Drake Tier IX British Heavy Cruiser
![]() | Tier IX British Cruiser ![]() ![]() The project of a warship designed in the late 1930s which was to be able to effectively counter the latest German heavy cruisers. Superiority in firepower was achieved through the use of 234 mm main guns. |



Hit points: 40,100 hp
Armour: 16~229 mm.
Deck Plating: Aft/Fore 25 mm. Mid 30 mm.
Hull Plating: 25 mm.
Citadel Armor: 177 mm.
Superstructure: 16 mm.
Turret Plating: 120~229 mm.
Torpedo Damage Protection: 22%.
Propulsion: 102,000 hp.
Tonnage: 15,500 tn.
main battery
3x3 234 mm/50 Mk XII:
Firing Range: 15.9 km.
MB Reload Time: 18 s
180 Degree Turn Time: 18.0 s.
Maximum Dispersion: 143 m.
Sigma Value: 2.05σ.

234mm 6CRH HE:
Alpha Damage: 3850.
Chance of Fire: 24%.
HE Armour Penetration: 58 mm.
Projectile Velocity: 841 m/s.
Explosion Size: 1.12.
Air Drag: 0.36.
Projectile Krupp: 560.
Projectile Mass: 185.3.
234mm 6CRH AP:
Alpha Damage: 5750.
Projectile Speed: 841 m/s.
Air drag: 0.279.
Projectile Krupp: 2 950.
Projectile Mass: 185.3.
Detonator Threshold: 39 mm.
SECONDARIES
6 x 2 113 mm/45 Mk IV:
Range: 6 km.
Speed: 746 m/s.
DPS: 1600.
Reload: 5 s.
COF: 7%.
Projectile Mass: 25.
Alpha Piercing HE: 18 mm.
TORPEDOES
2 x 4 533 mm QR Mk IV/Mk IXM:
As used on Daring, Minotaur.
Maximum Damage: 16,767.Range: 10 km.
Speed: 62 kts.
Reload Time: 96 s.
Launcher 180 Degree Turn Time: 7.2 s.
Torpedo Detectability: 1.3 km.
Flood Chance: 282%
Option to use Individual launching of torpedoes.
AA DEFENCELONG RANGE
Action Zone: 0.1-5.8 km.
Hit Probability: 90 %.
Damage Within an Explosion: 1540.
Continuous Damage Per Second: 116.
Number of Explosions Per Salvo: 5.
MID RANGE
Action Zone: 0.1-3.5 km.
Hit Probability: 90 %.
Area Damage: 67.
Continuous Damage Per Second: 235.
SHORT RANGE
Action Zone: 0.1-2.0 km.
Hit Probability: 85 %.
Area Damage: 44.
Continuous Damage Per Second: 154.
MANOEUVRABILITY
Maximum Speed: 33.0 kts.
Turning Circle Radius: 760 m.
Rudder Shift Time: 11.0 s.
CONCEALMENT
Surface Detectability: 13.2 km.
Air Detectability: 8.74 km.
Detectability after Firing Main Guns in Smoke: 8.33 km.
CONSUMABLES
Slot 1: Damage Control Party:
Work Time: 5s.
Reload Time: 90s (60s).
Slot 2: Repair Party:
Charges: 1 (2).
Action time: 20 s.
Reload time: 120 (80s).
HP per second: +1,172 hp.
Slot 3: DEFAA:
Charges: 2 (3)
Action time: 40 s
Damage per second by AA defences: +50%
Damage within the explosion radius of shells fired from medium- and long- range AA defences 300%
Reload time: 120 (80) s
Slot 3: Hydroacoustic Search:
Charges: 2 (3).
Action time: 180 s.
Reload Time: 180 (120s).
Torpedo Detection Range: 3.5 km.
Ship Detection Range: 5.0 km.
Slot 4: Catapult Fighter:
Charges: 3 (4).
Action time: 100 s.
Reload time: 360 (240) s.
Area Fighter Radius: 2 km.
() Brackets denotes upgrade consumables.