HMS Incomparable - British Tier X Battlecruiser 1915

imagespecial ship HMS Incomparable British Tier X Battlecruiser 1915

The project of a ship which was enormous for her time, a fast, moderately armoured battlecruiser armed with super powerful 508 guns.

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Incomparable Flag
The idea of the Incomparable project was suggested by the First Sea Lord, Admiral John Fisher (1841–1920), who was created Baron in 1909. The coat of arms of the Fishers features two red lions and a stern of a sailing vessel, as well as a "Fear God and dread nought" motto.
 
Key Features:
Incomparable is notable for her good speed, slim armor, and powerful AA. the ship is equipped with the "Engine Boost", "Repair Party" and the standard for the British destroyers "Short-Range Hydroacoustic Search" consumables.
 
Tactics:
The best tactic would be to play at medium range, taking into account the ship's low firing range and good concealment.
 

Incomparable Info:

Ship Name: UNION JACKbattleship X HMS Incomparable.
Tier: X (10).
Is paper ship: Yes.
Class: Battlecruiser.
WG introduction: July 7th, 2021.
Status: battleshipSpecial Ship.
Ship release: 0.11.0
Resource purchase:  31,000 Steel
Nation:  UNION JACK British.
Current development status: Released

Ship Armor:

Health Points: 70,000 hp
Armour: 19~381 mm
Fore Athwartships: 127 mm
Aft Athwartships: 127 mm
Citadel Fore Athwartships: 19 mm
Citadel Aft Athwartships: 19 mm
Armor Belt: 102~279 mm
Citadel Torpedo bulkhead: 37 mm
Citadel Armoured Deck Slopes: 51 mm
Citadel Deck: 51~76 mm
Citadel Bottom: 50 mm
Turret Plating: 127~381 mm
Torpedo Protection: 14%
Conning Tower: 254 mm

Main Battery Armament:

3 x 2 508 mm/45 Mk I:
Max Range:  17.6 km
Reload:  28.0 s
180° Turn Time:  30.0 s
Dispersion at Max Range:  196 m
Sigma:  2.0σ

Shell Types:

HE Shells:

6 x 508 mm HE Mk I:
Alpha Damage: 7400
Alpha Piercing HE: 85.0 mm
Ammo Type: HE
Shell Air Drag: 0.39
Shell Always Ricochet At: 60.0°
Normalisation: 8.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 508 mm
Shell Krupp: 240.0
Shell Mass: 2053.0
Shell Ricochet At: 91.0°
Shell Speed: 751.0 m/s
Burn Probability: 55%

AP Shells:

6 x 508 mm AP Mk I:
Alpha Damage: 19500
Ammo Type: AP
Shell Air Drag: 0.39
Shell Always Ricochet At: 60.0°
Normalisation: 6.0°
Shell Detonator: 0.033
Shell Detonator Threshold: 77.0 mm
Shell Diameter: 508 mm
Shell Krupp: 2438.0
Shell Mass: 2053.0
Shell Ricochet At: 45.0°
Shell Speed: 751.0 m/s

Secondary Armament:

11 x 2 102 mm HE 35 lb:
Alpha Damage: 1500
Reload: 3.0 s
Range: 7.0 km
Alpha Piercing HE: 17.0 mm
Ammo Type: HE
Shell Air Drag: 0.33
Shell Always Ricochet At: 60.0°
Normalisation: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 102 mm
Shell Krupp: 3.0
Shell Mass: 15.88
Shell Ricochet At: 91.0°
Shell Speed: 811.0 m/s
Burn Probability: 6%

Torpedoes:

2x4 533 mm Mk IXM:
Maximum damage: 16,767
Range: 10 km
Reload: 96 s
Speed: 62 knots
Visibility Distance: 1.3 km
180° Turn Time: 7.2 s
Instead of choosing between wide and narrow spreads, captains can choose to fire off individual torpedoes or expend the entire launcher at once{alertInfo}

AA Defence:

Long Range:
11x2 102.0 mm:
Action Zone:  3.5-5.8 km
Hit Probability:  75 %
Damage by Zone Area AA:  116
Damage Caused by Shell Explosions:  1400
Number of Explosions Per Salvo:  6
Action Zone:  3.5-5.8 km
Mid Range:
12x2 40.0 mm:
4x1 40.0 mm:
4x8 40.0 mm:
Action Zone:  0.1~3.5 km
Hit Probability:  75 %
Damage by Zone Area AA:  620
Short Range:
8x2 20.0 mm:
26x1 20.0 mm:
Action Zone:  0.1~2.0 km
Hit Probability:  70 %
Damage by Zone Area AA:  273

Mobility:

Maximum Speed:  33.0 kts
Turning Circle Radius:  1160 m
Rudder Shift Time:  16.0 s
Propulsion; 160,000

Visibility:

Surface Detection Radius: 13.1 km
Aerial Detection Radius: 12.3 km 
Detection Firing in Smoke: 16.4 km

Consumables:

Slot 1:  Damage control party
Charges:  Unlimited.
Action Time:  15 s.
Reload Time:  80 s.
Slot 2  : Specialised Repair Teams
Charges:  2.
Action Time:  20 s.
Reload Time:  80 s.
HP per Second:  1400 hp/s.
Slot 3  :Engine Boost
Charges:  3.
Action Time:  180 s.
Reload Time:  120 s.
Boost :  +8%.
Slot 4: Short-Range Hydroacoustic Search:
Charges:  3
Action time:  180 s
Reload time:  120 s
Torpedo detection range 3 km
Ship detection range 3 km
Slot 5  :Fighters
Charges:  3.
Radius: 3 km.
Action Time:  60 s.
Reload Time:  90 s.
Slot 5  :Spotting aircraft
Charges:  4.
Action Time:  100 s.
Reload Time:  240 s.
Boost Firing Range:  +20%.
 
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.

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