Tone - Japanese Tier 8 Hybrid Cruiser 1938

tone final

Premium Cruiser Tone Japanese Tier 8 Hybrid Cruiser 1938 (11,300 Doubloons)

Tone is a heavy cruiser armed with eight accurate 203 mm guns that are housed in four turrets situated on the ship's bow. She participated in key battles of World War II—the Battle of Midway and the Battle of Leyte Gulf. This fast ship has decent armor and good concealment. Tone also carries a squadron of four torpedo bombers with low detectability. Each bomber is armed with two torpedoes.

tone-flag Tone Flag
The Tone River is one of the three largest rivers in Japan. Japanese dragons are wingless water deities. That's why the Gold Dragon crowns the warship sailing the seas.

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Key Features for Tone:
> Eight accurate 203 mm guns mounted on the ship's bow
> A squadron of torpedo bombers
> High speed
> Excellent concealment
> Decent armor protection
> She earns more Credits per battle, while her permanent camouflage adds a 50% XP bonus per battle and reduces the cost of the ship's post-battle service by 10%{alertSuccess}

If deemed necessary, balance changes may be applied to Tone.{alertError}

Ship Details:

Ship Name: japan flagpremium cruiser VIII Tone
Tier: VIII (8)
Class: Cruiser (Hybrid)
WG introduction: October 7, 2020
Status:  premium cruiserPremium Ship
Cheapest Bundle Cost:    11,300 doubloons Doubloons
Nation:  japan flag Japan
Current development status: Released

Hull:

tone armour
Hit Points: 38,900 hp
Overall: 16~175 mm
Citadel  Fore Athwartships: 105~175 mm.
Citadel  Aft Athwartships: 105 mm.
Citadel Armor Belt: 100~145 mm.
Citadel Armoured deck slopes: 67 mm.
Citadel Torpedo Bulkhead: 40~65 mm.
Citadel Deck: 31~56 mm.
Citadel Bottom: 40 mm.
Turret Plating: 25 mm.
Torpedo protection damage reduction: 13%.

Main Battery:

4 x 2 203 mm/50 3rd Year Type 2 GO mod. E:
Max Range: 15.7 km
Reload: 16.0 s
180° Turn Time: 30.0 s
Dispersion at Max Range: 133 m
Sigma: 2.0σ

Shell Types:

HE Shells:
203 mm HE Type0:
Alpha Damage: 3,300
Alpha Piercing HE: 34 mm
Air Drag Coefficient: 0.337
Always Ricochet at: 60.0°
Normalization: 8°
Fusetime: 0.001 s
Detonator Threshold: 2.0 mm
Shell Diameter: 0.203 m
Krupp: 560.0
Mass: 125.85 kg
Start Ricochet: 91.0°
Muzzle Velocity: 840 m/s
Burn Probability: 17%
AP Shells:
203 mm AP Type91:
Alpha Damage: 4,700
Ammo Type: AP
Air Drag Coefficient: 0.337
Always Ricochet at: 60.0°
Normalization: 7.0°
Fusetime: 0.033 s
Detonator Threshold: 34.0 mm
Shell Diameter: 0.203 m
Krupp: 2468.0
Mass: 125.85 kg
Start Ricochet: 45.0°
Muzzle Velocity: 840 m/s

Torpedo Bombers:

Plane Stats:
Plane Health:  1670 hp
Cruising Speed:  135 kts
Max Speed:  155 kts
Engine boost time:  10 s.
Engine boost reload time:  20 s.
Attacking Flight Size:  4
Squadron Flight Amount:  4
Detectability range:  7.5 km
Aircraft on Deck:  4
Plane Restoration:  180 s
Torpedo Stats:
Torpedoes in Payload:  2
Max Torpedo Damage:  2767
Arming time:  4.5 s
Aerial Torpedo Speed:  35 kts
Torpedo Range:  2.3 km
Torpedo Arming Distance:  423 m
Detectability range:  7.5 km
Torpedo Diameter:  0.569 m

Secondaries:

4 x 2 127 mm/40 Type89 mod. A1:
Range: 5.5 km
Damage: 2,100 hp
Chance of Fire: 8%
Reload: 7.5 s
HE Armour Penetration: 21 mm
Shell Velocity: 725 m/s

Depth Charges Airstrike:

Aircraft HP: 2000
Available Flights: 2
No of Aircraft in Attacking Flight: 1
Bombs Type: 100 lb Depth Bomb Mk 52
Bombs in Payload: 3
Max Bomb Damage: 1600
Max Range: 7 km
Reload: 37 s

Torpedo Armament:

4 x 3 610 mm Type90 mod. 1:
Reload: 76 s
180° Turn Time: 7.2 s
Range: 10 km
Damage: 17,233
Speed: 62 kts
Visibility Distance: 1.6 km
Reaction Time: 9.9 s
Chance of Flood: 287%

Anti Air Defence:

Long Range:
Action Zone: 3.5-5.8 km
Hit Probability: 90 %
Damage Caused by Shell Explosions: 1470
Continuous Damage Per Second: 60
Number of Explosions Per Salvo: 3
Short Range:
Action Zone: 2.5 km
Hit Probability: 85 %
Continuous Damage Per Second: 203

Mobility:

Maximum Speed: 35.5 kts
Turning Circle Radius: 780 m
Rudder Shift Time: 10.0 s
Propulsion: 152,000 hp

Visibility:

Surface Detectability: 10.8 km
Air Detectability: 7.2 km
Detectability after Firing Main Guns in Smoke: 6.2 km

Consumables:

Slot 1: Damage Control Party:
Work Time: 5 s
Reload Time: 60 s
Slot 2: Hydroacoustic Search:
Charges: 3.
Action time: 100 s.
Reload time: 120 s.
Torpedo detection range: 3.0 km.
Ship detection range: 4.0 km.
Slot 2: Defensive AA:
Charges: 3
Action Time: 40 s
Reload Time: 80 s
Slot 3: Repair Party:
Charges: 4
Action time: 28 s
Reload Time: 80 s
HP Per sec: +194 hp/s
Total Regeneration per Charge: 5,432 hp

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