Mainz Tier VIII German Cruiser - Back In The Premium Shop


German Cruiser VIII Mainz 1936

Main Characteristics of Mainz
The project of a cruiser with 150 mm guns (cruiser K), which was developed in the mid-1930s on the basis of the Admiral Hipper-class ships, shortly after the construction of the latter began. She combined the rapid-fire battery of light cruisers with the survivability of heavy ones.
Key Features:
* Twelve 150 mm guns placed in four turrets. The cruiser boasts artillery with a flat ballistic trajectory and short reload time of just 6 seconds
* Four quadruple-tube torpedo launchers will provide you with effective means to destroy your enemy in close quarters combat. Torpedo range—6 km
* Access to the Hydroacoustic Search consumable. Ship-spotting range—6 km; torpedo-spotting range—4 km
* She has a decent AA defense System for her tier, which is additionally enhanced with the Fighter and Defensive AA Fire consumables. The latter can be mounted instead of Hydroacoustic Search
* She is slow for a light cruiser: maximum speed—32 knots
* She earns more credits per battle, and her permanent camouflage adds a 50% XP bonus per battle and reduces the Credit cost of the ship's post-battle service by 10%
If you already have this ship in your Port, you will receive icon11,000 as compensation.
Mainz Flag
During the 1920s and 1930s, the light cruisers of the German Navy were named after the Imperial German Navy's "small cruisers" that perished during World War I. SMS Mainz was sunk on August 28, 1914, during the battle of Heligoland Bight.

ship details
Ship Name:   Mainz
WG Introduction:   Sep 19th 2019
Tier:   VIII (8)
Class:   Cruiser
Type:   Special Ship
Ship Release:   ~0.9.2
WoWS Devs Value:    icon 11,000*
Resource Purchase:   Available in your Premium Shop for Cash.
EU - https://eu.wargaming.net/shop/wows/vehicles/18478/
NA - https://na.wargaming.net/shop/wows/vehicles/15223/
RU - https://ru.wargaming.net/shop/wows/vehicles/13818/
AS - https://asia.wargaming.net/shop/wows/vehicles/14373/
Nation:   Germany
Current Status:   Released

hull

Hit Points:   42,500 hp
Overall:   13~150 mm
Torpedo Protection:   25 mm
Deck Plating:   Aft/Fore 25 mm.
Deck Plating:   Mid 27 mm
Hull Plating Fore:   25~40 mm
Hull Plating Aft:   25~70 mm
Hull Plating Mid:   27 mm
Superstructure:   13 mm
Turret Plating:   20~80mm
Torpedo Damage Protection:   22%
Tonnage:   17,400 tn

main battery
4 x 3 150 mm L/60 SK C/25:
Max Range:   17.5 km
Reload:   6 s
180° Turn Time:   23.7 s
Dispersion at Max Range:   154 m
Sigma:   2.0σ

shell types

HE SHELLS
150 mm Spr.Gr. L/4.4 Kz. HE:
Alpha Damage:   1700
Chance of Fire:   8%
HE Armour Penetration:   38 mm
Shell Velocity:   960 m/s
Air Drag:   0.29
Shell Krupp:   1 150
Shell Mass:   45.5 kg

AP SHELLS
150 mm P.Spr.Gr. L/3.7 AP:
Alpha Damage:   3900
Detonator Threshold:   25 mm
Shell Speed:   960 m/s
Air drag:   0.29
Shell Krupp:   2 300
Shell Mass:   45.5 kg

secondaries
6 x 2 105 mm L/65 Dop. L. C/31 HE:
Range:   5.0 km
Damage:   1200 hp
Chance of Fire:   5%
Reload:   3.4 s
HE Armour Penetration:   26 mm
Shell Velocity:   900 m/s
Shell Mass:   15 kg

TORPEDO ARMAMENT
4 x 4 533 mm Vierling/G7a T1:
Reload:   90 s
180° Turn Time:   7.2 s
Range:   6 km
Damage:   13700 hp
Speed:   64 kts
Visibility Distance:   1.3 km
Reaction Time:   7.2 s
Chance of Flood:   ~227%

aa defence
LONG RANGE 
6 x 2 105 mm L/65 Dop. L. C/31:
Action Zone:   ~3.5-5.2 km
Hit Probability:   90 %
Damage Within an Explosion:   1400
Continuous Damage Per Second:   119
Number of Explosions Per Salvo:   6
MID RANGE
18 x 2 37 mm Flak LM/42:
Action Zone:   ~3.5 km
Hit Probability:   90 %
Continuous Damage Per Second:   319
short RANGE
12 x 4 20 mm Flakvierling 38:
Action Zone:   ~2.0 km
Hit Probability:   85 %
Continuous Damage Per Second:   147

MANOEUVRABILITY
Maximum Speed:   32.0 kts
Turning Circle Radius:   720 m
Rudder Shift Time:   10.5 s
Propulsion:   132,000 hp

CONCEALMENT
Surface Detectability:   15.3 km
Air Detectability:   7.5 km
Detectability after Firing Main Guns in Smoke:   8.4 km

CONsumables
Slot 1:   Damage Control Party:
Work Time:   5s
Reload Time:   90s (60s)

Slot 2:   Hydroacoustic Search:
Charges:   2 (3)
Action Time:   120 s
Reload Time:   180 (120) s
Torpedo Detection Range:   4.0 km
Ship Detection Range:   6.0 km

Slot 2:   DEFAA:
Charges:   2 (3)
Action Time:   40 s
Damage per Second by AA defences+100%
Damage within the explosion radius of shells fired from medium- and long- range AA defences 100%
Reload Time:   120 (80) s

Slot 3:   Catapult Fighter:
Charges:   2 (3)
Action time:   60 s
Reload time:   135 (90) s
Fighter Radius:   3 km
Fighters:   x 4

( ) Denotes Upgraded Consumables

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