Preussen - German Tier X Battleship 1945 - Grosser Kurfürst Replacement (Updated)

preussen
 

Preussen German Tier X Battleship

Preussen is a variant of the H-class battleship project. Her primary armament comprised eight 457 mm guns placed in four turret mounts.
 
Updated: October 13, 2021
> Updated MB Guns, and other minor details{alertInfo}
 
Key Features:
Her primary armament comprises eight (8) 457 mm guns placed in four (4) turret mounts. The ship has solid armor, powerful secondary armament, and the Hydroacoustic Search consumable.{alertInfo}
 
Reason for Preussen
In early 2022, Preussen will replace the Grosser Kurfürst in the Tech tree. The ship better matches the progression and gameplay of the branch: it is equipped with a small number of guns, which is in turn compensated for by their solid caliber. Otherwise, the Preussen is similar in its features to the Grosser Kurfürst and other German Battleships.
The following changes will be made to the Grosser Kurfürst after the replacement of ships:
  • Grosser Kurfürst will become a special ship - the cost of the ship's post-battle service will be decreased. You will be able to assign Commanders from other ships of the same nation to her without any penalties and retraining requirements. Current commanders will keep their specialty.
  • The ship will be added into the Armory for Coal.
  • Grosser Kurfürst will remain on the accounts of its owners. If the ship was researched but not bought, sold, or the branch was reset, she will be invoiced to the player's account.
  • The ship will keep its unique upgrade and any purchased permanent camouflages. If permanent camouflage Type 20 was not purchased - it will be credited.
{alertInfo}
 
Preussen Info:
Ship Name:   X Preussen
Tier: X (10)
Paper ship: Yes
Class: Battleship
WG introduction: July 7th, 2021
Status: Replacement ship
Ship release: ~0.10.11
Research Purchase: XP?  Credits?
Nation:  German
Camouflage: Type 20 - Preussen > Cost 5000  Doubloons
Current development status: Work In Progress
Ship Armour:
Hit Points: 105800 hp
Armour: 19~480 mm
Fore Athwartships: 150 mm
Aft Athwartships: 150 mm
Citadel Fore Athwartships: 220 mm
Citadel Aft Athwartships: 200 mm
Armor Belt: 150~380 mm
Citadel Torpedo bulkhead: 45 mm
Citadel Deck: 150 mm
Citadel Bottom: 50 mm
Turret Plating: 180~480 mm
Conning Tower: 400 mm
Torpedo Protection, Damage Reduction: soon%
Main Battery Armament:
4 x 2 457 mm/52 SK C/34 on a Drh LC/1942 mount:
Max Range:  20.6 km
Reload:  24.0 s
180° Turn Time:  40.0 s
Dispersion at Max Range:  266 m
Sigma:  1.80σ
 
Shell Types:
 
HE Shells 8x 457-мм Spr.Gr. L/4.4:
Max HE Shell Damage: 5450
Alpha Piercing HE: 114.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.282
Shell Always Ricochet At: 60.0°
Normalization: 8.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 457 mm
Shell Krupp: 240.0
Shell Mass: 1464.0 kg
Shell Ricochet At: 91.0°
Shell Speed: 810.0 m/s
Burn Probability: 45%
 
AP Shells: 8x 457-мм P.Spr.Gr. L/4.4:
Max AP Shell Damage: 15000
Ammo Type: Armor Piercing
Shell Air Drag: 0.282
Shell Always Ricochet At: 60.0°
Normalization: 6.0°
Shell Detonator: 0.033
Shell Detonator Threshold: 76.0 mm
Shell Diameter: 457 mm
Shell Krupp: 2300.0
Shell Mass: 1464.0 kg
Shell Ricochet At: 45.0°
Shell Speed: 810.0 m/s
Secondary Armament:
4 × 2 150 mm Spr.Gr. L/4.5:
Max HE Shell Damage: 1700
Range: 8.3 km
Reload: 7.5 s
Alpha Piercing HE: 38.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.33
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 150 mm
Shell Krupp: 320.0
Shell Mass: 45.3 kg
Shell Ricochet At: 91.0°
Shell Speed: 875.0 m/s
Burn Probability: 8%
10 x 2 128 mm:
Max HE Shell Damage: 1500
Range: 8.3 km
Reload: 3.35 s
Alpha Piercing HE: 32.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.3128
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 128 mm
Shell Krupp: 1.0
Shell Mass: 26.0 kg
Shell Ricochet At: 91.0°
Shell Speed: 900.0 m/s
Burn Probability: 5%
AA Defence:
Long Range:
10 x 2 128 mm:
Firing range:  ~6.0 km
Hit Probability:  75 %
Damage Within an Explosion:  1610
Damage by long range AA guns:  140
Number of Explosions Per Salvo:  6
Action Zone:  3.5 - 6.0 km
Mid Range:
4 x 2 55 mm
6 x 1 55 mm
Firing range:  ~4.0 km
Damage by mid range AA guns:  326
Hit Probability:  75%
Short Range:
6 × 4 30 mm:
Firing range: ~3.0 km
Hit Probability: 70 %
Damage by Zone Area AA: 291
Mobility:
Mobility: Maximum speed: 30 kt
Turning circle radius: 1050 m
Rudder shift time: 19.4 s
Propulsion: 167,600 hp
Visibility:
Surface Detectability: 18.2 km
Air Detectability: 14.9 km
Detectability by enemy subs: 0-18.2 km
Detectability after Firing Main Guns in Smoke:  19.4 km
Consumables:
Slot 1: Damage Control Party:
Charges: 4
Work Time: 10 s
Reload Time:  40 s
Slot 2:  Repair Party:
Charges 3
Action Time:  28 s
Reload Time:  80 s
HP per Second: +380 hp/s
Slot 3: Spotting Aircraft:
Charges: 4
Action time: 100 s
Reload time: 240 s
Firing distance: +20%
Slot 3: Fighter:
Charges: 3
Action time: 60 s
Reload time: 90 s
Slot 4: Hydroacoustic Search:
Charges: 3
Action time: 120 s
Reload time: 120 s
Torpedo detection range 4.0 km
Ship detection range 6.0 km
 
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.{alertSuccess}
 
Please note! that all information in this post is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published stated as Released on our WGB website.{alertError}

😃Thank you for your comment, it will be added asap.✅
😥We no longer accept Anonymous/Unknown names that wish to comment.❌

Post a Comment (0)
Previous Post Next Post

Share This