Ship Smasha - Warhammer 40 000 Tier VIII Destroyer

cruiser jinan
 

smasha Ship Smasha Warhammer 40 000 Tier VIII Destroyer

Orks do not navigate da warp. Dey need no astronomican like pesky umiez. Gork an’ mork guide im ta waaagh! dey jump into warp an’ den jump outta it, gunz blaz'n. But not wit' dis sleek little ship. Where did ‘da boyz get dis wun? was it assembled from parts uv some primordial space hulk? or jus found by chance ‘n some forgotten nooks an kranniez uv ‘da galaxy? dey don’t rememba an dey don’t kare. It ‘as always been 'der, da only ship ya kan talk ta. Ya tell it where ta go, an’ ya go 'der. But yer must be smart ta do so. Not mekboy smart. Not weirdboy smart. Real smart.
 
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'Da WAAAGH! Flag
’Ere We Go, ’Ere We Go, ’Ere We Go!
 
 

Ship Smasha Info:

Ship Name:   VIII Ship Smasha
Tier:  VIII (8)
Paper ship:  Yes
Class:  Akizuki/Fen Yang clone destroyer
WG introduction:  Sept 23, 2021
Status:  Premium Ship
Ship release:  ~0.10.9
Research Purchase:  ~10300 > Basic Bundle
Nation:  Warhammer
Camouflage:  WAAAGH Free
Current development status:  Released
 
Free to Play - Join Now - Play 1 Battle and get a bundle of Rewards including a Free Ship.
 
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Ship Armor:

Hit Points: 19,700 hp
Overall : 13-20 mm
Turret Plating: 13 mm
Tonnage: 3 700 t

Main Battery Armament:

4 x 2 100 mm/65 Type98:
Max Range: 12.5 km
Reload: 4.7 s
180° Turn Time: 11.3 s
Dispersion at Max Range: 108 m
Sigma: 2.0σ
Sector of fire: Fore 210°..150° - Aft 30°..330°

Shell Types:

HE Shells: 8 x 100 mm HE Type98:
Alpha Damage:  1,500
HE Penetration:  17 mm
Ammo Type:  HE
Air Drag Coefficient:  0.3137
Always Ricochet:  60°
Normalization:  68°
Fusetime:  0.001 s
Arming Threshold:  2.0 mm
Shell Calibre:  0.1 m
Krupp:  1.0
Mass:  13.0 kg
Start Ricochet:  91°
Muzzle Velocity:  1000 m/s
Burn Probability:  8%
 
AP Shells: 8 x 100 mm AP Type98:
Alpha Damage:  1,900
Ammo Type:  AP
Air Drag Coefficient:  0.3137
Guaranteed ricochet angle:  67.5°
Normalization:  10°
Fusetime:  0.01 s
Arming Threshold:  17.0 mm
Shell Diameter:  0.113 m
Krupp:  2154
Mass:  13.0 kg
Start Ricochet:  60°
Muzzle Velocity:  1000 m/s

Torpedoes:

1 x 4 610 mm Type 90 mod. 1 DW:
Reload: 122 s
180° Turn Time: 7.2 s
Range: 12 km
Damage:  20,967 hp
Speed: 67 kts
Visibility Distance: 0.8 km
Reaction Time: 4.5 s
Chance of Flood: 287%
Torpedo Type: Deep Water: Can only hit BB's and CV's

AA Defence:

Long Range:
4 × 2 100 mm/65 Type98:
Firing range: 5.8 km
Hit Probability:  100 %
Damage Within an Explosion:  1400
Continuous Damage Per Second:  112
Number of Explosions Per Salvo:  5
Continuous damage: 192
Action zone: 3.5-5.8 km
Mid Range:
2 × 1 40 mm Bofors Mk3:
5 × 2 40 mm Bofors:
Firing range:  3.5 km
Mid Range AA Damage:  133
Hit Probability:  100%

Depth Charges:

Maximum damage: 1700
Charges: 1
Bombs per charge: 10
Reload time: 40 s

Mobility:

Maximum Speed: 33.0 kts
Turning Circle Radius: 730 m
Rudder Shift Time: 4.5 s
Propulsion: 52,000 hp

Visibility:

Surface Detectability:   7.8 km
Detectability by depths:  0~3.5 km
Air Detectability:  3.5 km
Detectability after Firing Main Guns in Smoke:   2.5 km

Consumables:

Slot 1:  Damage Control Party:
Work Time:  5 s
Reload Time:  40 s
Slot 2:  Smoke Generator:
Charges:  5
Action time:  30 s
Smoke screen life time:  70 s
Reload time:  100 s
Smoke Radius:  450.0 m
Slot 3:  Engine Boost:
Charges:  3
Action time:  120 s
Reload time:  120 s
Maximum Boost speed:  +8%
Slot 4:  Torpedo Reload Booster:
Charges:  3
Action time:  1 s
Reload time:  160 s
Torpedo Reload time:  5 s
Slot 5:  Defensive AA:
Charges:  4
Action time:  40 s
Reload time:  80 s
Continuous Damage:  +50%
Damage from shell explosions:  +300%
 
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.{alertSuccess}

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