
GENOVA *In Premium Shop* Tier V 🇮🇹 Italian Premium Cruiser Stats
![]() | Genova Flag. The image of a red cross on a white background depicted over the the coat of arms of Genoa dates back to the XII-XIII centuries, when this bustling Mediterranean port played a significant role in the crusading wars. |
![]() | Tier V 🇮🇹 Italian Premium Cruiser GENOVA (1923) The project of a high-speed cruiser with 203 mm main guns, designed under the Washington Naval Treaty limitations. By appearance, she retained the features of ships belonging to an earlier era of ironclads. Served as a prototype for Trento-class cruisers. |

COST: Valued @


Hit points: 30,100 hp
Armour: 10~24 mm
Deck Plating: Aft/Fore 13 mm. Mid 16 mm
Hull Plating: 13-16 mm
Citadel Armor Belt: 70 mm
Superstructure: 10 mm
Turret Plating: 70~150 mm
Torpedo Damage Protection: 13%
Propulsion: 150,000 hp
Tonnage: 11,095 t


4 x 2 203 mm/50 Ansaldo 1924:
Firing Range: 13.1 km
Reload Time: 20 s
180 Degree Turn Time: 25.7 s
Maximum Dispersion: 123 m
Sigma Value: 2.0σ
SHELL TYPES:
152 mm proiettili CS 1926 *SAP:
Projectile Type: *SAP (Semi-AP)
Alpha Damage: 4850
SAP Armour Penetration: 54.9 mm
Projectile Speed: 840 m/s
Air Drag: 0.319
Projectile Mass: 110.6
Projectile Detonator: 0.03
152 mm proiettili 1926 AP:
Projectile Type: AP
Alpha Damage: 4700
Projectile Speed: 840 m/s
Air drag: 0.361
Projectile Krupp: 2 400
Projectile Mass: 125.3 Detonator Threshold: 34

12 x 1 102 mm/35 OTO 1933:
102 mm proiettili 1933 HE:
Reload: 4 s
Damage: 1450 hp
Chance Of Fire: 6%
HE Armour penetration: 16 mm
Range: 4.0 km
Speed: 811 m/s

2 x 2 533 mm tubo lanciasiluri: Si 270 G:
Maximum Damage: 9067
Range: 8 km
Speed: 51 kt
Reload Time: 47 s
Launcher 180 Degree Turn Time: 7.2 s
Torpedo Detectability: 1.0 km


Action Zone | 0.1 - 4.0 km |
Hit Probability | 90% |
Continuous Action Zone Area DPS | 67 |
Shell Explosion Radius DPS | 910 |
Explosions Per Salvo | 1 |

Action Zone | 0.1 - 3.0 km |
Hit Probability | 90% |
Continuous Action Zone Area DPS | 25 |




Maximum Speed: 34.5 kts
Turning Circle radius: 660 m
Rudder Shift Time: 8.6 s

Surface detectability: 11.5 km
Air Detectability: 11.1 km
Detectability After Firing in Smoke: 6.6 km

Slot 1:

Work Time 5s
Reload Time 90s (60s)
Slot 2:

Charges 2 (3)
Action time 60 s
Reload time 135 (90) s
Fighter Radius 3 km
Fighters: x 2
Slot 2:

Charges 3 (4)
Action time 100 s
Reload time 360 (240) s
Added Spotting Radius +20%
() Brackets denotes upgrades.
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