Balance Changes


- Ballistics were changed. Now the shell will need less time to travel the same distance: at a range of 7 km instead of 3.94 seconds, it will take 3.80 seconds. At a range of 13,86 km instead of 10.08 seconds, it will take 9,19 seconds. Average armour penetration will remain almost unchanged.
This ballistics adjustment will increase Hawkins' shooting efficiency at all distances.


- Surface detectability increased from 12.24 to 13.2 km;
- Detectability after firing main guns in smoke increased from 7.6 to 8.33 km;
- Air detectability increased from 8.11 to 8.74 km.
Detectability changes will balance Drake's battle efficiency.
CLICK HERE FOR DRAKES FULL STATS.

- Turrets firing angles are changed to prevent crossing over with ship's superstructures.


- Updated ship's AA guns and continuous AA damage:
- Continuous damage of the short-range AA guns increased from 46 to 49;
- Continuous damage of the mid-range AA guns lowered from 161 to 95;
- Continuous damage of the long-range AA guns increased from 63 to 70.


- Replaced 1x3 and 1x5 torpedo launchers with 2x4.
WG have adjusted parameters, models and armament of EU Destroyers based on the internal testing.
IMPORTANT! Because the information in this Article is tentative and reflects the state of game development at the time of its publication. Changes and new features may be removed entirely or implemented differently by the time the update goes live. Screenshots, specific values of certain characteristics, and details of in-game mechanics will not necessarily be relevant after the finalised information is released.