Vittorio Veneto Tier VIII Italian Battleship 1940
A series of new-generation Italian battleships. They stood out by having good anti-torpedo protection and, at the time of their entry into service, being among the fastest battleships in the world.
Ship Name - V. Veneto
Tier - VIII (8)
Is paper ship - False
Class - Battleship (BB)
WG introduction - Sept 24th 2020
MAIN BATTERY
3 x 3 381 mm/50 OTO 1934:
Firing Range - 18.1 km
Reload Time - 34.0 s
180 Degree Turn Time - 30 s
Maximum Dispersion - 244 m
Sigma Value - 1.60σ
SHELL TYPES
SECONDARIES
4 x 3 152 mm proiettili HE :
Maximum HE shell damage - 2100
Range - 5.0 km
Reload - 12 s
Air Drag - 0.3246
Alpha Piercing HE - 25 mm
HE initial velocity - 950 m/s
COF - 7%
AA DEFENCE
LONG RANGE
Action Zone - 3.5-4.6 km
Hit Probability - 75 %
Damage Caused by Shell Explosions - 1190
Damage by Zone Area AA - 140
Number of Explosions Per Salvo - 6
MID RANGE
Action Zone - 3.5 km
Hit Probability - 75 %
Continuous Damage Per Second - 245
SHORT RANGE
Action Zone - 2.0 km
Hit Probability - 70 %
Continuous Damage Per Second - 105
MANOEUVRABILITY
Maximum speed - 30.0 kts
Turning circle radius - 810 m
Rudder shift time - 15.5 s
Slot 4: Spotting Aircraft:
Charges - 4
Action time - 100 s
Reload Time - 240 s
Spotting Distance - +20%
Slot 4: Fighter:
Charges - 3
Action time - 60 s
Reload Time - 90 s
Flight Radius - 3 km
Fighters per Charge - x3
Is paper ship - False
Class - Battleship (BB)
WG introduction - Sept 24th 2020
Status - Researchable Ship
Status during 0.10.1 - Special Ship
Resource purchase - 140k 11mNation - Italy
Permoflage - Type 18 - 3000 Doubloons
Permoflage - Type 18 - 3000 Doubloons
Current Status - Released as Early Access with Italian Tokens.
HULL B
HULL B
Health Points - 64,800
Armour - 13~380 mm
Armour - 13~380 mm
Armour Belt - 70-375 mm
Fore Athwartships - 70 mm.
Aft Athwartships - 70 mm.
Aft Athwartships - 70 mm.
Citadel Fore Athwartships - 100~210 mm.
Citadel Aft Athwartships - 70~210 mm.
Citadel Aft Athwartships - 70~210 mm.
Citadel Armoured deck slopes - 40 mm.
Citadel Plating - 40 mm.
Citadel Torpedo Bulkhead - 50 mm.
Citadel Deck - 102~162 mm.
Citadel Bottom - 50 mm.
Turret Plating - 130~380 mm.
Citadel Bottom - 50 mm.
Turret Plating - 130~380 mm.
MAIN BATTERY
3 x 3 381 mm/50 OTO 1934:
Firing Range - 18.1 km
Reload Time - 34.0 s
180 Degree Turn Time - 30 s
Maximum Dispersion - 244 m
Sigma Value - 1.60σ
SHELL TYPES
CS (SAP) SHELLS
9 x 381 mm proiettili CS:
Alpha Damage - 12,500
Alpha Piercing CS - 96.7
Ammo Type - SAP (CS)
Air Drag Coefficient - 0.275
Always Ricochet at - 80.0°
Normalisation - 45.0°
Fusetime - 0.03 s
Detonator Threshold - 25.0 mm
Shell Diameter - 0.381 m
Krupp - 3.0
Mass - 824.3 kg
Start Ricochet - 70.0°
Muzzle Velocity - 880 m/s
AP SHELLS
9 x 381 mm proiettili AP:
9 x 381 mm proiettili AP:
Alpha Damage - 12000
Ammo Type - AP
Air Drag Coefficient - 0.2954
Always Ricochet at - 60.0°
Normalisation - 6.0°
Fusetime - 0.033 s
Detonator Threshold - 64.0 mm
Shell Diameter - 0.381 m
Krupp - 2434.0
Mass - 884.8 kg
Start Ricochet - 45.0°
Muzzle Velocity - 850 m/s
SECONDARIES
4 x 3 152 mm proiettili HE :
Maximum HE shell damage - 2100
Range - 5.0 km
Reload - 12 s
Air Drag - 0.3246
Alpha Piercing HE - 25 mm
HE initial velocity - 950 m/s
COF - 7%
12 x 1 90 152 mm proiettili HE:
Maximum HE shell damage - 1300
Range - 5.0 km
Reload - 4 s
Air Drag - 0.414
Alpha Piercing HE - 15 mm
HE initial velocity - 860 m/s
COF - 5%
Maximum HE shell damage - 1300
Range - 5.0 km
Reload - 4 s
Air Drag - 0.414
Alpha Piercing HE - 15 mm
HE initial velocity - 860 m/s
COF - 5%
AA DEFENCE
LONG RANGE
Action Zone - 3.5-4.6 km
Hit Probability - 75 %
Damage Caused by Shell Explosions - 1190
Damage by Zone Area AA - 140
Number of Explosions Per Salvo - 6
MID RANGE
Action Zone - 3.5 km
Hit Probability - 75 %
Continuous Damage Per Second - 245
SHORT RANGE
Action Zone - 2.0 km
Hit Probability - 70 %
Continuous Damage Per Second - 105
MANOEUVRABILITY
Maximum speed - 30.0 kts
Turning circle radius - 810 m
Rudder shift time - 15.5 s
Propulsion - 130,000 hp
CONCEALMENT
Surface Detectability - 14.9 km
CONCEALMENT
Surface Detectability - 14.9 km
Air Detectability - 10.7 km
Detectability after Firing Main Guns in Smoke - 13.7 km
CONSUMABLES
Slot 1: Damage Control Party:
Work Time - 15 s
Reload Time - 80 s
Slot 2: Repair Party.
Charges - 4
Action time - 28 s
Reload Time - 80 s
Regenerated hp per Second - +296 hp/s
(Total hp regenerated per charge - 8,288 hp
Slot 3: Exhaust Smoke Generator:
Charges - 3
Action Time - 45 s
Smoke Screen Life Time - 10 s
Reload Time - 180 s
Smoke Radius - 0.51 km
Detectability after Firing Main Guns in Smoke - 13.7 km
CONSUMABLES
Slot 1: Damage Control Party:
Work Time - 15 s
Reload Time - 80 s
Slot 2: Repair Party.
Charges - 4
Action time - 28 s
Reload Time - 80 s
Regenerated hp per Second - +296 hp/s
(Total hp regenerated per charge - 8,288 hp
Slot 3: Exhaust Smoke Generator:
Charges - 3
Action Time - 45 s
Smoke Screen Life Time - 10 s
Reload Time - 180 s
Smoke Radius - 0.51 km
Slot 4: Spotting Aircraft:
Charges - 4
Action time - 100 s
Reload Time - 240 s
Spotting Distance - +20%
Slot 4: Fighter:
Charges - 3
Action time - 60 s
Reload Time - 90 s
Flight Radius - 3 km
Fighters per Charge - x3