HMS Druid: Tier X British Tier X Special Destroyer 1952

hms_druid_image

flag DD Special Ship Icon HMS Druid: Tier X British Tier X Special Destroyer 1952

Druid is a destroyer armed with four dual-purpose 127 mm guns placed in two turrets on the ship's bow. They fire only AP shells with lower chances of ricochets and overpenetrations. While she lacks torpedoes, Druid has a wide choice of consumables at her disposal: Short-Range Hydroacoustic Search, Short-Burst Smoke Generator, and Repair Party.

 
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HMS Druid Commemorative Flag
The sacred symbol of Triquetra is inscribed on numerous runestones scattered around the British Isles. It embodied the Sun and its main provisions being sunrise, zenith and sunset. The Irish Celts believed the Triquetra to be the symbol of Manannán mac Lir, the mighty ruler of the seas capable of sparking storms and destroying hostile ships.

Riper DD Gameplay Video


Ship Info

Ship Name: flag shipicon X HMS Druid
Level: 10
Class: Daring-class destroyer
WG Introduction: Mar 11th, 2021
Released: Update 10.6
Cost: ResearchPoints56,000
Nation: flag Britain
Current Development Status: Released

Armor

Hit points: 25,300
Plating: 10-20 mm
Side Plating: 19 mm
Deck Plating: 19 mm
Bottom: 20 mm
Turret Plating: 10-15 mm
Superstructure: 13 mm
Tonnage: 5,039 t

Main Battery Armament:

2x2 127 mm/56 QF on a Mk.N2 twin mount:
Max Range: 12.1 km
Reload: 1.9 s
Minimum Shell Type Switching Time: 1.9 s
180° Turn Time: 7.2 s
Dispersion at Max Range: 106 m
Sigma: 2.0σ
 

Shell Types

AP Shells

4x 127 mm AP 58 lb Mk N2:
Alpha Damage: 2,100
DPM: 277,895
Overmatch: 8 mm
Ammo Type: Armor Piercing
Shell Air Drag: 0.23
Shell Always Ricochet At: 75.0
Normalization: 10.0
Shell Detonator: 0.005
Shell Detonator Threshold: 12.0 mm
Shell Diameter: 127 mm
Shell Krupp: 2800.0
Shell Mass: 23.0 kg
Shell Ricochet At: 60.0
Velocity: 975.0 m/s

Depth Charges:

Maximum damage: 5000
Charges: 2
Bombs per charge: 9
Reload time: 40 s
Chance of causing a fire: 20%

AA Defence:

Long Range:

2x2 127 mm/56 QF on a Mk.N2 twin mount:
Firing range:  5.8 km
Hit Probability:  100 %
Damage by Zone Area AA:  91
Damage Caused by Shell Explosions:  1820
Number of Explosions Per Salvo:  4
Action Zone:  3.5 - 5.8 km
Continuous Damage: 218
 

Mid Range:

4x6 40 mm/56 OQF Mk.IX on a Mk.VI mount:
Firing range:  3.5 km
Hit Probability:  100 %
Damage by Zone Area AA:  151
 

Short Range:

8x2 20 mm Oerlikon Mk.II on a Mk.V mount:
Firing range:  2.0 km
Hit Probability:  95 %
Damage by Zone Area AA:  109

Mobility:

Maximum speed: 35.0 knots
Turning circle radius: 690 m
Rudder shift time: 5.4 s
Propulsion: 60,000 hp

Visibility:

Surface Detectability: 8.2 km
Air Detectability: 4.1 km
Detectability by enemy subs: 0-4.1 km
Detectability whilst firing in smoke: 3.2 km

Consumables:

Slot 1: Damage Control Party:
Charges: Infinite
Work Time: 5 s
Reload Time: 40 s
 
Slot 2: Short Burst Smoke Generator:
Charges: 6
Action time: 10 s
Reload time: 70 s
Lifetime: 40 s
Radius: 600 m
 
Slot 3 Short Range Hydroacoustic Search
Charges: 3
Action time: 180 s
Reload time: 120 s
Submarine spotting range at max depth: 2.0 km
Torpedo detectability: 3.0 km
Ship detectability: 3.0 km
 
Slot 4: Repair Party:
Charges: 2
Action Time: 10 seconds
Reload Time: 80 seconds
HP per Second: +253 hp/s
 
 
All statistics are presented without crew and upgrade modifiers, but with the best modules available. Please note that these statistics may change at any time.
 

4 Comments

😃Thank you for your comment, it will be added asap.✅

  1. This revamped website looks great.

    Any idea if the Druid will be coal, steel, or Research Points?

    ReplyDelete
    Replies
    1. > Thanks for the great comment about the website, still lots of little bugs to fix ;)

      > WG tell us about the same time they tell the player-base, If we are told before you guys, we are under NDA not to say anything. :(

      Delete
  2. The website looks great! Keep the great work bois :P

    ReplyDelete
    Replies
    1. We will do, Thanks for the compliment 😊

      Delete
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