Gelderland Researchable Dutch Tier II Light Cruiser 1900

Gelderland

Dutch Flag cruiser Gelderland
Researchable Dutch Tier II Light Cruiser 1900

A Holland-class protected cruiser, a typical cruiser from the turn of the 19th century. After going through a number of armament modifications, the main battery comprised eight 120 mm guns mounted on the deck.

Ship Details:
Ship Name: Dutch Flagresearchable cruiser II Gelderland
Tier: II (2).
Paper ship: No.
Class: Light Cruiser.
WG introduction: April 8th, 2021.
Status: researchable cruiser Researchable Ship.
Ship release: ~0.10.6-7.
Resource purchase: Ship XP ? Credits ?.
Nation whilst testing: Europe Naval Flag Europe.
Nation when final: Dutch Flag Netherlands.
Current status: Work in progress.

Hull:
Hit points: 16600.
Overall: 6~125 mm.

Main Battery:
8 × 1 120 mm/40 Krupp No.3
Firing Range: 12.5 km.
Reload Time: 8.0 s.
180 Degree Turn Time: 18.0 s.
Maximum Dispersion: 119 m.
Sigma Value: 2.0Οƒ.
HE Shells:
8 x 120 mm HE Brisantgranaat:
Maximum HE shell damage: 1700.
Alpha Piercing HE: 20.0 mm.
Shell Air Drag: 0.42.
Shell Always Ricochet At: 60.0°.
Normalization: 68.0°.
Shell Detonator: 0.001.
Shell Detonator Threshold: 2.0.
Shell Diameter: 120 mm.
Shell Krupp: 480.0.
Shell Mass: 20.5.
Shell Ricochet At: 91.0°.
HE Shell initial velocity: 820.0 m/s.
Chance of causing fire: 7.0%.
AP Shells:
8 x 120 mm AP Pantsergranaat:
Maximum AP shell damage: 2000.
Shell Air Drag: 0.42.
Shell Always Ricochet At: 45°/60°.
Normalization: 10.0°.
Shell Detonator: 0.01.
Shell Detonator Threshold: 20.0 mm.
Shell Diametr: 120 mm.
Shell Krupp: 2000.0.
Shell Mass: 21.0.
Shell Ricochet At: 45.0°.
AP Shell initial velocity: 820.0 m/s.

AA Defence:
Close Range:
8 × 1 12.7 mm
3 × 1 7.9 mm:

Action Zone: 1.5 km.
Hit Probability: 85 %.
Continuous Damage Per Second: 179.

Mobility:
Maximum speed: 20.0 kts.
Turning circle radius: 330 m.
Rudder shift time: 4.8 s.
Propulsion: 10000.

Concealment:
Surface detectability: 8.3 km.
Air detectability: 3.3 km.
Detectability after firing main guns in smoke: 3.0 km.

Consumables:
Slot 1: Damage Control Party:
Charges: Infinite.
Action time: 5 s.
Reload time: 60 s.

All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.{alertSuccess}

Please note! that all information in this post is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published stated as FINAL on our WGB website.{alertWarning}

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