HMS Incomparable British Tier X Battlecruiser 1915
The project of a ship which was enormous for her time, a fast, moderately armoured battlecruiser armed with super powerful 508 guns.
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Incomparable Flag
The idea of the Incomparable project was suggested by the First Sea Lord, Admiral John Fisher (1841–1920), who was created Baron in 1909. The coat of arms of the Fishers features two red lions and a stern of a sailing vessel, as well as a "Fear God and dread nought" motto.
Incomparable Info:
Ship Name: X HMS Incomparable.Tier: X (10).
Is paper ship: Yes.
Class: Battlecruiser.
WG introduction: July 7th, 2021.
Status: Special Ship.
Is paper ship: Yes.
Class: Battlecruiser.
WG introduction: July 7th, 2021.
Status: Special Ship.
Ship release: 0.11.0
Resource purchase: 31,000 Steel
Nation: British.
Current development status: Released
Resource purchase: 31,000 Steel
Nation: British.
Current development status: Released
Ship Armor:
Health Points: 70,000 hpArmour: 19~381 mm
Fore Athwartships: 127 mm
Aft Athwartships: 127 mm
Citadel Fore Athwartships: 19 mm
Citadel Aft Athwartships: 19 mm
Armor Belt: 102~279 mm
Citadel Torpedo bulkhead: 37 mm
Citadel Armoured Deck Slopes: 51 mm
Citadel Deck: 51~76 mm
Citadel Bottom: 50 mm
Turret Plating: 127~381 mm
Torpedo Protection: 14%
Conning Tower: 254 mm
Alpha Damage: 7400
Alpha Piercing HE: 85.0 mm
Ammo Type: HE
Shell Air Drag: 0.39
Shell Always Ricochet At: 60.0°
Normalisation: 8.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 508 mm
Shell Krupp: 240.0
Shell Mass: 2053.0
Shell Ricochet At: 91.0°
Shell Speed: 751.0 m/s
Burn Probability: 55%
Alpha Damage: 19500
Ammo Type: AP
Shell Air Drag: 0.39
Shell Always Ricochet At: 60.0°
Normalisation: 6.0°
Shell Detonator: 0.033
Shell Detonator Threshold: 77.0 mm
Shell Diameter: 508 mm
Shell Krupp: 2438.0
Shell Mass: 2053.0
Shell Ricochet At: 45.0°
Shell Speed: 751.0 m/s
Reload: 3.0 s
Range: 7.0 km
Alpha Piercing HE: 17.0 mm
Ammo Type: HE
Shell Air Drag: 0.33
Shell Always Ricochet At: 60.0°
Normalisation: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 102 mm
Shell Krupp: 3.0
Shell Mass: 15.88
Shell Ricochet At: 91.0°
Shell Speed: 811.0 m/s
Burn Probability: 6%
Citadel Armoured Deck Slopes: 51 mm
Citadel Deck: 51~76 mm
Citadel Bottom: 50 mm
Turret Plating: 127~381 mm
Torpedo Protection: 14%
Conning Tower: 254 mm
Main Battery Armament:
3 x 2 508 mm/45 Mk I:
Max Range: 17.6 km
Reload: 28.0 s
180° Turn Time: 30.0 s
Dispersion at Max Range: 196 m
Sigma: 2.0σ
Shell Types:
HE Shells:
6 x 508 mm HE Mk I:Alpha Damage: 7400
Alpha Piercing HE: 85.0 mm
Ammo Type: HE
Shell Air Drag: 0.39
Shell Always Ricochet At: 60.0°
Normalisation: 8.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 508 mm
Shell Krupp: 240.0
Shell Mass: 2053.0
Shell Ricochet At: 91.0°
Shell Speed: 751.0 m/s
Burn Probability: 55%
AP Shells:
6 x 508 mm AP Mk I:Alpha Damage: 19500
Ammo Type: AP
Shell Air Drag: 0.39
Shell Always Ricochet At: 60.0°
Normalisation: 6.0°
Shell Detonator: 0.033
Shell Detonator Threshold: 77.0 mm
Shell Diameter: 508 mm
Shell Krupp: 2438.0
Shell Mass: 2053.0
Shell Ricochet At: 45.0°
Shell Speed: 751.0 m/s
Secondary Armament:
11 x 2 102 mm HE 35 lb:
Alpha Damage: 1500Reload: 3.0 s
Range: 7.0 km
Alpha Piercing HE: 17.0 mm
Ammo Type: HE
Shell Air Drag: 0.33
Shell Always Ricochet At: 60.0°
Normalisation: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 102 mm
Shell Krupp: 3.0
Shell Mass: 15.88
Shell Ricochet At: 91.0°
Shell Speed: 811.0 m/s
Burn Probability: 6%
Torpedoes:
2x4 533 mm Mk IXM:
Maximum damage: 16,767
Range: 10 km
Reload: 96 s
Speed: 62 knots
Visibility Distance: 1.3 km
180° Turn Time: 7.2 s
Range: 10 km
Reload: 96 s
Speed: 62 knots
Visibility Distance: 1.3 km
180° Turn Time: 7.2 s
Instead of choosing between wide and narrow spreads, captains can choose to fire off individual torpedoes or expend the entire launcher at once{alertInfo}
AA Defence:
Long Range:
11x2 102.0 mm:
Action Zone: 3.5-5.8 km
Hit Probability: 75 %
Damage by Zone Area AA: 116
Damage Caused by Shell Explosions: 1400
Number of Explosions Per Salvo: 6
Action Zone: 3.5-5.8 km
Mid Range:
12x2 40.0 mm:
4x1 40.0 mm:
4x8 40.0 mm:
Action Zone: 0.1~3.5 km
Hit Probability: 75 %
Damage by Zone Area AA: 620
Short Range:
8x2 20.0 mm:
26x1 20.0 mm:
Action Zone: 0.1~2.0 km
Hit Probability: 70 %
Damage by Zone Area AA: 273
Mobility:
Maximum Speed: 33.0 kts
Turning Circle Radius: 1160 m
Rudder Shift Time: 16.0 s
Propulsion; 160,000
Visibility:
Surface Detection Radius: 13.1 km
Aerial Detection Radius: 12.3 km
Detection Firing in Smoke: 16.4 km
Consumables:
Slot 1: Damage control party
Charges: Unlimited.
Action Time: 15 s.
Reload Time: 80 s.
Slot 2 : Specialised Repair Teams
Charges: 2.
Action Time: 20 s.
Reload Time: 80 s.
HP per Second: 1400 hp/s.
Slot 3 :Engine Boost
Charges: 3.
Action Time: 180 s.
Reload Time: 120 s.
Boost : +8%.
Slot 4: Short-Range Hydroacoustic Search:
Charges: 3
Action time: 180 s
Reload time: 120 s
Torpedo detection range 3 km
Ship detection range 3 km
Slot 5 :Fighters
Charges: 3.
Radius: 3 km.
Action Time: 60 s.
Reload Time: 90 s.
Slot 5 :Spotting aircraft
Charges: 4.
Action Time: 100 s.
Reload Time: 240 s.
Boost Firing Range: +20%.
Did they even look at Fisher’s design. Idiots.
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