Cross of Dorn - Warhammer 40 000 Tier VIII Light Cruiser

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 Cross of Dorn Warhammer 40 000 Tier VIII Light Cruiser

This warship is one of the most closely guarded secrets of the Black Templars. Only a few chosen Brothers know of its very existence, as it lays dormant deep in the Reclusiam hangars of the Eternal Crusader, flagship of the Templars’ fleets and Chapter’s Fortress-Monastery. This ship was the gift, reward, and blessing, given by Rogal Dorn to the newborn Chapter and its first High Marshal Sigismund. It is ancient like the time itself, dating back to the early days of the Dark Age of Technology. Looking deceptively small, compared to the gargantuan vessels of Chapter’s fleets, it holds the mysterious and now forbidden powers of that long-forgotten era.
 
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The Black Templars are the best-known example of a Crusading Chapter in the whole Imperium; their doctrines, traditions, and organization reflect their particular approach to prosecuting the Imperium’s wars.
Accept Any Challenge, No Matter the Odds
 
 

Cross of Dorn Info:

Ship Name:  premium cruiser VIII Cross of Dorn
Tier:  VIII (8)
Paper ship:  Yes
Class:  Mainz Clone Cruiser
WG introduction:  Sept 23, 2021
Status:  premium cruiserPremium Ship
Ship release:  ~0.10.9
Research Purchase:  11300 > Basic Bundle
Nation:  Warhammer
Camouflage:  Cross of Sigismund Free
Current development status:  Released
 
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Ship Armor:

Hit Points: 42,500 hp
Overall: 13~150 mm
Torpedo Protection: 25 mm
Deck Plating: Aft/Fore 25 mm.
Deck Plating: Mid 27 mm
Hull Plating Fore: 25~40 mm
Hull Plating Aft: 25~70 mm
Hull Plating Mid: 27 mm
Superstructure: 13 mm
Turret Plating: 20~80mm
Torpedo Damage Protection: 22%
Tonnage: 17,400 tn

Main Battery Armament:

>4 x 3 150 mm/60 SK C/25 on a Drh Tr C/25 mount:
Max Range: 17.5 km
Reload: 6 s
180° Turn Time: 23.7 s
Dispersion at Max Range: 154 m
Sigma: 2.0σ
Sector of fire: Fore 219°..141° - Aft 38°..322°

Shell Types:

HE Shells: 12 x 150 mm Spr.Gr. L/4.4 Kz. Ausf.B:
Max HE Shell Damage: 1700
Alpha Piercing HE: 38.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.29
Shell Always Ricochet At: 60.0°
Normalization: 8.0°
Shell Detonator: 0.01
Shell Detonator Threshold: 2.0
Shell Diameter: 150 mm
Shell Krupp: 1150.0
Shell Mass: 45.5 kg
Shell Ricochet At: 91.0°
Shell Speed: 960.0 m/s
Burn Probability: 8%
AP Shells: 12 x 150 mm P.Spr.Gr. L/3.7 Ausf.B:
Max AP Shell Damage: 3900
Ammo Type: Armor Piercing
Shell Air Drag: 0.29
Shell Always Ricochet At: 60.0°
Normalization: 8.5°
Shell Detonator: 0.025
Shell Detonator Threshold: 25.0 mm
Shell Diameter: 150 mm
Shell Krupp: 2300.0
Shell Mass: 45.5 kg
Shell Ricochet At: 45.0°
Shell Speed: 960.0 m/s

Secondary Armament:

6 x 2 105 mm Spr.Gr. Kz.:
Max HE Shell Damage: 1200
Alpha Piercing HE: 26.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.33
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 105 mm
Shell Krupp: 590.0
Shell Mass: 15.1 kg
Shell Ricochet At: 91.0°
Shell Speed: 900.0 m/s
Burn Probability: 5%

Torpedoes:

4 x 4 G7a T1:
Reload: 90 s
180° Turn Time: 7.2 s
Range: 6 km
Damage: 13700 hp
Speed: 64 kts
Visibility Distance: 1.3 km
Reaction Time: 7.2 s
Chance of Flood: ~227%

AA Defence:

Long Range:
6 x 2 105 mm L/65 Dop. L. C/31:
Firing range: ~5.2 km
Hit Probability: 90 %
Damage Within an Explosion: 1400
Continuous Damage Per Second: 119
Number of Explosions Per Salvo: 6
Continuous damage: 348
Action Zone: ~3.5-5.2 km
Mid Range:
18 x 2 37 mm Flak LM/42:
Firing range: ~3.5 km
Hit Probability: 90 %
Continuous Damage Per Second: 319
Short Range:
12 x 4 20 mm Flakvierling 38:
Firing range: ~2.0 km
Hit Probability: 85 %
Continuous Damage Per Second: 147

Depth Charges:

Maximum damage: 1600
Charges: 2
Bombs per charge: 6
Reload time: 40 s

Mobility:

Maximum Speed: 32.0 kts
Turning Circle Radius: 720 m
Rudder Shift Time: 10.5 s
Propulsion: 132,000 hp

Visibility:

Surface Detectability:   15.3 km
Detectability by depths:  0~7.5 km
Air Detectability:  7.5 km
Detectability after Firing Main Guns in Smoke:   8.4 km

Consumables:

Slot 1: Damage Control Party:
Work Time: 5 s
Reload Time: 60 s
Slot 2: Hydroacoustic Search:
Charges: 3
Action Time: 120 s
Reload Time: 120 s
Torpedo Detection Range: 4.0 km
Ship Detection Range: 6.0 km
Slot 2: DEFAA:
Charges: 3
Action Time: 40 s
Reload Time: 80 s
Slot 3: Catapult Fighter:
Charges: 3
Action time: 60 s
Reload time: 90 s
Fighter Radius: 3 km
 
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.{alertSuccess}

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