
American Battleship 
VII California 1921
A battleship of the Tennessee type, armed with twelve 356-mm guns and possessing a relatively low speed. After Pearl Harbour, a deep modernisation took place, which significantly changed the appearance of the ship and significantly enhanced its air defence.
![]() | California Flag I Love You, California! |
![]() | Freedom Permoflage Cost ![]() -3% to surface detectability range. +4% to maximum dispersion of shells fired by the enemy at your ship. -10% to the cost of ship's post-battle service. +50% to experience earned in the battle. |
SHIP DETAILS
Ship Name: California
Tier: VII (7)
Is Paper Ship: No
Class: Battleship (BB)
WG Introduction: Aug 15th 2019
Status:
Premium Ship
Ship Release: ~0.9.5.1
*Base Value:

Nation:

Permoflage:



Current Status: Released (Regional Shops)




*Base Value is the Doubloon base value of the ship in respect of tier, class, status and final resource. (This can change)
HULL
Health Points: 58,300 hp
Armour: 16~457 mm
Citadel Fore Athwartship: 35~343 mm
Citadel Aft Athwartship: 35~343 mm
Citadel Torpedo Bulkhead: 44 mm
Armor Belt: 343 mm
Deck: 140~165 mm
Citadel Deck: 38 mm
Citadel Bottom: 40 mm
Conning Tower: 406 mm
Torpedo Protection Damage Reduction: 35%
Tonnage: 40,345 tn
MAIN BATTERY
4 x 3 356 mm/50 MK7:
Firing Range: 19.9 km
Reload Time: 34.2 s
180 Degree Turn Time: 60 s
Maximum Dispersion: 259 m
Sigma Value: 1.90σ
SHELL TYPES
HE SHELLS
356 mm HE/HC Mk22:
Alpha Damage: 5000
Alpha Piercing HE: 59.0 mm
Ammo Type: HE
Shell Air Drag: 0.325
Shell Always Ricochet At: 60.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 356 mm
Shell Krupp: 395.0
Shell Mass: 578.34
Shell Ricochet At: 91.0°
Shell Speed: 861.0 m/s
Burn Probability: 30%
AP SHELLS
356 mm AP Mk16:
Alpha Damage: 10500
Ammo Type: AP
Shell Air Drag: 0.331
Shell Always Ricochet At: 60.0°
Shell Detonator: 0.033
Shell Detonator Threshold: 59.0 mm
Shell Diameter: 0.356
Shell Krupp: 2545.0
Shell Mass: 680.4
Shell Ricochet At: 45.0°
Shell Speed: 823.0 m/s
SECONDARIES
8 x 2 127 mm/38 Mk32:
Maximum HE shell damage: 1800
Range: 5 km
Reload: 6 s
Alpha Piercing HE: 21 mm
HE initial velocity: 792 m/s
COF: 5%
Air Drag: 0.347
AA DEFENCE
LONG RANGE
8 x 2 127 mm/38 Mk32:
Action Zone: ~3.5-5.8 km
Hit Probability: 75 %
Damage Caused by Shell Explosions: 1400
Damage by Zone Area AA: 137
Continuous Damage: 386
Priority Sector Reinforcement: 35%
Number of Explosions Per Salvo: 5
MID RANGE
14 x 4 40 mm Bofors Mk2:
Action Zone: ~3.5 km
Hit Probability: 75 %
Damage by Zone Area AA: 364
SHORT RANGE
41 x 2 20 mm Oerlikon Mk20:
Action Zone: ~2.0 km
Hit Probability: 70 %
Damage by Zone Area AA: 490
MANOEUVRABILITY
Maximum speed: 20.5 kt
Turning circle radius: 640 m
Rudder shift time: 14.7 s
Propulsion: 29,500 hp
CONCEALMENT
Surface Detectability: 13.1 km
* Detectability After Firing MB Guns: 19.9 km
* Detectability After Firing Secondary Guns: 13.1 km
* Detectability With Ship on Fire: 15.1 km
Air Detectability: 9.7 km
* Detectability After Firing Secondary Guns: 9.7 km
* Detectability With Ship on Fire: 12.7 km
Detectability after Firing Main Guns in Smoke: 11.7 km
* Detectability After Firing MB Guns: 19.9 km
* Detectability After Firing Secondary Guns: 13.1 km
* Detectability With Ship on Fire: 15.1 km
Air Detectability: 9.7 km
* Detectability After Firing Secondary Guns: 9.7 km
* Detectability With Ship on Fire: 12.7 km
Detectability after Firing Main Guns in Smoke: 11.7 km
CONSUMABLES
Slot 1: Damage Control Party:
Action Time 20 s
Reload Time 80 s
Slot 2: Repair Party:
Charges 4
Action Time 28 s
Reload Time 80 s
HP per Second +291 HP
(Total hp regenerated per charge ~8,148 hp)
Slot 3: Spotting Aircraft:
Charges 4
Action Time 100 s
Reload time 240 s
Main Battery Firing Range +20%
Slot 3: Fighter:
Charges: 3
Action time: 60 s
Reload Time: 90 s
Flight Radius: 3 km
Fighters: x3