USS Honolulu - Tier VII American Premium Cruiser 1938

USS Honolulu - Tier VII American Premium Cruiser

USS Honolulu - Tier VII American Premium Cruiser 1938

A Brooklyn-class light cruiser commissioned into the U.S. Navy in 1938. USS Honolulu survived the attack on Pearl Harbor in December 1941 and actively participated in the Pacific War. Her combat record comprised several major battles, including the Battles of Tassafaronga, Kula Gulf, and Kolombangara. During the latter battle, Honolulu helped to sink several enemy ships but suffered severe damage herself—a Japanese torpedo tore off the ship's bow. After repairs, the cruiser participated in the Battle of Leyte Gulf, where she was torpedoed again, and she remained under repair until the end of the war.

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Work In Progress

Key Features and Battle Tips

Key Features

  • Solid DPM (though reduced compared to her sister Helena)
  • Access to Smoke Generator
  • Wide array of consumables
  • Good concealment
  • Weak armor and a short firing range
  • Unusually high torpedo protection for a light cruiser

Battle Tips

Honolulu is the cautious cousin of Helena. She keeps the fifteen 152mm guns and the volume of fire that comes with them, but with a shorter main battery range and lower damage per minute than her tech tree sister ship. In exchange, she offers a safer setup and greater survivability with her Smoke Generator, better concealment, and superior torpedo protection.

These perks allow her to push forward aggressively, utilizing her Smoke Generator and Hydroacoustic Search to control forward positions while remaining safe from incoming fire.

Stick close to islands and Key Areas. Like most American light cruisers, Honolulu thrives in a support role, laying down sustained fire to deny enemy pushes and defend objectives. Her versatile consumable toolkit complements this area-denial playstyle effectively.

Ship Info

Ship Name: USA Flag Cruiser Gold VII USS Honolulu
Tier / Level: VII / 7
Rarity Level: Soon
WG introduction: September 3rd, 2026
WG base value: Doubloon9,000
Estimated release: Update 15.11
Nation: USA Flag USA

How to obtain:

Details will be added closer to release

Armor

Hit points: 33,900
Armor: 16-165 mm
Torpedo protection. Damage reduction: 35 %
Fires duration: 30 s
Hull: Fore/Mid/Aft: 16/16-127/16 mm
deck Plating: Fore/Mid/Aft: 16/25/16 mm
Fore Athwartships: 16 mm
Aft Athwartships: 16 mm
Citadel Fore Athwartships: 95 mm
Citadel Aft Athwartships: 95 mm
Aux room plating: 16 mm
Citadel Armor Belt: 51-127 mm
Citadel Bulkhead: 120 mm
Citadel Deck: 51 mm
Citadel Bottom: 30 mm
Turret Plating: 38-165 mm
Superstructure: 10 mm
Tonnage: 12,600 tn

Main Battery Armament

5 x 3 152 mm/47 Mk.16 in a turret:
Maximum range: 13.3 km
Reload time: 10 s
180-degree turn time: 22.5 s
Maximum dispersion: 124 m
Sigma: 2.0σ

Shell Types

HE Shells

15x 152 mm HE/HC Mk34:
Alpha Damage: 2,200
Alpha Piercing HE: 25.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.339
Shell Detonator: 0.01
Shell Detonator Threshold: 2.0
Shell Diameter: 152 mm
Shell Krupp: 320.0
Shell Mass: 47.6 kg
Shell Speed: 812.0 m/s
Burn Probability: 12%

AP Shells

15x 152 mm AP Mk35:
Alpha Damage: 3,200
Ammo Type: Armor Piercing
Shell Air Drag: 0.322
Shell Always Ricochet At: 60.0°
Normalization: 8.5°
Shell Detonator: 0.01
Shell Detonator Threshold: 25.0
Shell Diameter: 152 mm
Shell Krupp: 2445.0
Shell Mass: 59.0 kg
Shell Ricochet At: 45.0°
Shell Speed: 762.0 m/s

Secondaries

8 x 1 127 mm/25 Mk.13 on a Mk.27 mount
Maximum range: 5.6 km
Reload time: 4.5 s
Maximum damage: 1800
Chances of causing a fire on target: 9 %
Armor penetration capacity: 21 mm
Initial velocity: 657 m/s

Depth Charge Airstrike

Plane: PBY Catalina (Level 6)
Aircraft HP: 2000
Maximum bomb damage: 3,400
Available flights: 2
Attack aircraft per flight: 1
Range: 6 km
Bombs per payload: 1x 350 lb Depth Bomb
Reload time: 25 s
Burn Probability: 19%

Anti Aircraft Armament

Continuous damage: 162

Long Range

8 x 1 127 mm/25 Mk.13 on a Mk.27 mount:
Firing range: 4.8 km
Hit Probability: 90 %
Damage Within an Explosion: 1330
Damage by long-range AA guns: 168
Number of Explosions Per Salvo: 3
Priority sector reinforcement: 50%
Action Zone: 3.5 - 4.8 km

Mid Range

None Available

Short Range

14 x 1 20 mm Oerlikon on a Mk.10 mount;
2 x 2 20 mm Oerlikon on a Mk.24 mount;
4 x 4 28 mm Mk.1 on a Mk.2 mount:
Firing range: 2.4 km
Damage by short-range AA guns: 204
Hit Probability: 85%

Concentrated AA Fire

Long-Press Key or
Activated Effect
Continuous AA damage increase: 50 %
Damage from AA shell explosions increase: 100 %
Instantaneous damage interval: 5.0 s
Action Time: 40.0 s
Cooldown time: 10.0 s

Progress Accumulation and Loss
Progress gain per second: 3 %
Time before you start losing progress: 130.0 s
Progress loss per second: 5 %

Mobility

Maximum speed: 32.5 kt
Turning circle radius: 690 m
Rudder shift time: 9.3 s
Propulsion: 100,000 hp

Detection

Detectability range by sea: 10.9 km
Detectability after firing a main gun shell: 13.3 km
Detectability after firing main guns in smoke: 5.2 km
Detectability when ship is on fire: 12.9 km

Detectability range by depths: 0.0-6.1 km
Detectability range by air: 6.1 km
Detectability when ship is on fire: 8.1 km

Available Consumables

Slot 1: Damage Control Party

Charges: unlimited
Work time: 5 s
Reload time: 60 s

Slot 2: Repair Party

Charges: 2
HP per second: +169
Duration time: 28 s
Reload time: 80 s

Slot 3: Smoke Generator

Charges: 3
Dispersion time: 121 s
Action radius: 0.45 km
Duration time: 30 s
Reload time: 160 s

Slot 4: Hydroacoustic Search

Charges: 3
Torpedo detection range: 3.0 km
Ship detection range: 4.0 km
Duration time: 100 s
Reload time: 120 s

Slot 5: Auxiliary and Torpedo Weaponry Coordination

Charges: 3
Airstrike armament reload time -20%
Torpedo tube reload time -20%
Secondary battery damage +10%
Concentrated AA Fire progress per second +1.2%
Duration time: 30 s
Reload time: 120 s

Slot 5: Fighters

Charges: 3
Fighters: 3
Action radius: 3 km
Duration time: 60 s
Reload time: 90 s

Slot 5: Spotting Aircraft

Charges: 4
Main battery firing range +20%
Duration time: 100 s
Reload time: 240 s
Note: All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.

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