December 17, 2019

HMS Drake Tier IX British Heavy Cruiser Stats

hms drake

DRAKE Tier IX British Heavy Cruiser

union flag Tier IX British Cruiser DRAKE 1939
The project of a warship designed in the late 1930s which was to be able to effectively counter the latest German heavy cruisers. Superiority in firepower was achieved through the use of 234 mm main guns.
goldCOST:  xp176k XP  credits13.8m Credits

Hit points:   40,100 hp
Armour:   16~229 mm.
Deck Plating:   Aft/Fore 25 mm. Mid 30 mm.
Hull Plating:   25 mm.
Citadel Armor:   177 mm.
Superstructure:   16 mm.
Turret Plating:   120~229 mm.
Torpedo Damage Protection:   22%.
Propulsion:   102,000 hp.
Tonnage:   15,500 tn.
main battery
3x3 234 mm/50 Mk XII:
Firing Range:   15.9 km.
MB Reload Time:   18.5 s.
180 Degree Turn Time:   18.0 s.
Maximum Dispersion:   143 m.
Sigma Value:   2.05σ.


234mm 6CRH  HE:
Alpha Damage:   3850.
Chance of Fire:   24%.
HE Armour Penetration:   58 mm.
Projectile Velocity:   841 m/s.
Explosion Size:   1.12.
Air Drag:   0.36.
Projectile Krupp:   560.
Projectile Mass:   185.3.

234mm 6CRH  AP:
Alpha Damage:   5750.
Projectile Speed:   841 m/s.
Air drag:   0.279.
Projectile Krupp:   2 950.
Projectile Mass:   185.3.
Detonator Threshold:   39 mm.
6 x 2 113 mm/45 Mk IV:
Range:   6 km.
Speed:   746 m/s.
DPS:   1600.
Reload:   5 s.
COF:   7%.
Projectile Mass:   25.
Alpha Piercing HE:   18 mm.
2 x 4 533 mm QR Mk IV/Mk IXM:
As used on Daring, Minotaur.
Maximum Damage:   16,767.
Range:   10 km.
Speed:   62 kts.
Reload Time:   96 s.
Launcher 180 Degree Turn Time:   7.2 s.
Torpedo Detectability:   1.3 km.
Flood Chance:   282%
Option to use Individual launching of torpedoes.
Action Zone:   0.1-5.8 km.
Hit Probability:   90 %.
Damage Within an Explosion:   1540.
Continuous Damage Per Second:   116.
Number of Explosions Per Salvo:   5.
Action Zone:   0.1-3.5 km.
Hit Probability:   90 %.
Area Damage:   67.
Continuous Damage Per Second:   235.
Action Zone:   0.1-2.0 km.
Hit Probability:   85 %.
Area Damage:   44.
Continuous Damage Per Second:   154.
Maximum Speed:   33.0 kts.
Turning Circle Radius:   760 m.
Rudder Shift Time:   11.0 s.
Surface Detectability:   13.2 km.
Air Detectability:   8.74 km.
Detectability after Firing Main Guns in Smoke:   8.33 km.
Slot 1: Damage Control Party:
Work Time:   5s.
Reload Time:   90s (60s).
Slot 2: Repair Party:
Charges:   1 (2).
Action time:   20 s.
Reload time:   120 (80s).
HP per second:   +1,172 hp.
Slot 3: DEFAA:
Charges:   2 (3)
Action time:   40 s
Damage per second by AA defences:   +50%
Damage within the explosion radius of shells fired from medium- and long- range AA defences 300%
Reload time:   120 (80) s
Slot 3: Hydroacoustic Search:
Charges:   2 (3).
Action time:   180 s.
Reload Time:   180 (120s).
Torpedo Detection Range:   3.5 km.
Ship Detection Range:   5.0 km.
Slot 4: Catapult Fighter:
Charges:   3 (4).
Action time:   100 s.
Reload time:   360 (240) s.
Area Fighter Radius:   2 km.
() Brackets denotes upgrade consumables.
IMPORTANT! Because this Ship is WIP, the information in this Article is tentative and reflects the state of game development at the time of its publication. Changes and new features may be removed entirely or implemented differently by the time the update goes live. Screenshots, specific values of certain characteristics, and details of in-game mechanics will not necessarily be relevant after this Ship is released.