Odin Tier VIII German Battleship

German Battleship  flagVIII Odin

Wows Gamer Blog OdinVIII Odin   Flag
Odin is the supreme god in German-Scandinavian mythology master of Valhalla and the leader of the Valkyries. Often depicted wielding a spear named Gungnir, and riding his eight-legged horse called Sleipnir.

VIII Odin   Viking "Nordic" Perm Camo.
Quenched in the heart of the volcano, polished by seawater and wind.
-3% to surface detectability range.
+4% to maximum dispersion of shells fired by the enemy at your ship.
-10% to the cost of ship's post-battle service.
+50% to experience earned in the battle.

VIII Odin   "War Paint" Dock Perm Camo.
-3% to surface detectability range.
+4% to maximum dispersion of shells fired by the enemy at your ship.
-10% to the cost of ship's post-battle service.
+50% to experience earned in the battle.
Odin's Main Features:
One of the variants of a relatively small and fast battleship that led to the construction of the Scharnhorst-class ships. She's notable for her powerful main battery with 305 mm guns.
* Nine 305 mm guns with good ballistics and a reload time that's fast for a battleship.
* Trademark German secondary battery with a long firing range.
* Two quadruple-tube torpedo launchers at her aft.
* Hydroacoustic Search that is capable of detecting torpedoes at distances of up to 3.5 km.
* Odin earns more credits per battle, and her permanent camouflage adds a 50% XP bonus per battle and reduces the cost of the ship's post-battle service by 10%.
ship details
Ship Name:   Odin
Tier:   VIII (8)
Paper Ship:   Yes
Class:   Battleship (BB)
Type:   Premium Ship
WG Introduction:   Jan 14th 2020
Ship Release:   0.9.5
Directives and Missions:   Dockyard Ship - 6 Directives <<LINK
Nation:   Germany
Permoflage: 
 Odin Viking
 Type 10 Free
 Odin War Paint Dock: Value icon5000
Current Status:   Released

hull
Hit Points:   52,800 hp
Overall:   16~360 mm
Citadel  Fore Athwartship:   19~220 mm
Citadel  Aft Athwartship:   19~150 mm
Citadel Torpedo Bulkhead:   45 mm
Citadel Deck:   80~90 mm
Citadel Bottom:   50 mm
Turrets:   75~150 mm
Conning Tower:   350 mm
Turrets:   130~360 mm
Torpedo Damage Protection:   22%
Tonnage:   35,850 tn

main battery
3 x 3 305 mm l/56 sk c/39:
Max Range:   19.1 km
Reload:   23 s
180° Turn Time:   26.9 s
Dispersion at Max Range:   251 m
Hit Accuracy at 5 km:   51%
Hit Accuracy at Max Range:   12.2%
Sigma:   2.05σ

shell types

HE SHELLS
305 mm P.Spr.Gr. L/4.9:
Alpha Damage:   3600
Alpha Piercing HE:   76.0 mm
Ammo Type:   HE
Shell Air Drag:   0.2798
Shell Always Ricochet At:   60.0°
Shell Detonator:   0.001
Shell Detonator Threshold:   2.0
Shell Diameter:   305 mm
Shell Krupp:   1.0
Shell Mass:   415.0
Shell Ricochet At:   91.0°
Shell Speed:   865.0 m/s
Burn Probability:   29%

AP SHELLS
305 mm Spr.Gr. L/3.8:
Alpha Damage:   9400
Ammo Type:   AP
Shell Air Drag:   0.2798
Shell Always Ricochet At:   60.0°
Shell Detonator:   0.033
Shell Detonator Threshold:   51.0 mm
Shell Diameter:   305 mm
Shell Krupp:   2450.0
Shell Mass:   415.0
Shell Ricochet At:   45.0°
Shell Speed:   865.0 m/s
Cost:   90 CR Per Shell

secondaries
2 x 3 150 mm L/60 SK C/25:
Range:   9.0 km
Damage:   1700 hp
Chance of Fire:   10%
Reload:   7 s
HE Armour Penetration:   38 mm
Shell Velocity:   960 m/s
Shell Mass:   45.5 kg
6 x 2 128 mm L/61 KM40:
Range:   7.7 km
Damage:   1500 hp
Chance of Fire:   7%
Reload:   3.4 s
HE Armour Penetration:   32 mm
Shell Velocity:   900 m/s
Shell Mass:   26 kg

TORPEDO ARMAMENT
*2 x 4 533 mm Vierling/G7a T1:
Reload:   90 s
180° Turn Time:   7.2 s
Range:   6 km
Damage:   13700 hp
Speed:   64 kts
Visibility Distance:   1.3 km
Reaction Time:   7.6 s
Chance of Flood:   ~227%
* Same Torpedoes used on Scharnhorst, Tirpitz, Prinz Eugen, Hindenburg.

aa defence
LONG RANGE 
6 x 2 128 mm L/61 KM40
Action Zone:   ~3.5-6.0 km
Hit Probability:   75 %
Damage Within an Explosion:   1690
Continuous Damage Per Second:   74
Continuous AA Damage:   258
Number of Explosions Per Salvo:   5
MID RANGE
8 x 2 55 mm L/77 Gerät 58 Zwilling
Action Zone:   ~4.0 km
Hit Probability:   75 %
Continuous Damage Per Second:   333
Short RANGE
4 x 2 20 mm Flakzwilling 38
6 x 4 20 mm Flakvierling 38
Action Zone:   ~2.0 km
Hit Probability:   70 %
Continuous Damage Per Second:   109

MANOEUVRABILITY
Maximum Speed:   30 kts
Turning Circle Radius:   790 m
Rudder Shift Time:   14.1 s
Propulsion:   137,300 hp

CONCEALMENT
Surface Detectability:   13.4 km
* Detectability After Firing MB Guns:   19.1 km
* Detectability After Firing Secondary Guns:   13.4 km
* Detectability With Ship on Fire:   15.4 km
Air Detectability:   8.9 km
* Detectability After Firing Secondary Guns:   8.9 km
* Detectability With Ship on Fire:   11.9 km
Detectability after Firing Main Guns in Smoke:   11.9 km

CONsumables
Slot 1:  Damage Control Party:
Work Time:   15 s
Reload Time:   80 s

Slot 2:  Repair Party.
Charges:   4
Action time:   28 s
Reload Time:   80 s
Regenerated hp per Second:   +264 hp/s
(Total hp regenerated per charge ~7,392 hp)

Slot 3:  Spotting Aircraft.
Charges:   4
Action time:   100 s
Reload Time:   240 s
Spotting Distance:   +20%

Slot 3:  Fighter.
Charges:   3
Action time:   60 s
Reload Time:   90 s
Flight Radius:   3 km

Slot 2:  Hydroacoustic Search.
Charges:   3
Action time:   100 s
Reload Time:   120 s
Detection Range Torpedoes:   3.5 km
Detection Range Ships:   5.0 km


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