Savage Battle is Back in Update 0.11.2

Savage Battle is Back in Update 0.11.2

The Savage Battle is back! The power of a once-great civilization is now history, and their glorious city is destroyed and flooded. It's your territory now—fight and become one of the best!
 
 
 
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Savage Battle: Sink 'Em All!
 
Savage Battle [UTC]
Savage Battle [UTC] Ends
Countdown</a >
 
  • The event will unfold on the Flooded City map.
  • Battles will be fought between four teams, each with three ships. You can fight either in a Division or solo.
  • At the beginning of the battle, all ships have no consumable charges. Collect consumable charges from special zones and remember that each time you destroy an enemy ship, you will also obtain a charge for a random consumable.
  • The map is plagued by Wild Fire which encompasses the battle area. The safe zone begins to shrink from the start of the battle. By the end of the match, only a small portion of the map will remain safe. Watch out! Ships gradually lose HP while they remain engulfed in Wild Fire.
  • In the Savage Battle, all ships have reinforced bows. When ramming enemy ships, you will take less damage while causing more.
  • The event is open to all players who have reached Access Level 12. Once the event is over and all ships have been removed from your accounts, all XP you earned will be transferred to >  I Orlan.

Battle Results.
The amount of XP and Credits that you obtain at the end of each battle now depends on the place your team takes—the higher the place, the more resources you'll obtain! When a team has lost all of their ships, it is out of the battle. The team with the last surviving ship (or ships) on the battlefield is the winner.

Special Destroyers
Each faction consists of three destroyers modified specifically for the Savage Battle. The characteristics of each subsequent ship in a faction will outmatch those of the preceding ship. However, the better the ship, the more resources it will take to service her.
To access the second ship in a faction, you will need to earn 10,000 Base XP on the first one, and another 10,000 Base XP on the second ship to get to the third one.
 
Each ship is helmed by a unique Commander. All XP they earn will be transferred to Elite Commander XP. You can use it for re-training and re-specializing any of your other Commanders or resetting their skills.
 
You will get as many as nine destroyers split between three factions: Octopus, Moray Eel, and Barracuda. To commemorate the launch of the event, we're also bringing back the special Port:
 
Octopus
 VIII Messer,  IX Sea Devil, and  X Stealthedo
Low-detectability ships armed with powerful torpedoes that are capable of pulverizing anyone who dares stand in their way. The ships are also equipped with secondary batteries, but these are not the specialty of the Octopuses. The prototypes of these ships are X Z-52, X Shimakaze, and X Daring.
 
Moray Eel
 VIII Carnal,  IX Lancet, and  X Rumble
Maneuverable steel monsters! Ships of this faction will ideally suit fans of aggressive close-quarters brawls. Their major advantage is maneuverability combined with powerful propulsion. The devastating main guns are operated by artificial intelligence, but the ship’s torpedoes are rather weak and slow. X Yueyang, X Gearing, and X Kléber served as prototypes for the ships of the Moray Eel faction.
 
Barracuda
 VIII Atomic Rage,  IX Mizu-Jet, and  X Seascythe
Those that glide swiftly through the waves on the wings of scorched winds! Expect high speeds, the ability to directly control her main battery guns, and torpedoes that have mediocre characteristics. While designing these ships, the engineers kept an eye on X Harugumo, X Grozovoi, and  X Khabarovsk.
 
The resources that you obtain at the end of each battle now depend on the place your team takes—the higher the place, the more resources you'll obtain! The team that loses all of their ships is out of the battle. The team with the last surviving ship (or ships) on the battlefield is the winner.
 
IMPORTANT!
The information in this post is tentative and reflects the state of game development at the time of its publication. Some changes and new features may be removed entirely or implemented differently by the time the update goes live. Screenshots, specific values of certain characteristics, and details of in-game mechanics will not necessarily be relevant after the update is released.

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