Albemarle Tier VIII British Heavy Cruiser Stats

Albemarle – Tier VIII British Heavy Cruiser

British Heavy Cruiser ALBEMARLE
UK Flag Cruiser Icon

UK Flag A project for a well-protected heavy cruiser drafted shortly after the outbreak of World War II. One of the fundamental differences in comparison to ships of previous generations was the placement of the main battery guns in three-gun turrets.

Main Characteristics of Albemarle

Albemarle was a heavy cruiser design and the first ship planned to feature triple-gun main turrets in the history of British shipbuilding. In World of Warships, this ship is notable for her ability to deal decent damage with a single salvo and her pretty powerful AA defences.

  • Nine 203 mm guns placed in three turrets. The guns are peculiar for their decent HE shells that have impressive damage-dealing capabilities and high chances of causing fire on a target. Their firing range can be extended further with the help of the Spotting Aircraft consumable
  • Two quadruple-torpedo tubes. Torpedo range: 10 km
  • The Repair Party consumable allows you to restore the majority of any damage that might be caused to your ship's citadel
  • You can choose between the Defensive AA Fire consumable to counter enemy carriers or the Hydroacoustic Search consumable to fight enemy destroyers
  • Decent concealment for her type and tier
  • The ship comes with a Commander with 3 skill points and a Port slot (Bundle Only)

COST: XP 112,000 XP Credits 9,000,000 Credits


Hull

  • Hit points: 43,800 hp
  • Armour: 16–152 mm
  • Deck Plating: Aft/Fore: 25 mm | Mid: 30 mm
  • Hull Plating: 25–38 mm
  • Citadel Armor: 152 mm
  • Superstructure: 16 mm
  • Turret Plating: 50–152 mm
  • Torpedo Damage Protection: 19%
  • Propulsion: 110,000 hp
  • Tonnage: 18,232 tn

Main Battery

3 x 3 203 mm/50 BL Mk IX:

  • Firing Range: 15.7 km
  • MB Reload Time: 13.0 s
  • 180 Degree Turn Time: 22.5 s
  • Maximum Dispersion: 141 m
  • Sigma Value: 2.0σ

Shells Shell Types

203 mm HE 256 lb:

  • Alpha Damage: 3,300
  • Chance of Fire: 17%
  • HE Armour Penetration: 51 mm
  • Shell Velocity: 814 m/s
  • Air Drag: 0.304
  • Shell Krupp: 630
  • Shell Mass: 116.1

203 mm AP 256 lb:

  • Alpha Damage: 4,500
  • Shell Speed: 814 m/s
  • Air drag: 0.279
  • Shell Krupp: 2,650
  • Shell Mass: 116.1
  • Detonator Threshold: 34 mm

Secondaries

6 x 2 113 mm/45 RP 41 Mk VI/HE Mk XVI:

  • Range: 3 km
  • Speed: 746 m/s
  • DPS: 1,600
  • Reload: 3 s
  • COF: 7%
  • Alpha Piercing HE: 18 mm

Torpedoes

2 x 4 533 mm QR Mk II/Mk IX**:

As used on Edinburgh, Jutland, Neptune. An option to launch individual torpedoes is available.
  • Maximum Damage: 15,533
  • Range: 10.0 km
  • Speed: 62 kts
  • Reload Time: 96 s
  • Launcher 180 Degree Turn Time: 7.2 s
  • Torpedo Detectability: 1.3 km
  • Probability of causing flooding: 265%

AA Defence

Long Range (0.1 – 5.8 km):

  • Hit Probability: 90%
  • Damage Within an Explosion: 1,470
  • Continuous Damage Per Second: 133
  • Number of Explosions Per Salvo: 6

Mid Range (0.1 – 3.5 km):

  • Hit Probability: 90%
  • Area Damage: 168
  • Continuous Damage Per Second: 48

Short Range (0.1 – 2.0 km):

  • Hit Probability: 85%
  • Area Damage: 207
  • Continuous Damage Per Second: 59

Manoeuvrability

  • Maximum Speed: 33.0 kts
  • Turning Circle Radius: 720 m
  • Rudder Shift Time: 10.7 s

Concealment

  • Surface Detectability: 12.42 km
  • Air Detectability: 7.7 km
  • Detectability after Firing Main Guns in Smoke: 7.0 km

Consumables

  • Slot 1: Damage Control Party
    • Work Time: 5 s
    • Reload Time: 90 s (60 s)
  • Slot 2: Repair Party
    • Charges: 1 (2)
    • Action time: 20 s
    • Reload time: 120 s (80 s)
    • HP per second: +876 hp
  • Slot 3: Defensive AA
    • Charges: 2 (3)
    • Action time: 40 s
    • Reload Time: 120 s (80 s)
    • Damage Per Second by AA Defences: +50%
    • Damage Per Second within the Explosion Radius from Shells Fired from Long Range AA Defences: +300%
  • Slot 3: Hydroacoustic Search
    • Charges: 2 (3)
    • Action time: 180 s
    • Reload Time: 180 s (120 s)
    • Torpedo and Ship Detection Range: 3.0 km
  • Slot 4: Spotting Aircraft
    • Charges: 3 (4)
    • Action Time: 100 s
    • Reload time: 360 s (240 s)
    • Main Battery Firing Range: +20%

( ) Brackets denote upgraded consumables.

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