Vittorio Cuniberti Italian Tier VIII Destroyer 1943
A project of a destroyer that was intended to be a further development of the Maestrale class but equipped with stronger artillery and torpedo armament.
{tocify} $title={Table of Contents}Vittorio Cuniberti Info:
Ship Name: VIII Vittorio Cuniberti
Tier: VIII (8)
Paper ship: True
Class: Destroyer
WG introduction: Dec 02, 2021
Status on 0.11.2-3: Special Ship
Status on 0.11.4: Researchable Ship
Nation: Italian
Camouflage: Type 18 3000
Current development status: Released on 0.11.2
Ship Armor:
Health Points: 16 700 hp
Armour: 6~20 mm
Main Battery Armament:
3 x 2 120 mm:
Max Range: 8.6 km
Reload: 6.0 s
180° Turn Time: 12.9 s
Dispersion at Max Range: 80 m
Sigma: 2.00σ
Shell Types:
HE Shells: 6 x 120 mm HE:
Alpha Damage: 1700
Ammo Type: High Explosive
Alpha Piercing HE: 20.0 mm
Shell Air Drag: 0.3812
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 120 mm
Shell Krupp: 480.0
Shell Mass: 23.15 kg
Shell Ricochet At: 91.0°
Velocity: 950.0 m/s
Burn Probability: 7%
SAP Shells: 6 x 120 mm CS:
Alpha Damage: 2850
Alpha Piercing CS: 34.2 mm
Ammo Type: Semi Armor Piercing
Shell Air Drag: 0.3812
Shell Always Ricochet At: 75.0°
Normalization: 45.0°
Shell Detonator: 0.03
Shell Detonator Threshold: 25.0 mm
Shell Diameter: 120 mm
Shell Krupp: 3.0
Shell Mass: 23.15 kg
Shell Ricochet At: 60.0°
Velocity: 950.0 m/s
Torpedoes:
2 x 4 533 mm:
Reload: 90 s
180° Turn Time: 7.2 s
Range: 12.0 km
Damage: 10000 hp
Speed: 56 kts
Visibility Distance: 1.1 km
AA Defence:
Mid Range:
2 x 1 37.0 mm
Firing range: 3.5 km
Hit Probability: 100 %
Damage by Zone Area AA: 49
Action Zone: 0.1 - 3.5 km
Short Range:
4 x 6 20.0 mm
Firing range: 2.0 km
Hit Probability: 95 %
Damage by Zone Area AA: 84
Action Zone: 0.1 - 2.0 km
Depth Charges:
Maximum damage: 3200
Charges: 2
Bombs per charge: 10
Reload time: 40 s
Mobility:
Maximum Speed: 39.0 kts
Turning Circle Radius: 650 m
Rudder Shift Time: 3.9 s
Propulsion: 76 000 hp
Visibility:
Surface Detectability: 8.2 km
Detectability by depths: 0~3.2 km
Air Detectability: 3.2 km
Detectability after Firing Main Guns in Smoke: 3.2 km
Consumables:
Slot 1: Damage control party
Charges: infinite.
Action Time: 5 s.
Reload Time: 40 s.
Slot 2: Exhaust Smoke Generator
Charges: 3.
Action Time: 25 s.
Reload Time: 90 s.
Radius: 450 m .
Dispersion time: 10 s.
Slot 3: Emergency Engine Power
Charges: 6.
Action Time: 25 s.
Reload Time: 160 s.
Maximum speed: +25%