Attacking Flight: 1
Bombs in Payload: 2 x 250 lb. Bomb Mk VIII
Secondary Armament:
6 x 2 152 mm HE Mk V:
Max HE Shell Damage: 2150
Range: 5.6 km
Reload: 12.0 s
Alpha Piercing HE: 25.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.3623
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 152 mm
Shell Krupp: 1.0
Shell Mass: 50.8 kg
Shell Ricochet At: 91.0°
Shell Speed: 884.0 m/s
Burn Probability: 9%
6 x 1 120 mm HE Mk VA:
Max Shell Damage: 1700
Range: 5.6 km
Reload: 5.0 s
Ammo Type: High Explosive
Alpha Piercing HE: 20.0 mm
Shell Air Drag: 0.3838
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 120 mm
Shell Krupp: 1.0
Shell Mass: 22.68 kg
Shell Ricochet At: 91.0°
Velocity: 749.0 m/s
Burn Probability: 8%
AA Defence:
Long Range:
6 × 1 120 mm:
Firing range:  5.2 km
Hit Probability:  75 %
Damage by Zone Area AA:  49
Damage Caused by Shell Explosions:  1260
Number of Explosions Per Salvo:  1
Action zone:  3.5-5.2 km
Mid Range:
6 × 8 40 mm:
Firing range:  0.1-2.5 km
Hit Probability:  75 %
Damage by Zone Area AA:  231
Short Range:
24 × 1 20 mm:
Firing range:  0.1-2.0 km
Hit Probability:  70 %
Damage by Zone Area AA:  200
Mobility:
Maximum Speed: 25.0 kts
Turning Circle Radius: 800 m
Rudder Shift Time: 14.8 s
Propulsion: 44,400 horsepower
Visibility:
Surface Detectability:   14.1 km
Detectability by depths:  0-11.0 km
Air Detectability:  11.0 km
Detectability after firing main guns in smoke: 14.5 km
Consumables:
Slot 1: Damage Control Party:
Charges:  infinite.
Action Time:  15 s.
Reload Time:  80 s.
Slot 2: Repair Party:
Charges:  4.
Action Time:  28 s.
Reload Time:  60 s.
HP Generated per Second:  351 hp/s.
Slot 3: Hydroacoustic Search:
Charges: 3
Action Time: 100 s
Reload Time: 120 s
Torpedo Detection Range: 3.0 km
Ship Detection Range: 4.0 km
Slot 4: Main Battery Reload Booster:
Charges: 4
Action time: 25 s
Reload time: 120 s
Main battery reload time: -50 %
 
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.
 
Please note! that all information in this post is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published stated as Released on our WGB website.

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