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September 25, 2020

Plymouth ● British Tier X Light Cruiser 1936

plymouth_header
Sept 25 2020
* Main battery firing range increased from 14.27 to 15.3 km.*

Plymouth British Tier X Light Cruiser 1936

The initial variant of the design of the third series of Town-class cruisers with unique armament comprising sixteen 152 mm guns in quadruple turrets.
Plymouth Plymouth Flag
The four towers on the coat of arms of Plymouth (Devon, United Kingdom) can have their history traced back to four strongholds that protected the city during the English Civil War.


Description:
One of the variants of the project preliminary to the construction of the Edinburgh-class cruisers. The main features of the ship are sixteen 152 mm guns in four turrets and the availability of only AP shells, similar to the ones available to the British light cruisers tech tree branch. The ship is equipped with the "Surveillance Radar", "Smoke Generator", and "Hydroacoustic Search" consumables, but has a short firing range and light armor.

Plymouth feels most comfortable when firing over islands or from smoke, if the situation allows. When contesting caps it's important to be careful, because the shorter than average range of the "Surveillance Radar" consumable will lead to the necessity to get closer to the enemy. Torpedoes with a 10 km range, which can be launched from smoke, may also prove quite useful.

Unlike Minotaur, Plymouth has more guns, the simultaneous availability of "Surveillance Radar" and "Smoke Generator", and slightly better armor. However, she has a lower firing range, longer main battery reload, less powerful AA, two times fewer torpedo tubes, and she is equipped with a standard "Repair Party" consumable.
TIMESTAMPED TO PLYMOUTH


SHIP DETAILS:
Ship Name:   Plymouth.
Tier,   X (10).
Paper Ship:   Yes.
Class:   Light Cruiser.
WG Introduction:   Aug 27th 2020.
Status:   Premium Ship.
Base Value:     ?.
Resource Purchase:    Unknown.
Nation:   British.
Permoflage:  Type 20 Free.
Current Status:   ST 0.9.9.

SHIP ARMOUR


Hit Points:   41,000 hp.
Armour:   13-114 mm.
Citadel  Fore Athwartship:   16~63 mm.
Citadel  Aft Athwartship:  16~63 mm.
Citadel plating:   16 mm.
Citadel Armor Belt:   114 mm.
Citadel Deck:   25~76 mm.
Citadel Bottom:   40 mm.
Turret Plating:  51~102 mm.
Tonnage:   15,548 t.

MAIN BATTERY
4 x 4 152 mm/50 Mk XXIII:
Max Range:   14.3 to 15.3 km.*
Reload:   7.5 s.
180° Turn Time:   25.7 s.
Dispersion at Max Range:   131 m.
Sigma:   2.05σ.

SHELL TYPES

AP SHELLS:
16 x 152 mm AP 6crh Mk IV:
Alpha Damage: 3100
Ammo Type: AP
Drag Coefficient: 0.3297
Always Ricochet: 75.0°
Normalisation: 8.5°
Fusetime: 0.005 s
Arming Threshold: 12.0 mm
Shell Diameter: 0.152 m
Krupp: 2609.0
Mass: 50.8 kg
Start Ricochet: 60.0°
Muzzle Velocity: 841 m/s

SECONDARIES:
6 x 2 102 mm HE 35 lb.:
Range:   6.0 km.
Damage:   1500.
Chance of Fire:   6%.
Reload:   3.0 s.
HE Armour Penetration:   17 mm.
Shell Velocity:   811 m/s.

TORPEDO ARMAMENT:
2 x 4 533 mm Mk IXM:
Reload:    96 s.
180° Turn Time:   7.2 s.
Range:   10.0 km.
Damage:   16767.
Speed:   62 kts.
Visibility Distance:   1.3 km.
Reaction Time:   8.064 s.
Chance of Flood:   ~282%.

AA DEFENCE:

LONG RANGE:
6 x 2 102 mm/45 QF Mk XIX:
Action Zone:   0.1~5.8 km.
Hit Probability:   90 %.
Damage Within an Explosion:   1400.
Continuous Damage Per Second:   100.
Number of Explosions Per Salvo:   4.
MID RANGE:
6 x 4 40 mm/39 QF Mk VII:
8 x 1 40 mm Bofors Mk VII:
Action Zone:   ~3.5 km.
Hit Probability:   90 %.
Continuous Damage Per Second:   375.
SHORT RANGE:
12 x 2 20 mm Oerlikon Mk V:
Action Zone:   ~2.0 km.
Hit Probability:   85 %.
Continuous Damage Per Second:   225.

MANOEUVRABILITY:
Maximum Speed:   31.5 kts.
Turning Circle Radius:   680 m.
Rudder Shift Time:   10.1 s.
Propulsion:   80,000 hp.

CONCEALMENT:
Surface Detectability:   11.7 km.
Air Detectability:   7.2 km.
Detectability after Firing Main Guns in Smoke:   5.5 km.

CONSUMABLES:
Slot 1:   Damage Control Party:
Work time:   5 s.
Reload time:    60 s.

Slot 2:   Repair Party:
Charges:   2.
Action time:   20 s.
Reload time:   80 s.
HP per second:   205 hp/s.

Slot 2:   Hydroacoustic Search:
Charges:   3.
Action time:   100 s.
Reload time:   120 s.
Torpedo detection range:   3.5 km.
Ship detection range:   5.0 km.

Slot 3:   Smoke Generator:
Charges 3.
Action time 15 s.
Smoke screen dispersion time 113 s.
Reload time 160 s.
Radius 0.60 km.

Slot 4:   Surveillance Radar:
Charges:   3.
Action Time:   40 s.
Reload Time:   120 s.
Ship Detection Range:   9.0 km.

IMPORTANT! Because this Ship is WIP, the information in this Article is tentative and reflects the state of game development at the time of its publication. Changes and new features may be removed entirely or implemented differently by the time the update goes live. Screenshots, specific values of certain characteristics, and details of in-game mechanics will not necessarily be relevant after this Ship is released. 

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