Akagi - Tier VIII Japanese Premium Aircraft Carrier 1927

Akagi - Tier VIII Japanese Premium Aircraft Carrier

Akagi - Tier VIII Japanese Premium Aircraft Carrier 1927

The first large aircraft carrier of the Imperial Japanese Navy. To comply with the limitations of the Washington Naval Treaty, the ship was originally laid down as an Amagi-class battlecruiser, but she was eventually completed to a reworked design as an aircraft carrier. As the flagship of the famous First Air Fleet, she played a key role in the Japanese Navy's successes during the initial stages of the Pacific War. In June 1942, Akagi was sunk by a U.S. carrier-based aircraft during the Battle of Midway.

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Work In Progress

Key Features and Battle Tips

Key Features

  • High offensive capabilities
  • Access to tactical squadrons with Evasive Maneuvers consumables
  • Low plane HP
  • Mediocre plane regeneration time and hangar size for non-tactical squadrons

Battle Tips

The long-awaited Akagi makes her debut in World of Warships! Her aerial squadrons come in two groups: The standard group pairs torpedo bombers with HE skip bombers, flying tougher planes but with thin reserves and slow regeneration, and the tactical group pairs torpedo bombers with HE dive bombers, trading plane HP for greater damage potential.

Her standard torpedo squadron features signature Japanese high-damage torpedoes, while the skip bombers reliably set fires on surface ships. These planes carry a larger HP pool than her tactical aircraft, but they come with few reserves and slow regeneration, so you will need to be careful about which targets you choose to attack. Losing planes early will be felt for the rest of the battle, especially with the recent anti-aircraft armament changes, where focusing on a single target amplifies its AA output. Look instead for isolated targets on either side of the map and stay clear of AA clusters. Her air group sits on the weaker side of the tier in terms of overall plane HP.

Her tactical squadrons are less an alternative to the standard ones but more the other half of the same rotation. Because they restore in full on a fixed countdown, they are the squadrons to spend on riskier plays: striking higher-AA fire ships, or forcing out strong anti-air defense with Evasive Maneuvers to secure a specific kill and assist your allies. Her tactical dive-bomber squadron is the better choice against agile targets such as destroyers. Good Akagi play means alternating tactical strikes with conventional ones so that neither group is ever fully spent, because losing either one stings.

Ship Info

Ship Name: Japan CV Gold VIII Akagi
Tier / Level: VIII / 8
Rarity Level: Soon
WG introduction: September 3rd, 2026
Base Value: Doubloon13,000
Estimated release: Update 15.11
Nation: Japan Japan

How to obtain:

Details will be added closer to release

Armor

Hit points: 55,200
Armor Fore- and aft-end plating: 19 mm
Torpedo protection. Damage reduction: 28 %
Fires duration: 45 s

Aircraft

Tactical Torpedo Bombers

Hit points: 1,600
Speed: 133 knots
Maximum speed: 173 knots
Size of attacking flight: 6
Aircraft per squadron: 6
Aircraft on deck: 6
Aircraft preparation: 190 s
Detectability range: 10.0 km
Torpedoes in payload: 1
Maximum torpedo damage: 5,400
Aerial torpedo speed: 50 knots
Torpedo range: 5.0 km
Torpedo arming distance: 806 m

Torpedo Bombers

Hit points: 1,670
Speed: 137 knots
Maximum speed: 177 knots
Size of attacking flight: 2
Aircraft per squadron: 8
Aircraft on deck: 12
Aircraft preparation: 93 s
Detectability range: 10.0 km
Torpedoes in payload: 1
Maximum torpedo damage: 7,233
Aerial torpedo speed: 50 knots
Torpedo range: 5.0 km
Torpedo arming distance: 537 m

HE Skip Bombers

Hit points: 1,650
Speed: 145 knots
Maximum speed: 185 knots
Size of attacking flight: 4
Aircraft per squadron: 8
Aircraft on deck: 12
Aircraft preparation: 85 s
Detectability range: 10.0 km
Bombs in payload: 1
Bombs type: HE
Maximum bomb damage: 8,800
Armor penetration capacity: 55 mm
Chances of causing a fire on target: 50 %
Skips count: 2

Tactical HE Dive Bombers

Hit points: 1,580
Speed: 142 knots
Maximum speed: 182 knots
Size of attacking flight: 6
Aircraft per squadron: 6
Aircraft on deck: 6
Aircraft preparation: 130 s
Detectability range: 10.0 km
Bombs in payload: 1
Bombs type: HE
Maximum bomb damage: 8,800
Armor penetration capacity: 55 mm
Chances of causing a fire on target: 50 %

Secondaries

6 x 1 200 mm
Maximum range: 4.5 km
Reload time: 15 s
Maximum damage: 3300
Chances of causing a fire on target: 17 %
Armor penetration capacity: 34 mm
Initial velocity: 870 m/s
6 x 2 120 mm
Maximum range: 4.5 km
Reload time: 6 s
Maximum damage: 2000
Chances of causing a fire on target: 8 %
Armor penetration capacity: 20 mm
Initial velocity: 915 m/s

Depth Charge Airstrike

Plane: Kawanishi H6K (Level 6)
Aircraft HP: 2000
Maximum bomb damage: 4,200
Available flights: 1
Attack aircraft per flight: 1
Range: 7 km
Bombs per payload: 1x Experimental 45 kg
Reload time: 25 s
Burn Probability: 24%

Anti Aircraft Armament

Continuous damage: 117

Long Range

6 x 2 120.0 mm:
Firing range: 5.2 km
Hit Probability: 100 %
Damage Within an Explosion: 1330
Damage by long-range AA guns: 70
Number of Explosions Per Salvo: 3
Priority sector reinforcement: 35%
Action Zone: 3.5 - 5.2 km

Mid Range

None Available

Short Range

14 x 2 25.0 mm:
Firing range: 2.5 km
Damage by short-range AA guns: 105
Hit Probability: 95%

Concentrated AA Fire

Long-Press Key or
Activated Effect
Continuous AA damage increase: 25 %
Damage from AA shell explosions increase: 100 %
Instantaneous damage interval: 5.0 s
Action Time: 40.0 s
Cooldown time: 5.0 s

Progress Accumulation and Loss
Progress gain per second: 3 %
Time before you start losing progress: 130.0 s
Progress loss per second: 5 %

Mobility

Maximum speed: 31.3 kt
Turning circle radius: 1170 m
Rudder shift time: 14.9 s

Detection

Detectability range by sea: 12.7 km.
Detectability when ship is on fire: 14.7 km
Detectability range by depths: 0.0-10.0 km
Detectability range by air: 10.0 km
Detectability when ship is on fire: 12.0 km

Available Consumables

Slot 1: Damage Control Party

Charges: unlimited
Work time: 30 s
Reload time: 70 s

Slot 2: Interceptors

Charges: 4
Fighters: 4
Action radius: 3 km
Duration time: 600 s
Reload time: 40 s
Note: All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.

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