October 20, 2019

DRAKE *UPDATED NERF* ๐Ÿ‡ฌ๐Ÿ‡ง British Tier IX Heavy Cruiser ST Stats World of Warships


DRAKE ๐Ÿ‡ฌ๐Ÿ‡ง British Tier IX Heavy Cruiser ST Stats

๐Ÿ‡ฌ๐Ÿ‡ง British Tier IX Cruiser DRAKE (1939)
The project of a warship designed in the late 1930s which was to be able to effectively counter the latest German heavy cruisers. Superiority in firepower was achieved through the use of 234 mm main guns.

COST: 160,000 XP  14,000.000 Credits.

Hit points: 46,800 hp
Armour: 16~229 mm.
Deck Plating: Aft/Fore 25 mm. Mid 30 mm.
Hull Plating: 25 mm.
Citadel Armor 177 mm.
Superstructure: 16 mm.
Turret Plating: 120~229 mm.
Torpedo Damage Protection: 10%.
Propulsion: 102,000 hp.
Tonnage: 15,500 tn.

3x3 234 mm/50 Mk XII:
Firing Range: 15.9 km.
MB Reload Time: 14 to 15 s.
180 Degree Turn Time: 18.0 s.
Maximum Dispersion: 143 m.
Sigma Value: 2.05ฯƒ.


234mm 6CRH HE:
Alpha Damage: 3,350.
Chance of Fire: 21%.
HE Armour Penetration: 39 mm.
Projectile Velocity: 881 m/s.
Explosion Size: 1.12.
Air Drag: 0.279.
Projectile Krupp: 560.
Projectile Mass: 172.4.

234mm 6CRH AP:
Alpha Damage: 5,550.
Projectile Speed: 881 m/s.
Air drag: 0.279.
Projectile Krupp: 2 400.
Projectile Mass: 172.4.
Detonator Threshold: 39 mm.

6 x 2 113 mm/45 Mk IV
Range: 6 km.
Speed: 746 m/s.
DPS: 1600.
Reload: 3 s.
COF: 7%.
Alpha Piercing HE: 19 mm.

2 x 4 533 mm QR Mk IV/Mk IXM.
(As used on Daring, Minotaur)
Maximum Damage: 16,766.
Range: 10 km.
Speed: 62 kts.
Reload Time: 96 s.
Launcher 180 Degree Turn Time: 7.2 s.
Torpedo Detectability: 1.3 km.
Flood Chance: 282%
Individual launching of torpedoes option.

AA Defence Long-Range:
Action Zone: 0.1-5.8 km.
Hit Probability: 90 %.
Damage Within an Explosion: 1540.
Continuous Damage Per Second: 116.
Number of Explosions Per Salvo: 5.

AA Defence Mid-Range:
Action Zone: 0.1-3.5 km.
Hit Probability: 90 %.
Area Damage: 67.
Continuous Damage Per Second: 235.

AA Defence Short-Range:
Action Zone: 0.1-2.0 km.
Hit Probability: 85 %.
Area Damage: 44.
Continuous Damage Per Second: 154.

Maximum Speed: 33.0 kts.
Turning Circle Radius: 760 m.
Rudder Shift Time: 11.0 s.

Surface Detectability: 12.2 km.
Air Detectability: 8.1 km.
Detectability after Firing Main Guns in Smoke: 7.6 km.

Slot 1: Damage Control Party:
Work Time 5s.
Reload Time 90s (60s).

Slot 2: Repair Party:
Charges 1 (2).
Action time 20 s.
Reload time 120 (80s).
HP per second +1,172 hp.

Slot 3: Hydroacoustic Search.
Charges 2 (3).
Action time 180 s.
Reload Time 180 (120s).
Torpedo and Ship Detection Range 3.0 km.

Slot 4:Catapult Fighter:
Charges 3 (4).
Action time 100 s.
Reload time 360 (240) s.
Area Fighter Radius 2 km.

IMPORTANT! Because this Ship is WIP (Work in Progress), the information in this Article is tentative and reflects the state of game development at the time of its publication. Changes and new features may be removed entirely or implemented differently by the time the update goes live. Screenshots, specific values of certain characteristics, and details of in-game mechanics will not necessarily be relevant after this Ship is released.